Line Recognition Flashcards

The line is always from villain perspective, just like the ether grids. The number listed with the line shows the number of "call zones" there are, which is simply a new name for an overbluffed line. Sometimes there will be two numbers, such as 1(2). This means there is one overbluffed line, with a low pair call zone, and two top pair call zones, where all or most top pair is a call.

1
Q

3bet pot B-X-B IP
BTN v CO

3

A

3bet pot B-X-B IP
BTN v CO

  • River A
  • River overcard
  • 4 card flush

Vs fish
No textural data. All sizes overbluffed.

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2
Q

3bet pot C-X-B Defender
BTN v Blinds

7

A

3bet pot C-X-B Defender
BTN v Blinds

80% PSB is where more lines trend towards fold zones. Lower sizings trend towards call zones.

  • Paired flop, paired turn (huge)
  • nFCR (huge)
  • 4 card flush (huge)
  • Turn overcard (huge)
  • Low board stays low (huge)
  • double Broadway flop, low runout (huge)

Zero underbluffed zones, but there will still be gray zone folds.

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3
Q

Reg XR-B-B Defender (Flop XR)
BB v BTN

1(3)

A

Reg XR-B-B Defender (Flop XR)
BB v BTN:

  • River Overcard
  • TP call on Turn overcard
  • TP call on River A

*nFCR better than FCR, not a call zone by itself though.

All other textures are massive fold zones.

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4
Q

3BP XC-X-B AGRESSOR (rare line)
Blinds v BTN

(3)

A

3BP XC-X-B AGRESSOR (rare line)

they’re massively over bluffing on RIVER ACE OR OVERCARD and LOW BOARD STAYS LOW, turning tons of low pairs into bluffs.

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5
Q

SRP B-B-B OOP SB vs BB

5

A

SRP B-B-B OOP SB vs BB

the B-B-OVERBET by regs is actually CALL on many textures. Those are not listed here.

There are 5 significant CALLS for normal sizes:

  • Turn A/overcard
  • River A/overcard
  • nFCR

3 significant FOLDS:

  • monotone flop
  • 4 card straight turn
  • 4 card flush river.
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6
Q

SRP B-B-B OOP AGRESSOR
CO v BTN

4(6)

A
SRP B-B-B OOP AGRESSOR
 CO v BTN
The only CALL zones are the usual:
*Turn A/overcard (large)
*River A/overcard (large)
*TP call on Low, paired flops
*TP call on nFCR

FISH

We don’t have textural data for fish, but any bet size under 60% is call, 80% + is fold

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7
Q

SRP B-B-B IP AGRESSOR

FISH

All Formations

2

A

Fish’s bluffing frequency has no correlation to formations. Early positions are equally as balanced as BTN.
60-80% sizing CALL, larger than that always under bluffed.

SRP B-B-B IP AGRESSOR

Only 2 CALL patterns

  • Turn over card
  • nFCR

Because nFCR will be a lot of boards, and there’s a lot of balanced textures in this line, we need to make note of the 3 FOLD zones (for 60-80% sizing) so that we can be sure to fold these spots even if it’s nFCR.

FOLD:

  • Triple broadway flop or turn
  • monotone flop (TPTK still a call)
  • 4 card straight TURN
  • 4 card flush RIVER
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8
Q

SRP B-B-B IP
AGRESSOR
BTN v BB
7

A
SRP B-B-B IP
 AGRESSOR 
BTN vs BB
*Low 2tone connected Flop, nFCR
*Broadway Paired Flop, low flop (KK6)
*Turn A over single broadway flop
* Turn broadway overcard
*River broadway over card
*River A
*Double broadway flop, low runout

FCR slightly better than nFCR.
nFCT slightly better than FCT.

FOLD ZONES:

  • 4card straight/flush
  • Low board stays low
  • Monotone flop
  • triple broadway turns and rivers.
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9
Q

SRP B-B-B BB v SB

3

A

SRP B-B-B BB v SB

  • Low board stays low
  • Double broadway flop low runout
  • A river.

FISH

We don’t have textural data
but any bet size under 80% is CALL

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10
Q

3BP B-B-B OOP

3(6)(9)

A

3BP B-B-B OOP

Only latest formation, Blinds vs BTN

VS 2/3 flop cbet:

  • Turn over card. (TP call)
  • River over card. (TP call)
  • River Ace (TP call)

VS 1/2 flop cbet:

  • Low board stays low (TP call)
  • Double broadway flop, low runout (TP call)
  • A Turn (TP call)

VS 1/3 flop cbet:
Paired Flop (TP call)
A high flop (TP call)
FCR now balanced

All hands vs 2/3 are included as normal call zones in the 1/2 zone, and all hands vs 1/2 are included as normal call zones in the 1/3 zone.

FISH

B-B-B is underbluffed
BUT getting merged, so
all top pair is a CALL.

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11
Q

3BP XC-X-B DEFENDER
All formations
(CO v BTN, and EP+CO v BTN)

All except 3

A
3BP XC-X-B DEFENDER
Similar to SRP, this line is
 massively over bluffed on average.
3 fold zones:
*Triple broadway any street
*Monotone flop
*4 card straight 

Everything else is a call.

VS FISH

The same is true as above.

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12
Q

SRP B-B-B IP DEFENDER
All Formations
(BTN v CO, and CO v MP -EP)

A

SRP B-B-B IP DEFENDER
0 overbluffed patterns
vs regs

VS FISH

We don’t have textural data but any sizing under 60% is a CALL ZONE on the average texture.

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13
Q

3BP B-X-B OOP villain
All Formations
(Blind v BTN, Blind v CO+EP)

4(6)

A

3BP B-X-B OOP villain
4 CALL ZONES,
all occurring on the river.

  • River A
  • River over card
  • River 4 card straight
  • River 4 card flush

IF AN ACE COMES ON THE
FLOP OR TURN, WE NEED A
DECENT ACE TO CALL

Also, low board stays low is a
FOLD ZONE

Call more vs half pot sizing

FISH

all/average texture is a
CALL ZONE.
Call more vs half pot sizing.

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14
Q

3bet pot FISH DEFENDER

A

Fish are over bluffing as DEFENDER in all 3bet lines. Textures are unknown, but all sizings are CALL ZONES except likely over bets.

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15
Q

3BP C-B-B IP Defender
BTN v BB

4(5)

A
3BP C-B-B IP Defender
BTN v BB
*Paired flop
*Paired turn 
*River over card
*Low board stays low (huge)
*TP Call on 4 card flush river

FISH
We don’t have textural data but this line is definitely CALL ZONE all sizings besides overbet

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16
Q

REG XC-XR-B
Defender
BB v BTN
(Turn XR)

6(7)

A

40-60% PSB is the
ONLY CALL ZONE

BB vs BTN XC-XR-B

6 CALL ZONES, all of them SEVERELY over bluffed.

  • Low 2 tone connected flop, nFCR
  • Turn Overcard
  • River A/Overcard
  • Double broadway flop, low runout.
  • Low board stays low
  • All TP call on Turn A
  • *nFCR better than FCR, but not a call zone by itself**
17
Q

SRP B-X-B Defender formations

A

IP BB v SB B-X-B SRP
Villain DEFENDER:

 ALL textures are CALL zones except 
*TURN 4 card straight
TP calls on:
*A high flop
*Paired flop
*Monotone flop
  • EVEN TRIPLE BROADWAY FLOP
    IS A CALL ZONE!

**non blind formations:**

Villain DEFENDER:

80% PSB and lower is
CALL ZONE

The “standard B-X-B 6”, which are:
Turn A/overcard
River A/overcard
4card Straight/flush

Also…

Paired Turn
Low board stays low (giant)

18
Q

SRP B-X-B IP Agressor

BTN v BB

A

SRP B-X-B IP Agressor
BTN v BB

ALL SIZES OVERBLUFFED
EXCEPT FOR 80-100% PSB

The “standard B-X-B 6”, which are:

  • Turn A/overcard
  • River A/overcard
  • 4card Straight/flush

Also…

  • Paired flop
  • Monotone flop
  • Low board stays low
  • FCR slightly better than nFCR

CO v BB
3

OVERBET no longer over bluffed!

call zones:

  • Monotone flop
  • 4 card flush River
  • River A

**Blind Formation**
Villain OOP SB v BB Agressor
9

The “standard B-X-B 6”, which are:
Turn A/overcard
River A/overcard
4card Straight/flush

Also…

  • Paired flop
  • Paired Turn
  • Low Board Stays Low
19
Q

3bet pot B-B-B IP
Agressor
BTN v CO

1

A

3bet pot B-B-B IP
Agressor
BTN v CO

EVERY ZONE IS A FOLD ZONE, except one balanced zone overall:

Turn over card.

Even on turn over card, we still have folds on EVERY other ether texture, so it is very very very rare that we’ll be able to call

20
Q

3bet pot C-C-B
Defender
BTN v BB

A

3bet pot C-C-B
Defender
60-80% PSB is a
FOLD ZONE

There are 3 balanced zones overall

River A
Low Board Stays Low
Double Broadway Flop, low runout

21
Q

REG XC-XR-B
Defender
BB v CO
(Turn XR)

2(3)

A

BB vs CO turn XR:

*River over card
*Low board stays low
All TP a call on Double broadway flop, low runout

22
Q

SRP B-B-B IP
AGRESSOR
CO vs BB

A

SRP B-B-B IP
AGRESSOR
CO vs BB

  • River A
  • All TP CALL on turn and river broadway overcards.