Literary Terms Flashcards

1
Q

Foreshadow & Predict

A

F: When the author gives you hints about what will happen later in the story
P: To guess what will happen next based on what you know

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2
Q

Alliteration

A

The repetition of the same consonant sound at the beginning of closely connected words

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3
Q

Play on words = pun

A

A form of wordplay that uses multiple meanings to create humor

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4
Q

Mystery- Know the elements

A

Mystery involves a puzzling event or situation that the protagonist must investigate.
The elements:
1. The Puzzling Event or Situation
2. The Protagonist (Detective/Investigator)
3. Clues
4. Red Herrings
5. The Antagonist
6. The Resolution (Solution)

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5
Q

Mood & Atmosphere

A

Mood: The feeling the reader gets from the story
Atmosphere: Is the setting of the story, which helps create the mood, often through descriptions

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6
Q

Conflict- Know 4 types

A

Internal Conflict: A struggle within a character’s mind
External Conflict: A struggle between a character and an outside force
Character vs. Character: A conflict between two characters, often seen in the protagonist and antagonist.
Character vs. Self: A conflict where a character struggles with their own emotions, decisions, or beliefs

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7
Q

Protangonist/Antagonist

A

The protagonist is the main character in the story, often the hero.
The antagonist is the character that is against the protagonist, creating conflict.

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8
Q

Suspense- 7 ways to create it

A
  1. Uncertainty
  2. Dramatic Irony
  3. Timing
  4. Character Conflicts
  5. The Unknown
  6. Multiple Clues
  7. A Satisfying Resolution
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9
Q

Climax/Anticlimax

A

The climax is the most intense, suspensful, in the story. It is where the main conflict reaches its peak.
The anti-climax however, is a rather disappointing or less exciting conclusion.

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10
Q

Poetic License

A

Refers to a poet breaking word or spelling rules to create effects in their writing.

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11
Q

Parallelism

A

The repetition of grammatically similar words or groups of words

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12
Q

Imagery

A

Imagery is when writers use words to create pictures in your mind, making you see, hear, smell, taste, or feel things.

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13
Q

Persona

A

The character or voice a writer uses in a story

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14
Q

Inferences

A

Conclusions or guesses made based on evidence rather than direct statements

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15
Q

Simile

A

A figure of speech using “like” or “as” to compare two things

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16
Q

Metphor

A

A figure of speech that compares two things without using “like” or “as”

17
Q

Personification

A

Giving human qualities or characteristics to non-human things to make them feel more alive and gives them an abstract idea