LESSON 5 Flashcards

1
Q

focuses on
assessing how easy and
effective it is for users to
interact with a product or
interface.

A

Usability evaluation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Effective usability evaluation
methods ensure that designs
are ___ and meet user __

A

user-friendly, needs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

This method involves
usability experts reviewing
an interface against a
predefined set of usability
principles

A

Heuristic Evaluation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

communicate clearly to users what the system’s state is - no action with consequences to users should be taken without informing them

A
  1. Visibility of system status
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Nielsen’s 10 Heuristics are

A

Visibility of system status
Match between system and the real world
User control and freedom
Consistency and standards
Error prevention
Recognition rather than recall
Flexibility and efficiency of use
Aesthetic and minimalist design
Help users recognize, diagnose,
and recover from errors
Help and documentation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Ensure that users can understand meaning without having to go look up a word’s definitions

A
  1. Match between system and the real world
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

show a clear way to exit the current interaction, like a cancel button

A
  1. User control and freedom
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

improve learnability by maintaining both types of consistency

A
  1. Consistency and standards
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

avoid slips by providing helpful constraints and good defaults

A
  1. Error prevention
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Let people recognize information in the interface, rather than forcing them to remember (“recall”) it

A
  1. Recognition rather than recall
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

provide accelerators like keyboard shortcuts and touch gestures

A
  1. Flexibility and efficiency of use
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

keep the content and visual design of UI focused on the essentials

A
  1. Aesthetic and minimalist design
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Use traditional error-message visuals, like bold, red text

A
  1. Help users recognize, diagnose,
    and recover from errors
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Ensure that the help documentation is easy to search

A
  1. Help and documentation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

This method involves observing real users as they complete tasks on the system. It allows designers to identify where users struggle and what works well.

A

User Testing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Types of User Testing

A

Moderated Testing
Unmoderated Testing

16
Q

Conducted in person or
remotely, a facilitator observes and interacts with
the users while guiding them through tasks

A

Moderated Testing

17
Q

Users interact with the
system on their own, and data is collected
automatically.

A

Unmoderated Testing

18
Q

Key Focus of User Testing

A
  • Task success rate
  • Error frequency
  • User satisfaction
  • Time taken to complete tasks
19
Q

help quantify usability issues and measure
the effectiveness of the design

A

Metrics

20
Q

Percentage of tasks users
successfully complete.

A

Task Completion Rate

21
Q

How long users take to complete a
task.

A

Time on Task

22
Q

The number of errors users make while
interacting with the interface.

A

Error Rate

23
Q

Often measured using post-task
questionnaires like the System Usability Scale (SUS).

A

User Satisfaction

24
Q

How much mental effort is required
to use the system (measured via techniques like eye
tracking or self-reported scales).

A

Cognitive Load