Marketing Galossary Flashcards
First Marketing & Cl exam
Adoption Process
๐ก
The mental from first hearing about innovation to final adoption.
Age and life-cycle segmentation
๐ต๐จ๐ถ
Dividing a market into different age and life-cycle groups.
Baby boomers
People born after WWII until 1964
Behavioral segmentation
๐ง ๐ฃ๐
Dividing a market into segments based on consumer knowledge, attitudes, uses or responses to a product.
Benchmarking
๐vs๐ช
Comparing the companyโs products and processes to those of competitors or leading firms in other industries to identify best practices and find ways to improve quality and performance.
Benefit segmentation
โ๏ธโ๏ธ
Dividing the market into segments according to the different benefits that consumers seek from the product.
Brand
๐ค
A name, term, sign, symbol or design, or a combination of these that identifies the products or services of one seller or group of sellers and differentiates them from those of competitors.
Brand extension
๐ฑ+ ๐ฅ
Extending and existing brand name to new product categories.
Break-even analysis
โฌ
Analysis to determine the unit volume and euro sales needed to be profitable given a particular price and cost structure.
Business buyer behavior
๐ฐโก๏ธ๐ญ
The buying behaviour of organisations that buy goods and services for use in the production of other goods and services that are sold, rented or supplied to others.
Buyer-readiness stages
๐ง โก๏ธ๐ฌโก๏ธ๐โก๏ธ๐ตโก๏ธ๐๐
The stages consumers normally pass through on their way to a purchase, including awareness, knowledge, liking, preference, conviction and the actual purchase.
Buzz marketing
๐ค๐ฑโก๏ธ๐ฅ๐ฑ๐ฅ
Cultivating* opinion leaders and getting them to spread information about a product or service to others in their communities.
*Cultivating - Try to acquire or develop
Canibalization
๐ตโก๏ธ๐ง
Loss in sales caused by a companyโs introduction of a new product that displaces one of its own older products.
Captive product pricing
๐ช๐น
Setting a price for products that must be used along with the main product.
Example:
blades for a razor and games for a video-game console.
Chain ratio method
โพ๏ธ๏นก2=๐
Involves multiplying a base number by several adjusting factors that are believed to influence market sales potential.
Click-only companies
๐๐ฅ
Dot-com companies, they operate only online and have no brick and mortar* market presence.
*Brick and mortar - a traditional business that operates in a building, when compared to one that operates over the internet.
Cognitive dissonance
๐ฐ๐ฑ
Buyer discomfort caused by post-purchase conflict.
Competition based pricing
Setting prices based on competitorโs strategies, prices, costs and market offerings.
Competitive advantage
An advantage over competitors gained by offering consumers great value.
Competitor analysis
๐ฐ๐๐ช๐คข๐
Identifying key competitors; assessing their objectives, strategies, strengths and weaknesses and reaction patterns; and selecting which competitors to attack or avoid.
Concentrated (niche) marketing
๐
A market-coverage strategy in which firms go after a large share of one or few segments or *niches.
*Niche - specialised segment of the market for a particular kind of product or service
Consumer behaviour
๐ ๐ซ
The buying behaviour of final consumers - individuals and households that buy goods and services for personal consumption.
Cost based pricing
๐ฒโก๏ธ๐ตโก๏ธ๐๐ญ
Setting prices based on the costs of producing, distributing and selling the product plus a fair rate of return for effort and risk.
Creative concept
๐ฒ๐ก
The compelling โbig ideaโ that will bring an advertising message strategy to life in a distinctive and memorable way.