Luke framedata Flashcards

1
Q

cr.LP

A

Startup: 4
Active frames: 2
On hit: +4
On block: -2

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2
Q

cr.MP

A

Startup: 6
Active frames: 2
On hit: +5
On block: +1

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3
Q

cr.HP

A

Startup: 7
Active frames: 5
On hit: +1
On block: -13

Not safe on block

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4
Q

cr.LK

A

Startup: 5
Active frames: 2
On hit: -1
On block: -5

Possibly safe on block with spacing
Not special cancelable

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5
Q

cr.MK

A

Startup: 8
Active frames: 3
On hit: -2
On block: -6

Safe on block with spacing

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6
Q

cr.HK

A

Startup: 10
Active frames: 3
On hit: +28
On block: -9

Not safe on block
Not special cancelable

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7
Q

st.LP

A

Startup: 7
Active frames: 2
On hit: +3
On block: -3

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8
Q

st.MP

A

Startup: 9
Active frames: 4
On hit: +2 to +3
On block: -2 to -3

Not special cancelable

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9
Q

st.HP

A

Startup: 10
Active frames: 3
On hit: +1
On block: -4 to -6

Safe on block with spacing

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10
Q

st.LK

A

Startup: 5
Active frames: 2
On hit: +3
On block: -2

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11
Q

st.MK

A

Startup: 8
Active frames: 3
On hit: 1
On block: -3

Not special cancelable

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12
Q

st.HK

A

Startup: 10
Active frames: 7
On hit: +2 to +8 depending on active frame hit
On block: +1 to -5 depending on active frame hit

Safe on block with spacing

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13
Q

Throw oki

A

Meaty on throw
Meaty on cr.MP

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14
Q

Backthrow oki

A

Not meaty on throw
Meaty on drive rush cr.MP

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15
Q

DP oki

A

Meaty on throw
Meaty on cr.MP (might need forward dash)

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16
Q

6MP (Overhead)

A

Startup: 21
Active frames: 2
On hit: +2
On block: -3

Not special cancelable

17
Q

4HP (Suppressor)

A

Startup: 16
Active frames: 3
On hit: +3
On block: -3

18
Q

6HP

A

Startup: 16
Active frames: 3
On hit: +3
On block: -3

Not special cancelable

19
Q

4HK

A

Startup: 12
Active frames: 4
On hit: +4
On block: -5

Not special cancelable
Safe on block with spacing

20
Q

st.HP xx H Sandblast

A

On hit: +3 to +6
On block: +1 to -2

21
Q

st.HP xx H Knuckle Flash (quick)

A

On hit: +3 to +6
On block: -4

Not safe on block