Manoeuvre Flashcards

1
Q

Navigation

A

Line every 10 nm
Divide nav in 4
10° deviation line
Use different colour for lines
Trace line to your zone entry cfs
Decide nav altitude on obstacle 1000 above highest obstacle
Do a clean paper of calculation for performance (more precise the better)
Need to Bring all package and passengers to destination
Take phot or print all MÉTÉO,PIREPS,AIRMETS,NOTMAS,GFA,MEATAR,TAF
FLIGHT PLAN FILLED
JOURNEY LOG PAPER FILLED

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2
Q

Soft field TakeOff and Landings

A

Takeoff: flaps10
Increase power slowly
Ground effect
68kt climb
400ft flaps up and instrument check

Landing:
Middle of runway cabin check
Threshold 70knots
65 knots at base
60knots at final with flaps 40
Flare with a little bit of power
Keep nose up as much as possible on the ground

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3
Q

Short field Takeoff and Landings

A

Takeoff: flaps 10 without obstacle and flaps 0 with obstacle
Brakes apply
Full power
Rpm check, engine in the green
Airspeed alive
Rotate 55kt/63mph

Landings:

Middle of runway cabin check
Threshold 70knots
65 knots at base
60knots at final with flaps 40
Aim before the landing zone and flare more than normal
Flare with 53knots
Touchdown: brakes, flaps up, stop completely

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4
Q

Go around

A

Flaps 40:
Full power
Carb heat cold
Keep pushing don’t let nose go up
Flaps 20
Pitch up immediately
Flaps 10-0

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5
Q

Stall

A

CALT
Cabin check
Altitude
Location
Traffic - s turn and traffic call

Power off: carb heat on
Power idle
Keep nose straight
Pull
Call when stalling
Recovery:
Power full
Carb heat cold
Maintain and gain speed
Pitch up

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6
Q

45° turn

A

CALT
Cabin check
Altitude
Location
Traffic - s turn and traffic call

Before starting make sure aircraft is stable
Bank to 30°
Add power
Turn to 45°
Don’t lose altitude or speed or bank angle
Come out slowly to the cap or visual point

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7
Q

Unusual attitude

A

Attitude indicator pitch down with high speed:
Power off
Level off
Pull to slow aircraft down
Power normal
Attitude Indicator pitch up with slow speed:
Power full
Yoke to Neutral to gain speed
Climb

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8
Q

Déroutement/Deviation

A

Circle circle line direction turn and time
Ete distance/3x2= time
ETA time + ete
Obstacle
Fuel
Fss
Cfs if it’s at airport
Elevation, frequency, right hand or left hand circuit
Call them as soon as possible
At half of quarter calculate specific arrival time
If I change cap or altitude I say why

Normally do at 500ft gal

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9
Q

Engine failure

A

60kt 69mph
Carb heat on
Primer locked
Fuel shutoff on
Mixture rich
Mags both

Vent viens d’où
Champ choisi
Plan circuit ou low key high key ou direct tout droit
Investigation this one or no (light green usually better)

Action vitale :
Cabin check and primer pump the engine, play around throttle, restart engine

mayday x3
7700 elt on. Power every 500ft
pax briefing

65kt flaps up 55kts flaps down
Mixture idle cutoff
Fuel shutoff off
Mags off
Flaps as rqrd
Master off
Doors unlatched
Touchdown slightly tails low
Brakes apply

Power every 500ft

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10
Q

Slow flight

A

CALT
Cabin check
Altitude
Location
Traffic - s turn and traffic call

Reduce power
Trim and Don’t lose altitude
Add power to go slower and help not lose altitude
Add power for turns
Recovery:
Power full and then cruise
Neutral on attitude
Carb heat off
Trim

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11
Q

Precautionary landing
Low pass

A

It means land as soon as practicable
Find a place to land
Once you know where to go slow the aircraft down

First pass
1000’ plus elev condition, wind Sox
pax
Deuxième 500’ plus elev
fss
Longueur 1sec=100’ 60kt/69mph ground speed
Troisième circuit normal
Pax et fss ou pan pan

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12
Q

Spiral

A

Power Off carbheat
Level yoke
Neutral pitch to reduce speed
Power back to normal
“If instructor touch yoke with control high chance it’s a spiral”

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