Lesson 14 Flashcards

1
Q

Name two of the Camera behaviors.

A

Framing, Sweep, Focus, Dolly, Zoom In/Out, Zoom Layer

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2
Q

Can the stacking order of Camera behaviors change the

camera’s animation?

A

Yes. For example, if the Framing behavior is on top of a Sweep behavior, it will force the camera to frame the target layer face-on, even if the sweep tries to rotate it.

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3
Q

You used a Framing behavior to frame a group. You then rotate the group 180 degrees around its y-axis and drag it down 1,000 pixels. How will this transformation affect the camera?

A

The camera will also rotate 180 degrees and move down 1,000 pixels to properly frame the group.

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4
Q

What types of behaviors, besides Camera behaviors, can you use to animate a camera?

A

Basic Motion, Parameter, and Simulation behaviors— basically, any behaviors that work on a layer will work on a camera.

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5
Q

How do you limit the camera’s depth of field?

A

From the Render pop-up menu, choose Depth of Field.

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6
Q

How do you turn on reflections for a layer?

A

In the Properties pane of the Inspector, select the Reflections
checkbox.

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7
Q

You added a light and turned on shadows. Your text is throwing shadows onto the floor, which you want, but it is also throwing shadows onto another text layer, which you don’t want. What do you do?

A

Select the text layer that is receiving the shadows, and in the Properties pane, deselect the Receive Shadows checkbox.

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8
Q

Option-L

Control-Option-D

Command-Shift-L

Control-Option-R

Control-Option-S

Command-Shift-’ (apostrophe)

A

Option-L = Turn on lights

Control-Option-D = Turn on limited depth of field

Command-Shift-L = Add a new light

Control option-R = Turn on reflections

Control Option-S = Turn on shadows

Command-Shift-’ (apostrophe) = Toggle 3D grid visibility

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