Literary Devices Flashcards

1
Q

Setting

A

Refers to both the time and place in which the events of the story take place

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2
Q

Protagonist

A

The main character of the story

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3
Q

Antagonist

A

The chief enemy of the protagonist

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4
Q

Conflict

A

The central source of tension in a story

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5
Q

Verbal Irony

A

Occurs when a speaker says one thing but means another

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6
Q

Situational Irony

A

Occurs when the expected outcome does not occur or the opposite happens instead

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7
Q

Dramatic Irony

A

Occurs when the audience knows something that the character does not

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8
Q

Symbol

A

Something that stands for more than itself

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9
Q

Climax

A

The highest point of action in a story

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10
Q

Suspense

A

Techniques used by the author to keep readers interested in the story and wondering what will happen next

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11
Q

Simile

A

A direct comparison using like or as

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12
Q

Alliteration

A

The repetition of the same sounds or similar sounds at the beginning of words or stressed syllables

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13
Q

Personification

A

Giving human characteristics to inanimate objects

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14
Q

Tone

A

Expresses the authors attitude toward his/her subject

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15
Q

Mood

A

The atmosphere or feeing created by a literary work

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16
Q

Allusion

A

A brief reference or hint which could refer to historical characters, another text, pop culture, events, or mythology

17
Q

Metaphor

A

An indirect comparison between two things

18
Q

Foreshadow

A

Hints at future events

19
Q

Imagery

A

Visually descriptive or figurative language to appeal to our physical senses

20
Q

Hyperbole

A

Exaggerated statements or claims not meant to be take literally

21
Q

Theme

A

The overall message or idea in a story

22
Q

Plot

A

The main events of a novel presented in an interrelated sequence

23
Q

Malapropism

A

The mistaken use of a word in place of a similar sounding one

24
Q

Point of View

A

From who the story is being told

25
Rising Action
A series of relevant events that build suspense, interest, and tension leading up to the climax
26
Falling Action
The part of the story after the climax
27
Resolution
The solving of the main conflict of the novel
28
Pun
A joke exploiting the different meanings of a word or words that sound alike but mean different things