Linear Transformations Flashcards

1
Q

How are they represented

A

( a b) (x)

c d) (y

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2
Q

How to know if it is a linear transformation

A

If the output is (ax +by)

(cx + dy)

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3
Q

Facts

A

Cannot do translations
Can change the number of dimensions
The origin is always unaffected

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4
Q

How to find the matrix that represents the translation

A

Put in form:
(ax + by)
(cx + dy)
Remove x and y for the output

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5
Q

Unit vector representing the x direction

A

( 1 )

0

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6
Q

Unit vector representing the y direction

A

( 0 )

1

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7
Q

Rotation θ about the origin

A

( cos θ -sin θ)

sin θ cos θ

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8
Q

What are all rotations?

A

Measured in degrees, anti-clockwise about the origin

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9
Q

Invariant point

A

Unaffected by a transformation

Either only the origin or a whole line of them passing through the origin

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10
Q

Invariant line

A

Where each point of the line is transformed to another point on the same line

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11
Q

Finding the matrix to represent a transformation that isn’t a rotation

A
  1. Take the column vectors for x and y
  2. Work out what they will be after the transformation
  3. Write that as a 2x2 matrix with x on the left and y on the right
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12
Q

How to find the area scale factor of a transformation?

A

The absolute value of the determinant of the transformation matrix

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13
Q

Matrix ( a 0)

( 0 b)

A

Stretch by scale factor a parallel to the x-axis
Stretch by scale factor b parallel to the y-axis
Enlargement by scale factor a if a = b
About the origin

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14
Q

What is the combined transformation if you transform by matrix A and then by matrix B

A

BA

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15
Q

How to go from image to point?

A

Apply the inverse of the transformation matrix in front of the inverse

Show the steps of multiplying left and right by inverse

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16
Q

x unit vector 3D

A

(1)
(0)
(0)

17
Q

y unit vector 3D

A

(0)
(1)
(0)

18
Q

z unit vector 3D

A

(0)
(0)
(1)

19
Q

3D reflections

A

Again see where each point transforms to and form a matrix

It will always be in a plane x/y/z = 0

20
Q

3d rotation θ about the x-axis

A

(1 0 0)
(0 cosθ -sinθ)
0 sinθ cosθ)

21
Q

3d rotation θ about the y-axis

A

(cosθ 0 sinθ)
(0 1 0)
(-sinθ 0 cosθ)

22
Q

3d rotation θ about the z-axis

A

(cosθ -sinθ 0)
(sinθ cosθ 0)
(0 0 1)

23
Q

What must you do after applying a matrix to a point?

A

Write as a coordinate

24
Q

Finding invariant points

A

See if ax+by = x and cx+dy = y are equivalent by rearranging for y
If equivalent they represent a line of invariant points
If not the only invariant point is the origin

25
Q

Finding invariant lines

A

Use y = mx + c so do M ( x )
(mx + c)
Make the y of answer m(x of answer) + c
Expand and rearrange, group xs and cs together
Solve for m, see what c values make it work and explain