Maths Flashcards

1
Q

Why does the vector product of two vectors in a plane give us the coefficients of the variables in the standard form equation of that plane?

A

Because if you take the dot product of ANY vector [xi, yj, zk] in the plane and the vector then the answer is 0. See Feb 7 lecture if you don’t understand this anymore

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2
Q

How do you find the determinant of matrix A, det(A)?

A

If matrix A is

|a b|
|c d|

Then det(A) also written |A| is ad-bc

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3
Q

How do you find the inverse of matrix A (the matrix that you multiply A by to get the identity matrix I)?

A

A^-1 = 1/det(A) *

|d -b|
|-c a|

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4
Q

What is a linear transformation?

A

Linear transformations do not depend on the order of scalar multiplication of vectors or addition of vectors. E.g. Rotation is a linear transformation because you can add two vectors then rotate them then multiply them by a scalar or you can rotate them then add them then multiply them and you’ll get the same thing (this can be done in any order).

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5
Q

What are the steps for performing a linear transformation with matrices?

A

1) do the operation on the i and j (and k for 3D) vectors. Let it, jt, and kt be the transformed vectors
2) make a matrix with the first column it, the second jt, and the third kt
3) to get Vt for any vector V, just do Mt * V where Mt is the transformation matrix created in part 2

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6
Q

How many rows and columns does the transformation matrix have?

A
Since you're doing Mt * [x,y,(z)] it needs as many rows as the vector (the domain) and as many columns as the final vector you want. Since the dimensions of the final matrix are 
#colMt * #rowVector (which is always 1).
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7
Q

Double angle formulae

A

Ben

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8
Q

Differentiation and integration

A

Ace this shit please

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9
Q

Scalar product vs vector product

A

Scalar product is 0 if they are perpendicular and vector product is 0 when they are parallel

Scalar:

v•w = |v||w|cos(x)

Vector:

v x w = |v||w|sin(x)

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10
Q

What relates v x w and w x v?

A

v x w = - w x v

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11
Q

How to write the equation of a plane (going through the origin) in standard form from vectors a and b?

A

Do a x b, you’ll get vector [ABC]

The equation of the plane is:

Ax+By+Cz=0

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12
Q

Intersection of 2 planes in 3D through the origin

A

Since hey share the origin they must share a line, set them equal to each other (since they’re both equal to zero as they pass through the origin) and you’ll get the equation of a line

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13
Q

Intersection of 3 planes through the origin in 3D

A

Each pair shares a line, to see if all three share a line or only a point (the origin), isolate y for equation 1, then plug that into the y of equation 2 to isolate z in terms of x. Now you have each variable in terms of x (x=x, z is in terms of x, and y is in terms of x and z (which is in terms of x)). Now plug these xyz in terms of x into equation 3 and the solutions that make it work are the points that lie on all three planes (if it only works with x=0 then only the origin is on all three planes)

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14
Q

What dimensions do you need to be able to multiply two matrices together?

A

If matrix A is f by G, to have AxB matrix B must be G by h and the final matrix will be f by h

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15
Q

Top right, bottom left

A

When multiplying two matrices A and B, AxB, the top row of A and rightmost column of B make the top right value of he new matrix, and the bottom row and leftmost column of B make the bottom left value of the new matrix

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16
Q

Mistakes to watch out for

A

For sin and cos make sure theta is in the correct range

Add stuff to this list as you make mistakes