MDMP Training Flashcards
What are the 7 parts of MDMP?
1) Receipt of Mission
2) Mission analysis
3) Course of action development
4) Course of action analysis (War-gaming)
5) Course of action comparison
6) Course of action approval
7) Orders production, Dissemination, and Transition
What 2 things should a Commander’s Intent state?
Key tasks
End state
In what steps of MDMP are WARNOs issued?
WARNORD #1 - Receipt of Mission (Step 1)
WARNORD #2 - Mission Analysis (Step 2)
WARNORD #3 - Course of Action Approval (Step 6)
Describe the Box method of war-gaming:
It is a detailed analysis of a critical area, such as an engagement area, a river crossing site, or a landing zone.
Describe the Avenue In Depth method of war-gaming:
It focuses on one avenue of approach at a time, beginning with the decisive operation.
Describe the Belt method of war-gaming:
It divides the AO into areas running the width of the AO based on the METT-TC factors of mission, enemy, terrain and weather, troops and support available-time available and civil considerations.
What are the screening criteria for a COA?
Feasible
Acceptable
Suitable
Distinguishable & Complete
Name 5 possible Effects on Enemy Forces
Block Canalize Contain Defeat Destroy Disrupt Fix Interdict Neutralize Suppress Turn
What are the 2 key outputs of Receipt of Mission?
Commander’s initial guidance
Initial allocation of time
List steps 1-4 of developing a COA:
- Assess relative combat power
- Generate options
- Array forces
- Develop a broad concept
List steps 5-8 of developing a COA:
- Assign headquarters
- Develop COA statements and sketches
- Conduct COA briefing
- Select or modify COAs for continued analysis
What are the 3 methods of war gaming?
Box Method
Avenue Method
Belt Method
When does the Box Method of war gaming work best?
It works best in a time-constrained environment, such as a hasty attack. It is particularly useful when planning operations in non contiguous AOs
When is the Belt Method of war gaming most effective?
The belt method is most effective when the terrain is divided into well defined cross-compartments, during phased operations, or when the enemy deploys in clearly defined belts or echelons. Belts can be adjacent to or overlap each other.
When does the Avenue In Depth method of war gaming work best?
This method is good for offensive COAs or in the defense when canalizing terrain inhibits mutual support.