lesson 4 vocab Flashcards

1
Q
  1. A/B Testing
A

a user experience research methodology

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2
Q
  1. Call to Action (CTA)
A

an exhortation or stimulus to do something in order to achieve an aim or deal with a problem

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3
Q
  1. Editorial Calendar
A

used by bloggers, publishers, businesses and groups to control publication of content across different media.

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4
Q
  1. Game Dynamics
A

the patterns of how the game and the players will evolve over some time

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5
Q
  1. Game Mechanisms
A

the rules that guide the players moves or actions, as well as the games response to them.

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6
Q
  1. Gamification
A

the application of typical elements of game playing to other areas of activity.

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7
Q
  1. Infographic
A

graphic visual representations of information, data, or knowledge intended to present information quickly and cleared.

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8
Q
  1. Keyword
A

a word or concept of great significance

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9
Q
  1. Kick-Off meeting
A

the first meeting with the project team and the client of the project

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10
Q
  1. Metrics
A

the use or study of poetic meters; prosody

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11
Q
  1. Qualitative Metrics
A

measure the quality of customer interaction

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12
Q
  1. Quantitative Metrics
A

click through rates, time on sites, or visitor counts, or any other measure in online marketing that can be represented numerically

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13
Q
  1. Social Media Campaign
A

a series of coordinated activities aimed at achieving a specific goal over a set period of time.

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14
Q
  1. Social Media Funnel
A

a path that your customers move through at each point of the user journey

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15
Q
  1. Status-Based Workflow
A

users were required to simply “know” what each status meant and “assume” work had previously been completed.

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16
Q
  1. Task-Based Workflow
A

a sequence of tasks that processes a set data.