Lesson 6: LEGAL, ETHICAL AND SOCIETAL ISSUES IN MEDIA AND INFORMATION Flashcards

1
Q

Ability to find, access, use, and create information effectively; engage with other users and with content in an active, critical, sensitive and ethical manner; and navigate the online and ICT
environment safely and responsibly, being aware of one’s own rights

A

Digital Citizen

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2
Q

Refers to the “creations of the mind such as inventions, literary and artistic works, designs, symbols, names, and images used in commerce”.

A

Intellectual Property

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3
Q

Types of Intellectual Property:

A
  1. Copyright
  2. Patent
  3. Trademark
  4. Industrial Design
  5. Geographical Indictions and Appelations of Origin
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4
Q

A legal term used to describe the rights that creators have over their literary and artistic works and gives the creator the sole right to publish and sell that work

A

Copyright ©

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5
Q
  • Protects the form of material expression and
    is only available for works that are fixed in tangible form.
  • Not mandatory but recommended.
A

Copyright ©

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6
Q

An act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author’s work as one’s own, as by not crediting the original author

A

Plagiarism

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7
Q

A legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary,
criticism, reporting, research, and teaching.

A

Fair Use

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8
Q

spectrum of rights:

A

Copyright, Creative Commons, Public Domain

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9
Q

Re-use requires the permission from the copyright owner.

A

Copyright - All RIghts Reserved

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10
Q

Re-use is permitted without permission under the specifications shared in the license.

A

Creative Commons - Some Rights Reserved

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11
Q

Media may be used without permission.

A

Public Domain - No Rights Reserved

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12
Q

Exclusive right granted for an invention, which is a
product or a process that provides, in general, a new way of doing something, or offers a new technical solution to a problem.

A

Patent

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13
Q
  • Provides the right to consent on the invention or a way for others to use it (functional use).
  • Technical information about the invention must be disclosed to the public.
A

Patent

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14
Q

Distinguished sign of goods or services that identifies
and differentiates from one enterprise to another; a signature mark

A

Trademark ®

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15
Q

Trademark symbol: ®

A

Registered trademark

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16
Q

TRADEMARK SYMBOLS:
TM

A

Unregistered trademark

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17
Q

TRADEMARK SYMBOLS:
SM

A

Unregistered service trademark

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18
Q

Protects only the appearance or aesthetic features of a product such as shape, surface, patterns, lines, or color.

A

Industrial Design

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19
Q

Signs used on products possessing qualities, a status, or characteristics that are essentially attributable to that location of origin.

A

Geographical Indications and Appelations of Origin

20
Q

RA 8293

A

INTELLECTUAL PROPERTY CODE OF THE PHILIPPINES

21
Q

Validity period of copyright in SOUND RECORDING

A

50 years

22
Q

Validity period of copyright in BROADCAST RECORDING

A

20 years

23
Q

Validity period of copyright in LITERARY WORKS

A

During the lifetime of the author plus 50 years after death

24
Q

Validity period of copyright in ART

A

25 years

25
Q

Validity period of copyright in PHOTOGRAPHIC WORK AND AUDIO-VISUAL WORK

A

50 years

26
Q

Validity period of copyright of a TRADEMARK

A

valid for 10 years and may be renewed for a periods of 10 years

27
Q

Validity period of copyright of a INVENTION PATENT

A

valid for 20 years from filing date application

28
Q

Common Issues on Data Privacy:

A
  1. Hacking
  2. Phising
  3. Identity Theft
28
Q
  • Involves activities that seek to compromise digital devices
  • Attempt to exploit a computer system
  • Unauthotized access
A

Hacking

28
Q

A type of social engineering attack often used to steal user data, including login credentials and credit card numbers

A

Phishing

29
Q

A criminal obtains the person information of someone else to assume their identity or access their accounts

A

Identity Theft

30
Q

RA 10173 is also known as

A

Data Privacy Act of 2012

31
Q
  • Protects privacy of individuals
  • Regulates the collection, recording, organization… or destruction of personal data
  • ensures that the Philippines complies with international standards set for data protection
A

Data Privacy Act of 2012

32
Q

Also called computer crime; any criminal activity that involves the use of a computer, networked device, or a network as an instrument to further illegal ends

A

Cybercrime

33
Q

Other forms of cybercrime:

A
  • Piracy and Illegal Downloads
  • Cybersquatting
  • Online Drug Trafficking
  • Cyber Libel or Cyber Defamation
  • Online Harassment (Cyberstalking, Internet Trolls, etc.)
  • Internet Pornography
34
Q

RA 10175

A

Cybercrime Prevention Act

35
Q

is a law in the Philippines that aims to address legal issues concerning online interactions

A

Cybercrime Prevention Act of 2012

36
Q

The use of digital means of communication that could hurt or harass a person such as intentionally sending hurtful texts or SNS messages, posting embarrassing photos or videos, and
spreading malicious rumors online.

A

Cyberbullying

37
Q

News, stories, or hoaxes created to deliberately misinform or deceive readers and created to either influence people’s views, push a political agenda, or cause confusion and can often be a profitable business for online publishers.

A

Fake Information

38
Q

Types of False Info:

A
  1. Clickbait
  2. Propaganda
  3. Satire
  4. False Context
  5. Manipulated Content
  6. Misleading Headlines
  7. Biased/Slanted News
39
Q

An overdependence or a damaging need to do something on computer or internet; excessive use of computers to the extent that it interferes with daily life.

A

Computer Addiction

40
Q

Triggers for computer addiction:

A

computer games, online shopping and social media

41
Q

Effects of computer addiction:

A
  • sleep deprivation
  • anxiety
  • depression
  • relationship problems
42
Q

The digital inequality or gap between groups in terms of knowledge, usage, and access to ICT due to circumstances like location, income, and age.

A

Digital Divide

43
Q

Defined as a set of rules for proper and acceptable online behavior; denotes the proper attitude that one should have and observed when communicating online.

A

Netiquette

44
Q

Core rules of netiquette:

A
  1. Remember the Human
  2. Adhere to the same standard of behavior online that you follow in real life
  3. Know where you are in cyberspace
  4. Respect other people’s time and bandwidth
  5. Make yourself look good online
  6. Share expert knowledge
  7. Help keep flame wars under control
  8. Respect other people’s privacy
  9. Don’t abuse your power
  10. Be forgiving of other people’s mistakes