Main Concept Flashcards

1
Q

Similar-to-me Effect

A

people perceive others who are similar to themselves more positively than they perceive those who are dissimilar.

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2
Q

First Impressions and Primacy Effect:

A

First information we learn about a person influences more than later information does.
*difficult to overcome.You never get a second chance for a first impression

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3
Q

halo effect

A

the tendency to assume that people who have one good trait also have other good traitsleads to a wrong impressions of specific traits in a person due to the overall impression

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4
Q

Contrast effect

A

A candidate appears to be better or worse depending on the other candidates with which it is compared

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5
Q

Leniency

A

sonal characteristic that leads an individual to consistently evaluate other people or objects in an extremely positive fashion

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6
Q

Fundamental attribution error (attribution error)

A

the tendency to explain our own and other people’s behavior entirely in terms of personality traits, while underestimating the power of social influence or if they’re having a bad day

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7
Q

stereotypes

A

beliefs that certain attributes are characteristic of members of particular groups

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8
Q

The Self-fulfilling Prophecy

A
  • a belief or expectation that an individual holds about a future event that manifests because the individual holds it
  • a prediction that directly or indirectly causes itself to become true, by the very terms of the prophecy itself, due to positive feedback between belief and behavior.
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9
Q

Stereotype Threat (Steele and Aronson)

A

Studies show that negatively stereotyped groups perform worse in situations in which they fear they may conform to stereotype, and better in situations where they are not stereotyped

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10
Q

Which personality trait is the least relevant (but still useful) to explain leadership success?

A

Conscientiousness

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11
Q

default heuristic

A

people tend to choose the default option

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12
Q

Recognition heuristic

A

Makes us more likely to believe something we’ve heard or seen many times.
- Asking people who will win the fight, they will choose the most common or famous name they’ve heard.

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13
Q

Affect Heuristic

A
  • type of mental shortcut in which people make decisions that are heavily influenced by their current emotions.
  • If you’ve ever gone with your “gut feeling” when faced with a difficult decision, you are probably relying on the affect heuristic.
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14
Q

Base rate fallacy

A
  • the tendency for people to erroneously judge the likelihood of a situation by
    + not taking into account all relevant data
    + not considering prior knowledge of the probability that it will occur.
    Example: Only 6% of applicants make it into this school. But my son is brilliant! They are certainly going to accept him!
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15
Q

Overconfidence Bias

A

We tend to think we know more than we actually do. We tend to be too optimistic and overestimate.

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16
Q

Confirmation Bias

A

The tendency to look for evidence in support of a belief and to ignore evidence that would disprove a belief

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17
Q

loss aversion

A
  • the tendency to be more sensitive to potential losses than to potential gains
  • expression of fear
  • this explains why we tend to focus on the negative events (a setback) than the positive ones (making progress).
  • We are more upset about losing $10 than we are happy finding $10. Roughly speaking, losses hurt about twice as much as gains make you feel good
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18
Q

escalation of commitment

A

staying with a decision even when there is clear evidence it’s wrong (esp. when individuals feels responsible) (to show consistency)

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19
Q

Hindsight Bias

A

aka I Knew It All Along Phenomenon.
The tendency to exaggerate, after learning an outcome, one’s ability to have foreseen how something turned out. - The tendency of people to overestimate their ability to have predicted an outcome that could not possibly have been predicted.
- E.g An individual notices that outside, it’s beginning to look a little bit gray. He says to himself, I bet that it’s going to rain this afternoon. When it actually does rain, the individual tells himself that he was certain that it would when he saw the clouds rolling in earlier

20
Q

Planning Fallacy

A

The tendency to underestimate how long it will take to complete a task

21
Q

Social Loafing

A

the tendency of people to exert less effort when working in groups than working alone

22
Q

Brainwriting

A

Technique in which a group is presented with a problem situation and members anonymously write down ideas, then exchange papers with others, who build on the ideas and pass them on until all members have participated.

23
Q

poor information sharing AKA shared information bias

A

the tendency for groups to spend more time discussing information that all members know and less time examining information that only a few members know

24
Q

Polarization

A

Tendency for groups to intensify group opinion, produce more extreme judgment than might be obtained by individuals separately.

25
Q

Groupthink

A

A phenomenon that occurs in decision making when group members avoid disagreement as they strive for consensus.

26
Q

To diminish biases when taking a decision as a group:

- Roles

A
  • Facilitator
    Person responsible for leading or coordination a group’s work.
  • Devil’s advocate
    A person who has the job of criticizing ideas to ensure that their downside are fully explored.
27
Q

Gambler’s Fallacy

A

after a series of losses, the probability of a win seems higher (it’s not)

28
Q

Job Enlargement

A

adding more tasks at the same level of responsibility and skill related to an employee’s current position

29
Q

Job Enrichment

A

Empowering workers by adding more decision-making authority to jobs.

30
Q

Over justification effect

A

When paid to do something you already like and then the pay is taken away you don’t want to do it anymore. Because they start to do it for the external reward.

31
Q

Coercive Power

A

Obtaining compliance through threatened or actual

punishment.

32
Q

Reward Power

A

ability of a manager to give or withhold tangible and intangible rewards

33
Q

legitimate power

A

results from their formal positions w/in the organization

34
Q

Expert Power

A

power that is based on special knowledge, skills and expertise that a leader possesses

35
Q

Referent Power

A

Influence based on possession by an individual of desirable resources or personal traits

36
Q

Social Proof

A

In situations where there’s some amount of uncertainty of how to behave, we will look to others to see how they behave/act.

37
Q

injuctive norm

A

how people should act, feel and think in a given situation

38
Q

descriptive norm

A

what most people usually do, feel or think

39
Q

foot-in-the-door

A

the tendency for people who have first agreed to a small request to comply later with a larger request

40
Q

Low-Ball Technique

A

influence technique based on commitment, in which one first gets a person to comply with a seemingly low-cost request and only later reveals hidden additional costs

41
Q

door in the face

A
  • initial large request (rejected) followed by a smaller request (accepted)
  • the requester has lowered their demands so you feel the need to reciprocate by giving in a little
42
Q

That’s-not-all Technique

A

Discounting; offering something at an inflated price & then offer discount; more likely to buy if you think you’re getting a discount

43
Q

Authority (Cialdini)

A

People will follow the lead of credible and knowledgeable

experts

44
Q

reactance

A

an unpleasant emotional response that people often experience when someone is trying to restrict their freedom

45
Q

Counterproductive work behavior (CWB)

A

Voluntary behavior that violates significant organizational norms and threatens the well- being of the organization, its members, or both.

46
Q

negative reinforcement

A

The process of increasing a behavior in order to remove or avoid something unpleasant A receptionist is saying “good morning, Sir” or “good morning, Madam” each time a guest arrives at the reception. He does it in order to avoid reprimands from his managers.