list2 Flashcards

1
Q

Absence Blindness

A

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2
Q

Attribution Error

A

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3
Q

Confirmation Bias

A

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4
Q

Loss Aversion

A

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5
Q

Hindsight Bias

A

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6
Q

Willpower Depletion

A

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7
Q

Sunk Cost

A

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8
Q

Social Proof

A

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9
Q

Locus of Control

A

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10
Q

Parkinson?s Law

A

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11
Q

Commander?s Intent

A

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12
Q

Communication Overhead

A

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13
Q

Point of Market Entry

A

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14
Q

Receptivity

A

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15
Q

Relative Importance Testing

A

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16
Q

Segmentation

A

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17
Q

Barriers to Purchase

A

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18
Q

Call-To-Action

A

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19
Q

Risk Reversal (transfer risk from buyer to seller)

A

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20
Q

Distribution Channel

A

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21
Q

Hassle Premium

A

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22
Q

Friction

A

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23
Q

Perceived Value

A

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24
Q

Hook

A

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25
Q

Narrative

A

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26
Q

Status seeking

A

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27
Q

Force Multiplier

A

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28
Q

Amplification

A

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29
Q

Compounding

A

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30
Q

Autocatalyzing

A

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31
Q

Counterfactual Simulation

A

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32
Q

Analytical Honesty

A

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33
Q

Critical Assumptions

A

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34
Q

Pattern Matching

A

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35
Q

Deconstruct

A

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36
Q

Garbage In, Garbage Out

A

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37
Q

Sampling

A

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38
Q

Second-Order Effects

A

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39
Q

Proxy

A

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40
Q

Self-Elicitation

A

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41
Q

Cognitive Scope Limitation

A

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42
Q

Cognitive Switching Penalty

A

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43
Q

Guiding Structure

A

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44
Q

Conservation of Energy

A

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45
Q

Personal Energy Cycles

A

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46
Q

Experimental Mindset

A

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47
Q

Option Orientation

A

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48
Q

Stress & Recovery

A

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49
Q

Akrasia (know should do one thing but do the other)

A

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50
Q

Systemization

A

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51
Q

Internal Controls

A

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52
Q

Margin of Error

A

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53
Q

Performance Load

A

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54
Q

Performance Requirements

A

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55
Q

Buffer

A

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56
Q

Slack

A

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57
Q

Shared Resource

A

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58
Q

Throughput

A

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59
Q

Constraint

A

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60
Q

Interdependence

A

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61
Q

Resilience

A

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62
Q

Modularity

A

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63
Q

Prototype

A

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64
Q

Refactoring

A

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65
Q

Standard Operating Procedure

A

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66
Q

Stress Testing

A

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67
Q

Shadow Testing

A

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68
Q

Failsafe

A

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69
Q

Iteration Cycle

A

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70
Q

Iteration Velocity

A

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71
Q

Feedback Loop

A

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72
Q

Visualization

A

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73
Q

Externalization (writing things down)

A

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74
Q

Field testing

A

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75
Q

Incremental Augmentation

A

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76
Q

Incremental Degradation

A

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77
Q

Humanization

A

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78
Q

Mystique

A

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79
Q

Norms

A

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80
Q

Diminishing Returns

A

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81
Q

Middle Path

A

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82
Q

Limiting Belief

A

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83
Q

Threat Lockdown

A

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84
Q

Common Ground

A

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85
Q

Core Human Drives

A

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86
Q

Modal Bias (what we think is right, is right)

A

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87
Q

Clan

A

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88
Q

Social signals

A

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89
Q

Mental Simulation

A

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90
Q

Value Capture

A

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91
Q

Value Stream

A

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92
Q

Selection Pressure

A

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93
Q

Overhead

A

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94
Q

Qualification

A

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95
Q

Reference Level

A

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96
Q

Counterparty Risk

A

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97
Q

Next Best Alternative

A

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98
Q

Opportunity Cost

A

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99
Q

Comparative Advantage

A

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