LG Flashcards

1
Q

relationship between n of deductions and n of ‘if’ questions

A

there is an inverse relationship between the n of deductions to find and the n of ‘if’ questions

e.g. lots of ‘if’ questions, not many deductions to find

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2
Q

could be true

A

look at floating entities

incorrect= cannot be true/must be false

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3
Q

cannot be true/must be false

A

look at most restricted

incorrect: could be true

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4
Q

acceptability

A

check by rules

Look at acceptability question as soon as you read your rules

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5
Q

BLEND

A
Block of Entities 
Limited Options
Established Entities
Numbers (ratios)
Duplications
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6
Q

limited options

A

rules or restrictions that limit the overall setup to one of two acceptable arrangements

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7
Q

duplications

A

entities that appear in two or more rules and allow the rules to be combined

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8
Q

strict sequencing

A

specific slots and number of spaces

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9
Q

lose sequencing

A

no rules that affirmatively tie entities to particular spaces or that dictate a set number of spaces to appear between entities

only relative positions

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10
Q

selection games

A

some entities are in
some entities are out
formal logic heavy
not many deductions

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11
Q

matching games

A

2 types of entities to match to each other (can be more than one)

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12
Q

distribution games

A

larger group of entities to sort into smaller groups

  • dif to matching: only one sorting
  • dif to selection: >1 group to sort
  • look out for min/ max
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13
Q

types of games

A
sequencing (strict and loose)
selection (in/out)
matching (pairing)
distribution (grouping)
hybrid
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14
Q

blocks of entities

A

consider edges
consider how many ways they fit
- limited options

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15
Q

rule change

A

do last

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16
Q

acceptability questions

A

check the rules one by one

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17
Q

steps

A
  1. overview: SEAL
  2. sketch
  3. rules
  4. deductions: BLEND
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18
Q

strategy for must be/could be

A

consult master sketch if q can be answered immediately

if not leave it until later and consult new IF Q sketches/ and acceptability Qs

if multiple choices remain: trial and error

19
Q

rule: day before and day in between

A

days before -1 = days in between

20
Q

deductions

A

don’t overlook deductions about slots

don’t only focus on deductions about entities when considering positives and negatives

21
Q

if A then ‘B and ‘D

A
formal logic rule +ve to -ve
never both
setting a max
never AB 
never AD
22
Q

either E or F is selected

A

‘E–> F
‘F–> E

at least one=min

23
Q

if G, then also H

A

both
neither
or H only

24
Q

any statement and its contrapositive yields

A

3 results/possibilities

  • original trigger and result
  • contrapositive trigger and result
  • both results
25
must be true
try to go against each answer choice | see if they could be false
26
any =
if
27
+ve to -ve
something cannot happen
28
Cannot be true method of checking answer choices
bottom up
29
matching vs distribution
``` matching= at least one distribution= exactly one ```
30
binary system
very powerful if in A--> in C = if in C--> in A
31
sign changers give
deductions
32
-ve to +ve
at least one (if not both)
33
or
inclusive on the LSAT
34
acceptability question
check by rules no need to check contrapositives they mean the same thing
35
must be false
use previous work: if/ acceptablity q | with last few answer choices look for common feature and test it
36
strategy for question order
``` 1.acceptability HAVE YOU MADE 1 OR MORE BIG DEDUCTIONS? YES: 2. IF 3. MBT/MBF 4. OTHER ``` NO: 2. MBT/MBF 3. IF 4. OTHER
37
any one of which
all the possible realms | evaluate parts of the answer choices individually
38
all of which
in one possible realm | evaluate answer choices components as a whole
39
must be true
use previous work | elimate answer choices which could be false
40
rule sub wrong answers
knocks outs previous possibilities | sneaks in previous impossible possibilities
41
if questions
new sketch and do first for extra info (after acceptability)
42
split game boards?
Split game boards depending on the number of questions you have left and/or if those questions are new ifs AND consider how many worlds you’ll have to create! (The number of game-boards should be less than the numbers of questions you have) - if many questions/ few ifs then split - if few questions/ many ifs then do not split
43
substitution/equivalent question
wrong answer choices: - knock out previously existing worlds/ possibilities - sneak in previously impossible/inexisting worlds
44
not A then B (-ve to +ve) and C then not D (+ve to -ve) means
-ve to +ve: at least one (or both) +ve to -ve: not both (or neither)