Literary Devices Flashcards

1
Q

Alliteration

A

Repetition of the first letter in a word.
Ex. (Peter piper picked a peck of peppers.)

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2
Q

Allusion

A

A reference to another piece of literature
Ex. (My farm is like the Garden of Eden.)

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3
Q

Allegory

A

A comparison of multiple aspects in he story to other ideas, often in the literal sense.

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4
Q

Archetype

A

A universally recognized symbol.
Ex. (The Hero)

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5
Q

Anecdotes

A

A short story about a real incident or person.

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6
Q

Anachronism

A

Somethings in a time period where it doesn’t belong.
Ex. (Smartphones in a movie that takes place in the 18th century)

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7
Q

Colloquial language

A

Informal or “rural” language.
Ex. (“Wanna”, “Ain’t”, “What’s up?”)

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8
Q

Climax

A

The highest point of tension or drama in the story

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9
Q

Comic relief

A

A technique used to provide a humorous moment to break the tension in the story.

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10
Q

Cliche

A

An over used expression, phrase, idea, or theme.
Ex. (Happily ever after)

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11
Q

Circular return

A

A series of events that returns to its starting point

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12
Q

Connotation

A

Refers to the additional meaning that is associated with a word or phrase.

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13
Q

Denotation

A

Refers to the dictionary definition of a word or phrase without any connotations.

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14
Q

Diction

A

The style and choices in vocabulary made by the author.

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15
Q

Evocative Language

A

Language that elicits strong emotions or memories from the reader.

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16
Q

Foreshadowing

A

Hinting at or suggesting future events or developments in a story.

17
Q

Foil

A

A foil is a character who contrasts with another.

18
Q

Flashback

A

The current events are interrupted by an earlier event often the memories of a character.

19
Q

Hamartia

A

A tragic flaw or error in judgment leading to downfall.

20
Q

Hubris

A

Excessive pride, arrogance, or overconfidence, often leading to the downfall of a character.

21
Q

Hyperbole

A

An exaggeration used to emphasize something.

22
Q

Humour

A

A quality communication posses that elicits laughter and amusement.

23
Q

Irony

A

When something is the opposite of what is expected or implied.

24
Q

Imagery

A

The use of descriptive language to create a mental picture.

25
Idiom
A phrase or expression that has a figurative meaning. Ex. (Kick the bucket)
26
Metaphor
A comparison without using like or as.
27
Motif
A recurring element in a story that helps reinforce the central message.
28
Parallel structure
When phrases or sentences are structured in a similar. Ex. (To look but not to listen.)
29
Personification
Attributing human traits to non-human things.
30
Parody
A form of imitation or satire that mimics something.
31
Paradox
Something that contradicts itself. Ex. ("grandfather paradox" going back in time and preventing your grandparents from meeting)
32
Pathetic fallacy
When the environment or inanimate objects reflect the emotions of characters.
33
Proverb
A short saying to provide a piece of wisdom. Ex. (Don't count your chickens before they hatch.)
34
Pun
A form of wordplay that exploits similar meaning or sounding words for a humorous effect. Ex. (I used to be a baker, but I couldn't make enough dough)
35
Simile
A comparison using like or as.
36
Satire
A device that uses humor to critique things.
37
Tragedy
A genre of storytelling that involves the downfall of a character due to a fatal flaw or forces beyond their control.
38
Theme
The central idea or message in a story.