Marketing Integration: PR Processing/Message development Flashcards

1
Q

Basic Assumptions in Peripheral Route Processing

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For numerous products, consumers are not that interested or involved - Invisible brands- some are so mundane, they blend into the household environment For many products, there are few quality differences between brands Consumers often pay only minimal attention to marketing stimuli

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2
Q

Comparison of Low Involvement and Traditional Decision Models

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3
Q

Integrated Information Response Model

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4
Q

Key Processes (Repetition and Familiarity)

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Repetition and Familiarity

Assumption- No strong evaluation when the purchase is made

Process:

Beliefs are formed by passive (incidental) learning which involves repetition

Repetition builds familiarity

Buy most familiar brand

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5
Q

Reason for Repetition and Familiarity

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Reason:

–Repeated exposure builds affect–(mere exposure effect)

Research Evidence

Zajonc–Nonsense syllables in different levels of frequency

Cross et al.
‘Mozart’ rats preferred previously unheard Mozart

‘Schoenberg’ rats preferred unheard ‘Schoenberg’ music

Rats without any musical exposure preferred Mozart

Janiszewski-
Found that mere exposure to a brand name or package can lead to a more favorable brand attitude even when consumer cannot remember the initial exposure (distraction task)

Malaviya- mere exposure effect most likely to work when consumers do not elaborate

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6
Q

Top of Mind Awareness

A

Note: It is difficult to get top-of-mind awareness

There are 29,000 advertised brands in the U.S.

Example: Housewives given nickel for each brand remembered

Results: Average remembered = 28

POINT: Repetition alone may not be enough- (need to use other techniques as well)

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7
Q

Repetition is still Critical

A

Nevertheless, repetition is critical—
Reasons:

Mere exposure effect

Increases likelihood of attention

Get more of message each time

Increases top of mind awareness (consideration set)

NOTE: Can also increase repetition within the ad

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8
Q

Problems with Repetition

A

KEY PROBLEM
WEAROUT- consumers can become bored with message and attitudes can become negative (usually occurs after the 3rd or 4th exposure)

SOLUTION: develop different executions of the same message

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9
Q

Classical Conditioning

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10
Q

How does classical conditioning work?

A

Creates an “I like it, but I don’t know why” effect

Particularly affects choice if consumers have not formed an explicit evaluation based on the product attribute information

Paring the brand with different positive affective stimuli over time produces stronger effect than pairing with same stimulus

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11
Q

The Peripheral Route Decision Making Process

A

Process is very simple and quick (sometimes almost unconscious)

Repeated experiences make it easy to process

Goal is to minimize cognitive effort (vs. maximize utility)

Satisficing vs. Optimizing- buy something ‘good enough’

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12
Q

Heuristics or Choice Tactics

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Consumers employ decision heuristics or choice tactic
buy the cheapest (price tactic)
buy the brand that works best (performance tactic- can lead to brand loyalty)
buy the most familiar brand (affect tactic)
buy what my mother buys (normative tactic)
buy the same brand I bought last time (habit

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13
Q

Research Example (Hoyer)

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Basic Aspects

Unobtrusive assessment of search and decision making for laundry detergent

Choice tactics measured after choice process was complete

Key Findings:
Median Time Taken: 8.5 seconds
91% gave one simple reason for choice

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14
Q

Other Important Research

A

Thin slice judgments (Ambady et. al. 2006)- consumers can make very quick judgments on very little information and these are often accurate

Non- conscious effects- many choices are made unconsciously and highly affected by the environment (Dijksterhuis et. al. 2005)

Lindstrom (2008) -50% of retail purchases made spontaneously and unconsciously

EX’s:

Body movements: affect evaluations (Forster 2004):
Induced nodding led to more positive evaluations of positively valenced brands; head shaking more negative evaluations
Pushing up on table led to more positive evaluations; pushing down more negative

Unconscious effect of queing- (Koo & Fishbach 2010)- value of product increases when there is a long line

Firming one’s muscles- (Hung & Labroo 2011) can help to develop willpower and helps one’s ability to withstand immediate pain, overcome food temptation, consume unpleasant medicines, and attend to immediately disturbing but essential information

Neuromarketing- studies brain activity- subconscious responses

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15
Q

Strategies for Peripheral Route Processing

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Influence attitude toward the ad through peripheral cues
Hard to change beliefs and attitude toward brand (low level of processing)

HOWEVER, a positive attitude toward the ad can alter brand attitudes

Stimulate message processing by increasing situational involvement

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16
Q

Key Cognitive Strategy

A

Simple Message (easily processed)

Try to register brand name and one key point (point of differentiation if possible)

17
Q

Affective Strategies-Attractiveness

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Attractiveness (physical or likeability)

can increase consumer attention

can produce more favorable evaluation of ads

creates identification, but does not increase credibility

Some women turned off by extremely attractive models

NOTE: Source image should ‘match’ with product image (relevance to product– e.g.,- fashion, cosmetics)

18
Q

Affective Stratgies-Similarity

A

Similarity

more influenced by and likely to identify with those we perceive as similar – higher authenticity

19
Q

Affective Strategies-Self Referencing

A

Self- Referencing (resonance)

Get consumers to relate message to  their own experience or self- image
 Increases elaboration (Escalas 2007)

Nostalgic cues- also lead to more positive Aad (Muehling and Sprott 2004)

20
Q

Affective Strategies-Dramas

A

Dramas

tell a story within or across ad (has characters, a plot, and story about the use of the product or service)

Generally try to appeal to feelings to get the consumer to empathize with characters

21
Q

Affective Strategies–Humor

A

Research Findings (Eisend 2008)

Increases awareness and attention

Relaxes audience and puts them in a good mood- makes them more receptive to message

May enhance recall of ad, but not key message (especially if complex)

Creates a positive attitude toward the ad

Enhances attitude toward brand an purchase intentions

Better for certain products (low vs. high involvement products)

Works best on TV; worst in print

22
Q

Humor is most effective when

A

light/creates surprise

relevant (well integrated with key brand idea- Kline and Kellaris 2007)

contains a relevant characterization

satirizes a familiar subject

belittles the brand and not the consumer

evaluation of brand is already positive

competitors don’t use

23
Q

Potential Negative Effects of Humor

A

can be irritating

may be too distracting

wears out quickly

24
Q

Affective Strategies - Sex

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Nudity and gratuitous sex – men (but also more liberal women- Sengupta and Dahl 2008)

Suggestiveness –women in general
Women’s spontaneous disgust softened when interpreted in terms of commitment (Dahl et. al. 2009)

25
Q

Sex-Research Findings

A

Research findings:

Increases attention for ad

Will enhance recall only if relevant to product

Evokes an affective response:

Positive (attraction – positive mood)

Negative (feelings of disgust or embarrassment)

Twice as many consumers likely to buy advertised product if it showed images of ‘love’ vs. sex

Key Point: Must relate sex to brand or brand function to be effective

26
Q

Affective Strategies-Music

A

Music – affects us physiologically (heartrate), psychologically (emotions), and behaviorally (unconsciously- tempo)- can:

Attract attention

Influence brand image- can create emotion connection with consumers

Affect moods and attitudes- goes directly to hot spots in the brain

Stimulate memories (and associated feelings) (Rui & Myers- Levy 2005)

Can be the unconditioned stimulus (classical conditioning)
increased message/music congruity synergistically contributes to communication effectiveness and affective responses (Oakes 2007)- makes stronger association

Audio Branding- musical tag- creates identity and differentiation (Intel, NBC, Yahoo)

27
Q

Affective Strategies-Emotion

A

Emotion- Can try to:

Create positive affect which can be tied to product/service

Remove negative feelings

Increase situational involvement

Transformational Ad- ties brand to feelings consumers will experience when using the brand (makes using product richer and more exciting)

Research Evidence:
Require less concentration and effort than other types of messages and are easier to process

More interesting

More vivid and easier to remember

Generate less resistance

Lead more directly to action

28
Q

Affective Strategies

Active Participation

A

Can increase situational involvement

29
Q

Affective Strategies- Visuals

A

Make ads more interesting and likeable

Affects consumers’ mood

Can be the unconditioned stimulus (classical conditioning)

Need unique images

Build consistent imagery over time- builds brand equity

30
Q

Other Forms of Promotion are Critical

A

free samples- (performance [reinforce] and habit [switching] tactics)

premiums (performance and habit tactics- develop repeat purchase)

coupons (price and habit tactic– switching)

pricing deals (price and habit tactic– switching)

31
Q
A