Mechanics: Linear motion Flashcards

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1
Q

physical quantity

A

that which can be measured, calculated and expressed in numbers eg length, force, masse etc

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2
Q

scalar quantity

A

a physical quantity (measured, calculated, expressed in numbers) which has magnitude only and no direction eg mass, length, density

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3
Q

vector quantity

A

a physical quantity (measured, calculated, expressed in numbers) which has both magnitude and direction eg force, velocity, acceleration, displacement

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4
Q

distance, s

A

the distance between two points is how far one point is from the other,
scalar, units m, instrument meter stick, trundle wheel, opisometer
formula: average speed x time travelling

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5
Q

time, t

A

time is used to measure the duration of events, put them in sequence, or to measure the interval between them,
scalar, units s,

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6
Q

speed, v

A

speed is distance travelled per unit time
scalar, unit ms^-1
formula: v = s|t

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7
Q

displacement, s

A

straight line distance in a given direction, how far your finish is from start
vector, units m + direction

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8
Q

velocity, v

A

rate of change of displacement with respect to time

vector, units ms^-1

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9
Q

acceleration, a

A

rate of change of velocity with respect to time, acceleration can be + speeding up, - slowing down, changing direction, 0 no change in velocity
vector, units ms^-2
formula: a = (v-u) | t

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10
Q

average speed

A

(u+v) | 2

total distance | total time

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11
Q

linear accelerated motion

A

acceleration is constant

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12
Q

derive v= u + at

A

a = (v-u) | t

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13
Q

derive s = ut + 1/2 at^2

A

s = (u=v) t
2
v = u + at

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14
Q

derive v^2 = u^2 +2as

A
v = u + at
s = ut + 1/2 at^2
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15
Q

distance time graphs

A

slope = speed

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16
Q

velocity time graphs

A

slope = acceleration

area under graph = distance travelled

17
Q

adding scalar quantities

A

only add/subtract quantities that have the same units

18
Q

adding parallel/co linear vectors

A

draw diagram
net resultant force
add or subtract
don’t forget direction

19
Q

adding perpendicular vectors

A
redraw vectors as triangle tip to tail
place theta on horizontal
Pythagoras
SohCahToa
when giving direction start with horizontal theta is touching
20
Q

resolving vectors

A

redraw tip to tail and theta touching horizontal
draw up unless told otherwise
shortcut:
Fx(horizontal) = __cos degrees Fy(vertical): __sin degrees