Mechanics Flashcards

Mechanics practice

1
Q

Is momentum a vector or a scalar?

A

Momentum is a vector quantity, as it includes both mass and velocity of an object. Because velocity is already a vector, by multiplying it by a scalar quantity (mass), the result will still be a vector.

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2
Q

What is momentum useful for?

A

Momentum is used for explaining collisions and sometimes explosions.

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3
Q

What is the formula for momentum and what does each letter stand for

A

P = mv

P = momentum in kgms-1
m = mass in kg
v = velocity in ms-1
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4
Q

What’s the deal with change in momentum?

What’s the deal with impulse?

A

When an external force is applied, the momentum will have changed.
This momentum is calculated by ∆p = Pf - Pi.
Pf is the final momentum
Pi is the initial momentum

The change in momentum is always constant (linked to impulse equation F∆t)

The change of any value can be generalised using the formula ∆ = Final - Initial

__________________________________________________

Impulse (of a force) is another way to look at change in momentum of an object.
The formula is ∆P = F x ∆t

F x ∆t is impulse (Ns)
∆P is change in momentum (kgms-1)

Impulse is important as it relates time and force to the change in momentum.

Therefore, the two ways to calculate ∆P (change in momentum is:
∆P = Pf - Pi
∆P = F x ∆t

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5
Q

What’s the deal with conservation of momentum?

A

If no external force (like friction) is applied, the total momentum will always be conserved (i.e. same before and after collision).

Notes:

  • No external force can be a reason for justifications and explanations for excellence
  • This concept is useful for explaining and justifying problems involving collision and explosions

Pi = Pf
Total initial momentum = Total final momentum
e.g.
For 2 objects colliding with one another
P(initial)1 + P(initial)2 = P(final)1 + P(final)2

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6
Q

Explain how vectors relate to momentum

A

When calculating momentum, we have to consider vectors

If the vectors are opposing each other in direction, like if two objects are colliding with each other, then make one vector positive and the other negative for calculations.
→ ←
For example, make final momentum positive and initial momentum negative.
That way, to find out the change in momentum, if you were to use Pf - Pi = ∆P, it would really just be Pf - (-Pi) = ∆P. Hence → Pf + Pi = ∆P

When we say what the (change in/total) momentum is (∆p), we say for example: 10kgms-1 to the left.

This is because vectors have both size and direction.

Using vectors to add or subtract momentum is an important concept to know. Especially for change in/total momentum.

Rules (must understand these):

  • —-> +
  • —-> -
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7
Q

What would happen if two objects were to stick together after they collide?

(momentum)

A

Both their velocity and mass would be combined together to form a total velocity and total mass.

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8
Q

Some questions might ask how to reduce the chances of injury in a car crash. How might you explain this?

(momentum)

A

Less force means less chance of injury.

We can rearrange the impulse equation to get:

F = ∆P/∆t

Therefore, the decrease force (F) we can increase the time (t) or decrease the momentum (p).

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9
Q

What are the requirements for equilibrium to be achieved?

Torque

A

The upwards and downwards forces must be equal and balanced and the torques (clockwise and anticlockwise) must be equal to each other and therefore cancel out

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10
Q

What is the formula for torque? Include units

A

T = Fd

T = Torque
F = Force - the mass is often given, so make sure to multiply with gravity (F = mg) to get the force in Newtons (N)
d = Distance

The unit of torque is Nm (based off the formula)

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11
Q

Define torque

A

Torque is a force acting at a distance from the pivot point.

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12
Q

What are some important things to note about torque?

A
  • All forces causes torque around a pivot point unless the force acts exactly on the pivot point (as there is no distance)
  • Torque is either clockwise or anticlockwise
  • Any point can be the pivot point - the place to choose the pivot point is often where you want to ignore a value or a place that features the unknown value (i.e. distance = 0)
  • If the clockwise and anticlockwise torques balance/cancel each other out, the system is in equilibrium. This means that it is still, but could also mean that it is rotating at a constant speed.
  • A question will often require you to make an equation stating that the anticlockwise torque equals to the clockwise torque, Then, you would solve for an unknown force or direction.
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13
Q

What can be considered upward force?

Torque

A

Support forces (i.e. from the objects supporting the plank/bridge etc)

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14
Q

How does gravity affect objects travellings upwards compared to objects travelling downwards?

A

If an object is travelling upwards, it is opposing gravity (-9.8 m/s^2). It will decelerate. If the object is travelling downwards, it is going along gravity (+9.8 m/s^2). It will accelerate.

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15
Q

What do vector components form?

A

Triangles

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16
Q

What is the difference between distance and displacement?

A

Distance is how far the object has travelled

Displacement is how far an object is from a fixed position - the shortest possible distance (displacement can be positive or negative as it is a vector)

17
Q

What is the difference between speed and velocity?

A

Speed is how much distance is covered in a certain time.

Velocity is speed in a certain direction - |displacement| over time (velocity can be positive or negative as it is a vector)

18
Q

What is acceleration?

A

Acceleration is the rate of change of velocity - how much the velocity changes every second (acceleration can be positive or negative as it is a vector)

19
Q

Which axis does time go along?

A

The X axis

20
Q

What are some things to think about when reading a graph?

A

When reading a graph, think y over x to relate to an equation. By doing that, you will know what the line/gradient of the graph is representing. For example, a velocity over time graph showcases acceleration as its gradient.

Most of the kinematic equations are derived from the velocity/time graph.

  • The gradient of the velocity/time graph is the acceleration
  • The area underneath the line gives the displacement
21
Q

What are important things to make sure of before using kinematic equations?

A
  • Kinematic equations are used to solve motion based problems
  • The motion should be in a straight line
  • The acceleration must always be constant (i.e. gravity)
  • 3 values will be given and 1 is required to solve. Choose the kinematic equation accordingly.
22
Q

What are some common words/phrases in kinematic questions and what do they represent?

A
  • “At rest (start)” - Vi = 0
  • “Falling” - acceleration = 9.8 ms^-2
  • “Thrown upwards” - acceleration = -9.8 ms^-2
23
Q

What is the difference between scalar and vector?

A

A scalar is a quantity that has only size (or magnitude).

A vector is a quantity that involves both size and direction. Vectors are drawn as straight arrows.

24
Q

What is Newton’s 1st Law?

A

An object will remain in the same state of motion unless an external force is applied to it.

25
Q

What is Newton’s 2nd Law?

A

An object that has a net force will accelerate. (This is linked with the formula F = ma). The acceleration of the object of constant mass is proportional to the force acting upon it. (If the force increases, the acceleration increases)

26
Q

What is Newton’s 3rd Law?

A

For every action there is an equal and opposite reaction. (Reaction force)
For example, a stationary ball on the floor is pulled to the ground by weight force through gravity. This is countered with a support/reaction force that prevents the ball from falling through.

27
Q

Define equilibrium (in motion)

Include misconceptions

A

Equilibrium is when the object has zero acceleration. This means that there is no net force as all the forces have cancelled each other out.
Therefore, an object is in equilibrium when it is stationary or is moving at a constant speed.

Misconceptions:
If there is no air or water, there is no drag force.
Thrust force requires a constant push e.g. from an engine or simply gravity pushing a ball down a sloped surface.

28
Q

Describe the 4 types of forces

A

Gravity force - the force that causes objects to accelerate towards the ground. Weight force is another name for it. Gravity (g) replaces a in the equation F=ma to get Fweight = mg

Reaction/Support force - Newtons 3rd law. When the object is lying on the ground, the support/reaction force is always 90 degrees/perpendicular from the ground surface.

Friction force - opposes the motion, therefore slowing the object down.

Tension force - Tension acts in strings or ropes (or anything else that stretches). The tension force resists the stretching. If for example, the string is stretched harder than what the tension force can resist, then the string snaps.