MDMP Training Flashcards

1
Q

What are the 7 parts of MDMP?

A

1) Receipt of Mission
2) Mission analysis
3) Course of action development
4) Course of action analysis (War-gaming)
5) Course of action comparison
6) Course of action approval
7) Orders production, Dissemination, and Transition

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2
Q

What 2 things should a Commander’s Intent state?

A

Key tasks

End state

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3
Q

In what steps of MDMP are WARNOs issued?

A

WARNORD #1 - Receipt of Mission (Step 1)
WARNORD #2 - Mission Analysis (Step 2)
WARNORD #3 - Course of Action Approval (Step 6)

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4
Q

Describe the Box method of war-gaming:

A

It is a detailed analysis of a critical area, such as an engagement area, a river crossing site, or a landing zone.

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5
Q

Describe the Avenue In Depth method of war-gaming:

A

It focuses on one avenue of approach at a time, beginning with the decisive operation.

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6
Q

Describe the Belt method of war-gaming:

A

It divides the AO into areas running the width of the AO based on the METT-TC factors of mission, enemy, terrain and weather, troops and support available-time available and civil considerations.

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7
Q

What are the screening criteria for a COA?

A

Feasible
Acceptable
Suitable
Distinguishable & Complete

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8
Q

Name 5 possible Effects on Enemy Forces

A
Block
Canalize
Contain
Defeat
Destroy
Disrupt
Fix
Interdict
Neutralize 
Suppress
Turn
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9
Q

What are the 2 key outputs of Receipt of Mission?

A

Commander’s initial guidance

Initial allocation of time

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10
Q

List steps 1-4 of developing a COA:

A
  1. Assess relative combat power
  2. Generate options
  3. Array forces
  4. Develop a broad concept
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11
Q

List steps 5-8 of developing a COA:

A
  1. Assign headquarters
  2. Develop COA statements and sketches
  3. Conduct COA briefing
  4. Select or modify COAs for continued analysis
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12
Q

What are the 3 methods of war gaming?

A

Box Method
Avenue Method
Belt Method

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13
Q

When does the Box Method of war gaming work best?

A

It works best in a time-constrained environment, such as a hasty attack. It is particularly useful when planning operations in non contiguous AOs

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14
Q

When is the Belt Method of war gaming most effective?

A

The belt method is most effective when the terrain is divided into well defined cross-compartments, during phased operations, or when the enemy deploys in clearly defined belts or echelons. Belts can be adjacent to or overlap each other.

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15
Q

When does the Avenue In Depth method of war gaming work best?

A

This method is good for offensive COAs or in the defense when canalizing terrain inhibits mutual support.

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16
Q

What is the basis for the Belt Method of war gaming?

A

The basis for this war-gaming method is a sequential analysis of events in each belt. It is preferred because it focuses simultaneously on all forces affecting a particular event.