Marketing Galossary Flashcards
First Marketing & Cl exam
Adoption Process
๐ก
The mental from first hearing about innovation to final adoption.
Age and life-cycle segmentation
๐ต๐จ๐ถ
Dividing a market into different age and life-cycle groups.
Baby boomers
People born after WWII until 1964
Behavioral segmentation
๐ง ๐ฃ๐
Dividing a market into segments based on consumer knowledge, attitudes, uses or responses to a product.
Benchmarking
๐vs๐ช
Comparing the companyโs products and processes to those of competitors or leading firms in other industries to identify best practices and find ways to improve quality and performance.
Benefit segmentation
โ๏ธโ๏ธ
Dividing the market into segments according to the different benefits that consumers seek from the product.
Brand
๐ค
A name, term, sign, symbol or design, or a combination of these that identifies the products or services of one seller or group of sellers and differentiates them from those of competitors.
Brand extension
๐ฑ+ ๐ฅ
Extending and existing brand name to new product categories.
Break-even analysis
โฌ
Analysis to determine the unit volume and euro sales needed to be profitable given a particular price and cost structure.
Business buyer behavior
๐ฐโก๏ธ๐ญ
The buying behaviour of organisations that buy goods and services for use in the production of other goods and services that are sold, rented or supplied to others.
Buyer-readiness stages
๐ง โก๏ธ๐ฌโก๏ธ๐โก๏ธ๐ตโก๏ธ๐๐
The stages consumers normally pass through on their way to a purchase, including awareness, knowledge, liking, preference, conviction and the actual purchase.
Buzz marketing
๐ค๐ฑโก๏ธ๐ฅ๐ฑ๐ฅ
Cultivating* opinion leaders and getting them to spread information about a product or service to others in their communities.
*Cultivating - Try to acquire or develop
Canibalization
๐ตโก๏ธ๐ง
Loss in sales caused by a companyโs introduction of a new product that displaces one of its own older products.
Captive product pricing
๐ช๐น
Setting a price for products that must be used along with the main product.
Example:
blades for a razor and games for a video-game console.
Chain ratio method
โพ๏ธ๏นก2=๐
Involves multiplying a base number by several adjusting factors that are believed to influence market sales potential.
Click-only companies
๐๐ฅ
Dot-com companies, they operate only online and have no brick and mortar* market presence.
*Brick and mortar - a traditional business that operates in a building, when compared to one that operates over the internet.
Cognitive dissonance
๐ฐ๐ฑ
Buyer discomfort caused by post-purchase conflict.
Competition based pricing
Setting prices based on competitorโs strategies, prices, costs and market offerings.
Competitive advantage
An advantage over competitors gained by offering consumers great value.
Competitor analysis
๐ฐ๐๐ช๐คข๐
Identifying key competitors; assessing their objectives, strategies, strengths and weaknesses and reaction patterns; and selecting which competitors to attack or avoid.
Concentrated (niche) marketing
๐
A market-coverage strategy in which firms go after a large share of one or few segments or *niches.
*Niche - specialised segment of the market for a particular kind of product or service
Consumer behaviour
๐ ๐ซ
The buying behaviour of final consumers - individuals and households that buy goods and services for personal consumption.
Cost based pricing
๐ฒโก๏ธ๐ตโก๏ธ๐๐ญ
Setting prices based on the costs of producing, distributing and selling the product plus a fair rate of return for effort and risk.
Creative concept
๐ฒ๐ก
The compelling โbig ideaโ that will bring an advertising message strategy to life in a distinctive and memorable way.
Customer lifetime value
๐ด๐๐
The value of the entire stream of purchases that the customer makes over a lifetime of *patronage.
*Patronage - the financial support or business provided to a store, hotel, or the like, by customers, clients, or paying guests.
Customer satisfaction
๐๐
The extent to which a products perceived performance matches buyers expectations.
Customer value-based pricing
๐ซต๐๐ฐ
Setting price based on buyers perceptions of value rather than on the sellers cost.
Deciders
๐
People in an organisations buying centre who have formal or informal power to select or approve the final suppliers.
Demographic segmentation
๐งโ๐ผ๐ฉโ๐ง๐ถ๐ธ๐ฎโโ๏ธ๐จโ๐โ๏ธ๐๐ฟ๐ต
Dividing the market into segments based on variables such as age, life-cycle stage, gender, income, occupation, education, religion, ethnicity and generation.
Differentiated (segmented) marketing
๐ด๐ฆ๐บ๐ค๐ถ
A market-coverage strategy in which a firm targets several market segments and designs separate offers for each.
Direct and digital marketing
๐ฅ๐ค๐ฅ
Engaging directly with carefully targeted individual consumers and customer communities to both obtain an immediate response and build lasting customer relationships.
Disintermediation
๐ฌ๐
The cutting out of marketing channel *intermediaries by product or service producers or the displacement of traditional resellers by radical new types of intermediaries.
Intermediaries - a person who acts as a link between people in order to try and bring about an agreement; a mediator.
Environmental sustainability
โป๏ธ
1 - Developing strategies and practices that create a world economy that the planet can support indefinitely.
2 - A management approach that involve developing strategies that both sustain the environment and produce profits for the company.
Experience curve (Learning curve)
๐๐
Graphical representation that shows the decrease in average labour cost in repetitive operations as the employees obtain more learning.
Experience curve depicts the overall cost saving as the production grows in volume.