Lesson 10 Flashcards

1
Q

refers to the sense of being surrounded by a completely synthetic environment, while
presence is the feeling of actually being in that virtual world.

A

Immersion

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2
Q

Key principles of Immersion and presence in VR

A

Field of View and Motion Tracking
Interaction Models
Spatial Audio
Minimizing Latency

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3
Q

Ensuring a wide field of view and accurate head and motion tracking to minimize motion sickness and improve realism

A

Field of View and motion tracking

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4
Q

Discuss different VR interaction models, like gaze-based, controller-based, and hand tracking

A

Interaction Models

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5
Q

The importance of 3D audio to create a more immersive experience

A

Spatial Audio

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6
Q

Design strategies to reduce input and rendering lag to enhance user comfort

A

Minimizing Latency

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7
Q

Principles of Designing for Virtual and Augmented Reality

A

Anchoring and Alignment
Minimizing Obstruction
Contextual Awareness

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8
Q

Designing interaction that seamlessly integrate virtual elements with the real world

A

AR Design Considerations: Contextual Awareness

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9
Q

Ensuring that virtual objects appear stable and well anchored ain the physical environment

A

Anchoring and Alignment

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10
Q

Avoiding placing virtual elements in ways that obstruct important real-world views

A

Minimizing Obstruction

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11
Q

Users are entirely within a virtual environment, cut off from the real world

A

Fully Immersive (VR)

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12
Q

Creating a fully believable environment, managing user presence, and minimizing discomfort from disorientation or motion sickess

A

Design Focus (VR)

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13
Q

Users interact with virtual objects overlaid on their real-world view

A

Blended Reality (AR)

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14
Q

enhancing real-world experiences without overwhelming users. User interfaces should be unobtrusive yet informative

A

Design Focus (AR)

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15
Q

designs need to consider the unpredictability of the real-world environment,

A

AR (Augmented Reality)

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16
Q

Focuses on creating a controlled virtual environment

A

VR (Virtual Environment)

17
Q

Designers must ensure that users remain aware of their real surroundings to avoid accidents or discomfort

A

AR (Augmented Reality)

18
Q

Completely digital environment

A

Virtual Reality

19
Q

Real world with digital information overlay

A

Augmented Reality

20
Q

Real and the virtual are intertwined

A

Merged Reality