Lesson 10 Flashcards
refers to the sense of being surrounded by a completely synthetic environment, while
presence is the feeling of actually being in that virtual world.
Immersion
Key principles of Immersion and presence in VR
Field of View and Motion Tracking
Interaction Models
Spatial Audio
Minimizing Latency
Ensuring a wide field of view and accurate head and motion tracking to minimize motion sickness and improve realism
Field of View and motion tracking
Discuss different VR interaction models, like gaze-based, controller-based, and hand tracking
Interaction Models
The importance of 3D audio to create a more immersive experience
Spatial Audio
Design strategies to reduce input and rendering lag to enhance user comfort
Minimizing Latency
Principles of Designing for Virtual and Augmented Reality
Anchoring and Alignment
Minimizing Obstruction
Contextual Awareness
Designing interaction that seamlessly integrate virtual elements with the real world
AR Design Considerations: Contextual Awareness
Ensuring that virtual objects appear stable and well anchored ain the physical environment
Anchoring and Alignment
Avoiding placing virtual elements in ways that obstruct important real-world views
Minimizing Obstruction
Users are entirely within a virtual environment, cut off from the real world
Fully Immersive (VR)
Creating a fully believable environment, managing user presence, and minimizing discomfort from disorientation or motion sickess
Design Focus (VR)
Users interact with virtual objects overlaid on their real-world view
Blended Reality (AR)
enhancing real-world experiences without overwhelming users. User interfaces should be unobtrusive yet informative
Design Focus (AR)
designs need to consider the unpredictability of the real-world environment,
AR (Augmented Reality)