Mathematical Methods Flashcards

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1
Q

What are the two types of coordinates?

A

Rectangular (cartesian) and polar

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2
Q

What is the format of rectangular coordinates?

A
  • Typical (x,y) format in 2D
  • (x,y,z) in 3D.
  • Sometimes, even more than 3 coordinates might be included in order to represent additional variables such as time and/or temperature (x,y,z,p)
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3
Q

What is the format of polar coordinates?

A

(r,theta)

  • r represents radial distance from the origin
  • theta represents the angle measured anticlockwise from a line that passes through the origin.
  • Polar coordinates are very useful for describing functions that vary continuously and smoothly around a point.
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4
Q

What are the two polar coordinate systems used in three dimensions? Describe them.

A

Cylindrical - An additional axis is added orthogonally to the (r,theta) ones. (r, theta, z) - two distances and one angle.

Spherical - An additional angle is added between the x and the r axis. (r, phi, theta) - one distance and two angles.

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5
Q

What does a radian describe? What angle (in degrees) is equal to one radian?

A

The angle at which the radius and length of the arc are equal.

Pi/180 degrees is equal to one radian.

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6
Q

What is the unit for solid angles?

A

Steradians.

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7
Q

What is a vector vs a scalar quantity?

A
  • A vector has both magnitude and direction, whereas a scalar has only magnitude.
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8
Q

What is used to represent unit vectors in a 3D vector?

A

r = Xi + yj + zk.

In this equation, r is the vector, and i j and k all represent the unit vectors. These are one unit long along each of the axes.

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9
Q

What is a unit vector?

A

A vector that has a length of exactly one unit (of whatever the unit being used is).

A unit vector is denoted by putting a hat on it.

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10
Q

What is the directional cosine of a vector?

A

Refers to the cosine value of the angle between a given vector and any one of the axes it is defined by (x, y or z).

A 3D vector will have three directional cosines corresponding to each of the three axes.

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11
Q

What is the sum of the squares of all the directional cosines of a vector?

A

1

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12
Q

What are the two ways vectors can be multiplied?

A

Scalar (dot) product. Gives a scalar quantity. Calculated by:

p.q = |p||q|cos(theta)

(theta is the angle between p and q)

Vector (cross) product. Gives a vector orthogonal to the other two.

p X q = |p||q|sin(theta) ň

(theta is the angle between p and q, ň is the unit vector in an orthogonal direction to p and q - this is the same direction that the cross product vector will be pointing in).

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13
Q

What information does the scalar product give us?

A
  • If scalar product is 0, the vectors are perpendicular to one another (because cos (90) is 0, therefore rest of the equation is multiplied by 0).
  • Is scalar product is maximum value, the two vectors are parallel (because cos 0 and cos 180 both are 1, therefore giving a maximum value).
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14
Q

How does the right hand rule apply to the cross product of vectors?

A

pointer finger and middle finger point in directions of the original two vectors, then the thumb will point in the direction of the cross product vector.

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15
Q

Does the order of vectors in cross product matter?

A

YES - a X b is not equal to b X a.

However, a X b would be equal to -b X a

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16
Q

When is the cross product of two vectors 0?

A

Cross product is 0 when the two vectors are parallel

17
Q

What is a limit in terms of a function in maths?

A

A limit refers to the value that a function approaches outputting for a given input value.

For example y = (X^2 - 1)/ (x - 1)

For this function, when x approaches 1 the limit is 2.

18
Q
A