LG General Things Flashcards

1
Q

Rules contain only sequencing elements or only grouping elements.

A

This means that the game is exclusively either sequencing or grouping. If there are rules with both, it’s hybird.

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2
Q

Steps for Drawing a Hypothetical-Question Chain, given a linkage rule

A

1) Start with drawing the new rule A–B

2) Look for duplications and add on from that piece

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3
Q

Conditional Rule Drops All Possible Worlds (Sequencing)

A

(H–G)-> J–K
(G–H)-> K–J

Note, how either G comes before H or H comes before G. These are all our possible worlds. Make two gameboards.

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4
Q

How to Indicate an Attribute Attached to an Entity

A

Lowercase letter plus slash

One will be a chairperson on the team = c/

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5
Q

Conditions to Split the Board

A

A) Entities have two or three limited spots.

B) A rule fills up a group entirely

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6
Q

When a Group Is Filled, It Becomes…

A

A however-many-groups-are-left game.

E.g, if you start with 3 groups in distribution, but one group becomes filled. Now, it’s an in-and-out game.

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7
Q

Rule: Each group must have at least one *child.

*=type

A

Draw a box across all groups with each attribute-bearing entity within the box with a plus sign on the box.

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8
Q

Process for Finding Group Distributions Fast

A

Start with the largest number possible.
Can you add the largest number again?
No–> move to the next acceptable highest number.
Yes–> add again until you hit “no.”

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9
Q

Apparent Inference: F–G–H

A

G can’t be first or last

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10
Q

Distribution Could be True Q Strategy

A

Find ACs that make rules irrelevant by negating sufficient or triggering the necessary.

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11
Q

Distribution MBT/MBF Question Strategy

A

Avoid answers that do not lead to major deductions (floaters) or make rules irrelevant. You WANT to include your rules.

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12
Q

Conditions for Adding “Or” Rules on the Board

A

When there’s duplicated elements.

~P2–>P5 = P goes in either two or five.

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13
Q

Negating Conditional Statements with And/Or

A

Must negate everything! One at a time.

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14
Q

If you see “at least” what do you draw?

A

A PLUS SIGN

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15
Q

Types of Block Deductions?

A

Overlap

Spacing Issues

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16
Q

How to Find Apparent Inferences

A

How many must go before?

How many must go after?

17
Q

Rule Substitution Strategy

A

1) See if AC must be true by reversing it. Keep it if true.
2) Eliminate the options that are too restrictive or not restrictive enough, keep referring back to the original rule for clarification.

18
Q

Entities may or may not appear but you know the max

A

ABDE 0-2 (lower left)

19
Q

Your chains give you all possibilities?

A

No need for apparent inferences

20
Q

You notice number restrictions plus umbrella(s)

A

Immediately draw apparent inferences based on the entities that are restricted within the umbrella

21
Q

Completely Determine Question Strategy

A

Find the least restrictive blocks/entities and try to place them on the board and always play out the situation to double check.

22
Q

Which Entities Can/Cannot Go in The Following Slots Question Strategy

A

Look for ACs that play on your rules, look for duplicated entities/restrictions

23
Q

What Transfers to Your Hyothetical-Question Gameboards

A

All the positive rules

24
Q

How to List Entities that Have 1+ Attributes

A

g
bbbggg
FGHKLM

If entity has 1+ attribute, place that entity where it overlaps

25
Q

If you have a ~solo rule in grouping

A

That tells you about the distribution.

At least two in each group.

26
Q

In/Out: When to Make Mini Gameboards for 2+ Category Situations

A

When you know the distribution for all the categories. If you don’t know the distribution for each, diagram horizontally.

27
Q

In/Out: When ACs involve the selection of specific entities, see if there are other ACs to examine first.

A

This is because you don’t know what entities are going to be used or not.

28
Q

In/Out: Number Restrictions involve

A

Available space on your gameboard

    • Examine remaining entities for each category
    • Consider distributions