Lesson 1 vocab Julia Jues Flashcards

(57 cards)

1
Q

accessibility

A

the quality of being able to be reached or entered.

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2
Q
  1. Aggregator
A

a website or program that collects related items of content and displays them or links to them.

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3
Q

Ajax

A

is a set of web development techniques using many web technologies on the client side to create asynchronous web applications.

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4
Q

Amplification rate

A
  1. Amplification Rate. Amplification Rate is the ratio of shares per post to the number of overall followers
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5
Q

Applause rate

A

Applause Rate is the number of approval actions (e.g., likes, favorites) a post receives relative to your total number of followers

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6
Q

Avatar

A

an icon or figure representing a particular person in video games, Internet forums

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7
Q

Blog

A

a regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.

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8
Q

Contributor

A

a person or thing that contributes something.

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9
Q

Conversion rate

A

the process of changing or causing something to change from one form to another.

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10
Q

Dashboard

A

Web page made up of a collection of panels that present different information

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11
Q

Distribution

A

how many places a particular piece of content is made available

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12
Q

Exposure

A

measures your potential audience by measuring the number of your followers plus the number

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13
Q

Freemium

A

Users can download or join the world for free, but additional content or features can be purchased to customize the user’s environment

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14
Q

Frequency

A

refers to the number of times within a certain period that a particular item is published in the media

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15
Q

Hashtag

A

a keyword tag that uses a hash symbol (#) as a prefix

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16
Q

Immediacy

A

how fast content is created and distributed

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17
Q

Impression

A

Each time a piece of content is displayed

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18
Q

Influencer

A

anyone who has the power to sway or persuade others.

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19
Q

Instant messaging

A

real-time methods of communication in which users can type and view messages sent to one or more recipients, and view the responses

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20
Q

JavaScript

A

a programming language used on Web pages to make them interactive.

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21
Q

Live chat

A

Program or mobile app that allows real-time communication between online users.

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22
Q

Live streaming

A

The process of broadcasting live video or audio over the Internet to an audience

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23
Q

Mashup

A

A Web page that integrates content and scripts from multiple Web sites to create new applications.

24
Q

Metadata

A

Metadata
A

Information that describes other data.

25
Microblog
Microblog A only allows users to send brief (usually 280 characters or fewer) messages.
26
Nested comments
are replies to individual comments and are posted directly under that comment
27
Participant
someone who often responds to the social media content posted by others
28
Permanence
refers to how long the content exists or can be accessed
29
Podcast
a syndicated audio or video digital media file that a user can download to a computer or portable media player
30
Reach
indicates the actual number of unique people who view or otherwise access a particular article, advertisement or other content.
31
Semantic Web
implementations are Web applications that can contextualize data as they process it; the data is augmented with metadata to give it meaning as it is processed.
32
Sentiment
the emotion behind a social media interaction.
33
Sharer
someone who views and shares content on social media sites
34
SMS gateway
services that allow you to send text messages via an instant messaging (IM) service, mobile phones that support SMS, the World Wide Web and desktop computers.
35
Social bookmarking
allow users to save, organize, manage, and share links to Web sites and other Internet resources.
36
Social collaboration
services that allow users to manage content and links they find on the Internet.
37
Social commerce
occurs when some type of social interaction or engagement is added to the process of buying and selling products online.
38
Social entertainment
include virtual worlds and online games that have social features included in them
39
Social games
services or channels can be divided into five categories based on the type of content, interaction and collaboration they provide
40
Social Media
websites and applications that enable users to create and share content or to participate in social networking.
41
Social media publishing
allow you to create or upload content and interact with the users who read the content. Social media content can be original or repurposed
42
Social networks
services that group individuals with common interests or goals into specific groups or communities.
43
Spectator
someone who watches other users' activities on a social network site, but rarely (if ever) participates
44
Streaming
sends real-time audio and video from the publisher via a video cam, Webcam, or even a mobile device directly to the viewer's computer or mobile device.
45
tags
describe online content such as text, images, videos, and bookmarks
46
Test Messaging
is a method of communication in which a user types and sends short messages from a mobile phone to another mobile phone.
47
Traditional Media
publisher creates content and sends that content to the end user via the media source, with no interaction or collaboration with the user
48
Unstructured data
data does not follow a specific data format and is hard to organize or label
49
(UGS) user generated content
content generated by consumers turned publishers
50
Video conferencing
adds a layer of visual communication so the participants can see non-verbal expressions and view visual aids such as drawings, graphics or slideshows
51
Viral
process of Internet sharing
52
Virtual world
a simulated environment where multiple users can interact in real time
53
Voice Over IP
voice information delivered in digital form as packets of data using the Internet Protocol (IP) instead of the traditional circuit switched lines of the public switched telephone network
54
Web 2.0
sites that have these technologies that allow two-way communication between the site owner and the consumers
55
Web feed
data format for delivering Web content that is frequently updated, such as blog entries and news headlines
56
Webcast
broadcasting live video and/or audio over the Internet to an audience also another term used for a live streaming broadcast
57
XML – Extensible Markup
a markup language used to store, describe and share data on the Web.