Lesson 1: Terms and Concepts - Element Cards Flashcards
Enemy
An armed, opposing character that deals damage and has a variety of attack and movement patterns.
Damage Block
An armed, opposing character that deals damage and has a variety of attack and movement patterns.
A block that hurts avatars on contact and is used as a harmful surface or wall.
Goal Block
When an active Goal Block is touched the game is won. In some games, however, the avatar sprite must meet conditions before the Goal Block is activated.
Environment Block
A block that is used as a surface or a wall.
Point
A small item the Avatar can collect to meet the win conditions of a game or improve their score
Key
A key that can open locks of the same color.
Avatar
The digital representation of a physical person in a virtual world or game.
Lock
A lock that can only be opened by keys of the same color.
Timer
Counts seconds during gameplay. The player either needs to win before the time runs out or survive for a certain amount of time.
Boss
Particularly large, strong or difficult armed, opposing character.
Frag Counter
Counts the number of destroyed enemies and can be used as a goal.
Score Keeper
Counts the number of points collected and can be used as a goal.
Health Meter
Controls Avatar health. The game is lost when health reaches zero.
Jumping Mechanic
Avatars can jump onto blocks and over enemies.
Blasting Mechanic
Avatars can blast enemies.