LG Flashcards

1
Q

relationship between n of deductions and n of ‘if’ questions

A

there is an inverse relationship between the n of deductions to find and the n of ‘if’ questions

e.g. lots of ‘if’ questions, not many deductions to find

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2
Q

could be true

A

look at floating entities

incorrect= cannot be true/must be false

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3
Q

cannot be true/must be false

A

look at most restricted

incorrect: could be true

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4
Q

acceptability

A

check by rules

Look at acceptability question as soon as you read your rules

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5
Q

BLEND

A
Block of Entities 
Limited Options
Established Entities
Numbers (ratios)
Duplications
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6
Q

limited options

A

rules or restrictions that limit the overall setup to one of two acceptable arrangements

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7
Q

duplications

A

entities that appear in two or more rules and allow the rules to be combined

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8
Q

strict sequencing

A

specific slots and number of spaces

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9
Q

lose sequencing

A

no rules that affirmatively tie entities to particular spaces or that dictate a set number of spaces to appear between entities

only relative positions

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10
Q

selection games

A

some entities are in
some entities are out
formal logic heavy
not many deductions

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11
Q

matching games

A

2 types of entities to match to each other (can be more than one)

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12
Q

distribution games

A

larger group of entities to sort into smaller groups

  • dif to matching: only one sorting
  • dif to selection: >1 group to sort
  • look out for min/ max
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13
Q

types of games

A
sequencing (strict and loose)
selection (in/out)
matching (pairing)
distribution (grouping)
hybrid
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14
Q

blocks of entities

A

consider edges
consider how many ways they fit
- limited options

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15
Q

rule change

A

do last

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16
Q

acceptability questions

A

check the rules one by one

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17
Q

steps

A
  1. overview: SEAL
  2. sketch
  3. rules
  4. deductions: BLEND
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18
Q

strategy for must be/could be

A

consult master sketch if q can be answered immediately

if not leave it until later and consult new IF Q sketches/ and acceptability Qs

if multiple choices remain: trial and error

19
Q

rule: day before and day in between

A

days before -1 = days in between

20
Q

deductions

A

don’t overlook deductions about slots

don’t only focus on deductions about entities when considering positives and negatives

21
Q

if A then ‘B and ‘D

A
formal logic rule +ve to -ve
never both
setting a max
never AB 
never AD
22
Q

either E or F is selected

A

‘E–> F
‘F–> E

at least one=min

23
Q

if G, then also H

A

both
neither
or H only

24
Q

any statement and its contrapositive yields

A

3 results/possibilities

  • original trigger and result
  • contrapositive trigger and result
  • both results
25
Q

must be true

A

try to go against each answer choice

see if they could be false

26
Q

any =

A

if

27
Q

+ve to -ve

A

something cannot happen

28
Q

Cannot be true method of checking answer choices

A

bottom up

29
Q

matching vs distribution

A
matching= at least one
distribution= exactly one
30
Q

binary system

A

very powerful
if in A–> in C
= if in C–> in A

31
Q

sign changers give

A

deductions

32
Q

-ve to +ve

A

at least one (if not both)

33
Q

or

A

inclusive on the LSAT

34
Q

acceptability question

A

check by rules
no need to check contrapositives
they mean the same thing

35
Q

must be false

A

use previous work: if/ acceptablity q

with last few answer choices look for common feature and test it

36
Q

strategy for question order

A
1.acceptability
HAVE YOU MADE 1 OR MORE BIG DEDUCTIONS?
YES:
2. IF
3. MBT/MBF
4. OTHER

NO:

  1. MBT/MBF
  2. IF
  3. OTHER
37
Q

any one of which

A

all the possible realms

evaluate parts of the answer choices individually

38
Q

all of which

A

in one possible realm

evaluate answer choices components as a whole

39
Q

must be true

A

use previous work

elimate answer choices which could be false

40
Q

rule sub wrong answers

A

knocks outs previous possibilities

sneaks in previous impossible possibilities

41
Q

if questions

A

new sketch and do first for extra info (after acceptability)

42
Q

split game boards?

A

Split game boards depending on the number of questions you have left and/or if those questions are new ifs AND consider how many worlds you’ll have to create! (The number of game-boards should be less than the numbers of questions you have)

  • if many questions/ few ifs then split
  • if few questions/ many ifs then do not split
43
Q

substitution/equivalent question

A

wrong answer choices:

  • knock out previously existing worlds/ possibilities
  • sneak in previously impossible/inexisting worlds
44
Q

not A then B (-ve to +ve) and C then not D (+ve to -ve) means

A

-ve to +ve: at least one (or both)

+ve to -ve: not both (or neither)