marking Flashcards

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1
Q

Good

A

A tangible physical entity.

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2
Q

Service

A

An intangible result of the application of human and mechanical efforts to people or objects.

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3
Q

Idea

A

A concept, philosophy, image, or issue.

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4
Q

Convenience Products

A

Inexpensive, frequently purchased items with minimal purchasing effort.

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5
Q

Shopping Products

A

Items for which buyers are willing to expend considerable effort in planning and making purchases.

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6
Q

Specialty Products

A

Items with unique characteristics that buyers are willing to expend considerable effort to obtain.

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7
Q

Unsought Products

A

Products purchased to solve sudden problems, of which customers are unaware, or do not necessarily think of buying.

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8
Q

Item

A

A specific version of a product.

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8
Q

Line

A

Closely related items viewed as a unit.

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9
Q

Mix

A

Total group of products that a company sells.

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10
Q

Width of Mix

A

Number of product lines a company offers.

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11
Q

Depth of Mix

A

Number of products within a line.

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12
Q

Introduction Stage

A

Initial market entry; sales start at zero and profits are negative.

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13
Q

Growth Stage

A

Rapid sales increase; peak profits then start to decline.

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14
Q

Maturity Stage

A

Sales peak then start to decline; profits fall due to intense competition.

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15
Q

Decline Stage

A

Sales and profits fall; strategies include elimination, repositioning, or rebranding.

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16
Q

Product Adoption Process

A
  1. Stages include awareness,
  2. interest
  3. evaluation
  4. trial
  5. adoption.
17
Q

Brand

A

A name, term, design, symbol, or other feature that differentiates a seller’s products.

18
Q

Brand Equity

A

The marketing and financial value associated with a brand’s strength in a market.

19
Q

Co-Branding

A

Using two or more brands on one product.

20
Q

Line Extensions

A

Development of products closely related to existing ones but designed to meet different customer needs.

20
Q

Brand Licensing

A

Agreement allowing another company to use a brand on other products for a fee.

21
Q

Quality Modifications

A

Affecting dependability and durability.

22
Q

Functional Modifications

A

Affecting versatility, effectiveness, convenience, or safety.

23
Q

Aesthetic Modifications

A

Affecting sensory appeal.

24
Q

Concept Testing

A

Evaluates the feasibility of a product idea before prototyping.

25
Q

New Product Development (NPD) Process

A
  1. idea generation,
  2. screening,
  3. business analysis,
  4. development,
  5. test marketing,
  6. commercialization.
26
Q

Intangibility

A

Cannot be physically possessed.

27
Q

Inseparability

A

Produced and consumed simultaneously.

28
Q

Perishability

A

Unused services cannot be stored for future use.

29
Q

Heterogeneity

A

Variation in service delivery.

30
Q

Client-based Relationships

A

Importance of repeat customers and provider satisfaction.

31
Q

Core Services

A

Basic benefits of a service.

32
Q

Supplementary Services

A

Additional benefits that differentiate the service.

33
Q

Supply Chain

A

All processes a product goes through, from creation to final consumer.

34
Q

Marketing Channels

A

Routes that products take from producers to consumers.

35
Q

General Merchandise Retailers

A

Wide variety of products in depth.

36
Q

Specialty Retailers

A

Specific categories of goods, often with deeper selection.

37
Q

Nonstore and Online Retailing

A

Selling products outside traditional store formats.

38
Q

Direct Marketing

A

Selling directly to consumers via various channels.

39
Q

Franchising

A

Arrangement allowing others to sell products under one’s brand.