M1S2 Flashcards
E-Commerce 2.0 (6)
- Social Computing
- Web 2.0
- Social Media
- Social Networking
- Social Commerce
- Virtual World
refers to computing system that involves social interactions and behaviors. it is performed with a set of tools that include blogs, wikis, social network services and other social media tools, and social marketplace
Social Computing
is the second generation of internet-based tools and services that enables users to easily generate content, share media, and communicate and collaborate in innovative ways.
Web 2.0
has many definitions. a popular definitions is that “_________” involves user generated online text, image, audio and video content that are delivered via web 2.0 platforms and tools.
Social Media
define as the execution of any web 2.0 Activity, such as blogging or having a presence in a social network.
Social Networking
E-commerce activities that are conducted in social networks by using social software
Social Commerce
as a metaverse - it is a 3D computer-based simulated environment build and owned by its residents.
Virtual World
The digital and social worlds (5)
- Digital Economy
- Sharing Economy
- Digital Enterprise
- Social Business
- Social Customers
also known as the internet economy, is an economy based on online transaction, mostly e-commerce. it includes digital wireline or wireless communication.
Digital Economy
refers to economic system constructed around sharing goods and services among the participating people.
Sharing Economy
is a new business model that uses IT to gain competitive advantage by increasing employee productivity, improving efficiency and effectiveness of business processes and better interactivity between vendors and customers.
Digital Enterprise
an organization that has put in place the strategies, technologies and processes to systematically engage all the individual of its ecosystem.
Social Business
are usually members of social Networks who share opinion about products, services and vendors, do online social shopping, and understand their rights and how to use the wisdom and power of social communities to their benefit.
Social Customers
five common business models
- Online Direct Marketing
- Electronic Tendering Systems
- Electronic marketplace and exchanges
- Viral Marketing
- Group purchasing
the most obvious EC model is that of selling products or services online.
Online Direct Marketing