MANIPULATIVE INFORMATION AND MEDIA Flashcards

1
Q

Refers to a communication technique wherein the program depends on the user’s input to display the output. Common examples of Interactive Media are video games and websites.

A

Interactive Media

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2
Q

Refers to the communication between humans and computer programs or software. For instance, in video games, the user must constantly interact with the game for the program to continue or flow.

A

Interactivity

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3
Q

Diff. Platforms of Interactive Media

A
  1. Mobile Apps
  2. 3D TV
  3. Multi-player video games
  4. Role-playing Games (RPG)
  5. Massively Multiplyer Online Role-Playing Game (MMORPG)
  6. Interactive websites
  7. Virtual reality and Immersive environmenys
  8. Social Media
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4
Q

Refers to software applications dedicated for small wireless devices such as smartphones or tables

A

Mobile apps

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5
Q

Refers to a type of television that displays a three-dimensional effect, makes it more realistic for viewers for the objects seen has height, width, and depth

A

3D TV

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6
Q

A type of video game that enables two or more users to play with one another or against each other.

A

Multi-player video games

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7
Q

A type of game wherein the user plays as a fictional character to follow a story, to make decisions and to be responsible for that fictional character throughout the whole narration.

A

RPG

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8
Q

A type of game that lets players to interact or play with a large group of players, usually the player creates a character and typically based in a virtual world.

A

MMORPG

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9
Q

Refers to websites that allows people to interact such as pools, surveys, or exams and exercises for online training.

A

Interactive websites

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10
Q

Refers to simulation applications that the user can interact with. Games that are played on the VR Box is an example of this

A

VR and immersive environments

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11
Q

Websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content.

A

Social Media

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12
Q

Different Ways of Interacting with the Internet

A
  1. Online shopping
  2. Online gaming
  3. Online classes
  4. Chat
  5. News and information
  6. Videos
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13
Q

Types of Interactivity

A
  1. Click on images
  2. Hotspot
  3. Rollover
  4. Tabs
  5. Timeline
  6. Numbers/processes
  7. Slideshow
  8. FAQs
  9. Flipcards
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14
Q

A part of the web page that leads to another web page. Hotspots can take form in different shapes such as rectangle, circle, polygon, or triangle.

A

Hotspot

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15
Q

A part of a picture or a picture that shifts into another appearance when the mouse hovers over it.

A

Rollover

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16
Q

Clicking on them displays a relevant content with an appropriate graphic.

A

Tabs

17
Q

A menu slide that branch to different events.

A

Timeline

18
Q

Datapoints in and interactive function that depends on the number of clicks and time spent.

A

Numbers/processes

19
Q

Non-linear interactive slideshow where the pathway through the show is determined by the user’s interaction with it.

A

Slideshow

20
Q

Uses of Multimedia

A
  1. Entertainment and Fine Arts
  2. Education
  3. Engineering, Mathematical and Scientifi Research
  4. Industry
  5. Medicine
  6. Multimedia in Public Places
21
Q

movies and animation, interactive multimedia, others

A

Entertainment and Fine Arts

22
Q

computer-based training courses, edutainment (blend of education and entertainment)

A

Education

23
Q

modelling, simulation, others

A

Engineerinh, Mathematical and Scientific Research

24
Q

presentation for shareholders, superiors and coworkers, employee training, advertising and marketing, others

A

Industry

25
Q

virtual surgery, simulation, others

A

Medicine

26
Q

stand-alone terminals and kiosks in establishment such as shopping malls, convenient stores, hotels, and train stations; digital bulletin boards; others

A

Multimedia in Public Places