Mechanics Flashcards

1
Q

projectile motion

horizonal

A

X = Ux t

X is height

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2
Q

project8ile motion

total time

A

add horizontal and vertical

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3
Q

projectile motion

Ux
Uy

A

cos
sin

U x 3/2

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4
Q

projecti9le motion

vectors

A

horizonta lthen vertical

u=(32.1i+13.2j)

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5
Q
A
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6
Q

speed at the stone before it hits the ground

A

magnitide of velocity vector

sqare root and square

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7
Q
A
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8
Q

Vertical motion

A

Changes

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9
Q

Horizontal motioj

A

Never changes

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10
Q

Constant velocity

A

No acceleration

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11
Q

When constant speed

A

Opposite forces equal each other as equal to 0

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12
Q

How to draw triangle

A

Right anger opposite hypothenuse

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13
Q
A

Right anger opposite hypothenuse

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14
Q

Inextensible

A

Can’t stretch

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15
Q

suvat

A

s: displacment
u : initial velocity
v: final velocity
a: acceleration
t: time

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16
Q
A

The maximum value of the frictional force FMAX = λR is reached when the body you are considering is on the point of moving. The body is then said to be in limiting equilibrium.

= In general, the force of friction F is such that F < λR, and the direction of the frictional force is opposite to the direction in which the body would move if the frictional force were absent.

18
Q

on the point of slipping means

A

object is at limiting equillibrium

19
Q

forces

State what modelling assumptions you have made.

A

The assumption is that the crate and books may be modelled as a particle.

21
Q

sva

A

use differentiation to find v and a given s
sketch quadratics and cubics to solve maximum and minimum problems

22
Q

when cant you use suvat

A

variable acceleration, only constant

23
Q

speed

A

magnitude of vector

24
Q

never use in 2D

A

v^2=u^2+2as

25
Q

Speed of particle before it hit the floor

A

Speed = square roots of hor velocity squared plus vertical velocity squared (v)

28
Q

position vector

A

displacement

29
Q

find the speed of (vector velocity)

A

square root of squared