Levels of Society Flashcards
Band: Population
- Less than 50
- Smallest population
Band: Sedentism Patterns
Nomadic
Band: Subsistence Patterns
- Hunting
- Gathering consists of smaller things along the way. Not meant to be kept for long
Band: Architecture
- Natural shelter: cave, covered trees
Band: Leadership/Government
- Egalitarian society
- Direct democracy
Band: Technology/Tools/Stuff
- Survival based technology
- Clothes
- Relative to what the group needs
Band: Gender Roles/Specialization of labor
- No specialization of labor
- No gender roles
Band: Economy
- No economy (because they only keep survival needs and don’t want to be concurred)
Tribe: Population
- In the lower hundreds
- More than a band less than a chiefdom
Tribe: Sedentism Patterns
Semi-nomadic
- Move around 3 - 4 times a year
- Move in the same area but not the same spot
Tribe: Subsistence Patterns
- Both hunting and gathering
Tribe: Architecture
- Teepee
- Easily moveable homes
- Domestication for transportation (horses)
Tribe: Leadership/Government
- Oligarchy (made up of a group of men)
- How they elect: Based on Valor
Tribe: Technology/Tools/Stuff
- Hunting materials that you can shoot from farther away (bow and arrow)
- Utilitarian items
- Multi-purpose tools (bowls)
Tribe: Gender Roles/Specialization of labor
- Men hunt
- Women harvest, cook, take care of kids
Steroetypical gender roles
Tribe: Economy
- Traded to keep interdependence and create a reciprocal relationship
Chiefdom: Population
- Could be in the thousands
- More than a tribe less that a state
Chiefdom: Sedentism Patterns
- Semi-sedentary
- Move to the exact same spot
- Move 2 times a year
Chiefdom: Subsistence Patterns
- Domesticating animals for food
- Cultivation
- Gather and hunt
Chiefdom: Architecture
- Permanent architecture
- Homes all look the same and are generally multipurpose/multi-use
Chiefdom: Leadership/Government
- Royalty, kinship-tied, patriarchal, patrilineal
- Primogenitor (first born son)
(If matrilineal-patriarchal: first born daughter’s husband)
Chiefdom: Technology/Tools/Stuff
- Based around the skills/jobs you have (potter will have a lot of pottery)
Chiefdom: Gender Roles/Specialization of labor
- First place you see specific jobs for each person (multiple people for each job)
- Gender roles are still in place
Chiefdom: Economy
- Beginning of currency (anything you can measure that isn’t going to spoil)
- i.e gold, dilver, salt, beans, shells, feathers, pottery
- long distance trade
State: Population
- High thousands and in the millions
- Biggest population
State: Sedentism Patterns
- Sedentary
- Same spot all the time
State: Subsistence Patterns
- Agriculture because it provides surpluses
State: Architecture
- Permanent
- Specific-use buildings (even multiple versions of the same thing)
- Elaborate buildings
State: Leadership/Government
- Could retain chiefdom leadership if they want
- Much likely to be a republic
- Stratified government
- Could be a dictatorship
State: Technology/Tools/Stuff
- Most advanced forms of technology
- Various personal items (have things that are not needed)
State: Gender Roles/ Specialization of Labor
- People get to specialize in what they want because they have time
- No gender roles in “lower class”
- Gender roles tend to be more prominent in “higher class”
State: Economy
- Paper money and coins (engraved with historical figures)
- International trade