Lesson 1: Introduction to Information and Communication Technology Flashcards
1
Q
- deals with the use of different communication technologies such as mobile phones, telephones, Internet, etc. to locate, save, send, and edit information.
- Goal: having a unified way to communicate
- has saved companies a lot of resources (time & money) with the kind of ICT
A
ICT (Information and Communication Technology/Technologies)
2
Q
- according to them, the ICT industry shares 19.3% of the total employment population here in the Philippines
A
PBI, NSO, in 2010
3
Q
- this magazine places 2 cities from the Philippines in the Top 1 and Top 10 spots.
A
Time Magazine’s “The Selfiest Cities around the World” of 2013
4
Q
- one of the countries that benefit most out of ICT
A
Philippines
5
Q
- According to this, the philippines ICT Industry is still expected to improve and become more profitable due to the overall growth of the different sectors (telecommunications, Business Process Management-BPM, financial, and health ICT sectors)
A
Philippines Country Commercial Guide in 2017
6
Q
- said that the IT industry size is worth $22.9 billion.
A
IBPAP (Information Technology and Business Processing Association of the Philippines) in 2016
7
Q
- has been a vital tool to our modern lives
- truly a powerful tool
- used to promote businesses, gain new friends, and stay in touch with loved ones
- source of entertainment (games, online communities, and everything in between)
- one of the most dangerous places
- information superhighway
A
Internet
8
Q
- static web pages
- flat page/ stationary page
- page is “as is” and can’t be manipulated by the user
- content is also the same for all users
A
Web 1.0
9
Q
- most web pages were static
- created by Tim Berners-Lee
A
WWW (World Wide Web)
10
Q
- dynamic web pages
- by Darcy DiNucci
- user is able to see a website differently than others
- social networking sites, blogs, wikis, video sharing sites, hosted services, and web applications
- user can interact
- user can comment or create an account
- allows users to use web browsers instead of operating systems
- most websites are
A
Web 2.0
11
Q
- coined Web 2.0 in January 1999
- an information architecture consultant
- articles of “Fragmented Fracture” (The web we know now, which loads into a browser…..)
A
Darcy DiNucci
12
Q
- agency that analyzes data from social media usage, states that in 2017,
- 58% of the population of the Philippines have internet access, 8% higher than the global average of 50%, and higher than southeast Asian regional average of 53%- 52% of the population are mobile-active social media users, higher than global of 34% and regional of 42%
A
We Are Social
13
Q
Features of Web 2.0 (6)
A
- Folksonomy
- Rich user experience
- User participation
- Long Tail
- Software as a service
- Mass participation
14
Q
- allows users to categorize and classify or arrange information using freely chosen keywords (tagging)
- Twitter, Instagram, and Facebook
- also referred to as hashtag
A
Folksonomy
15
Q
- content is dynamic and is responsive to user’s input
- website that shows local content
- when logged on, your account is used to modify what you see in their website
A
Rich user experience
16
Q
- owner of the website is not only the one who is able to put content
- others are able to place content of their own by means of comments, reviews, and evaluation
- allows readers to comment on an article, participate in a poll, or review a specific product (Amazon.com, online stores)
A
User participation
17
Q
- services that are offered on demand rather than on a one-time purchase
- time-based pricing is better than file size-based pricing/vv
- synonymous to subscribing to a data plan that charges you or time on the Internet or amount of bandwidth used
A
Long tail
18
Q
- users will subscribe to a software only when needed rather than purchasing them
- cheaper option if you don’t always need to use a software
- Google Docs (free web-based application that allows user to create and edit word processing and spreadsheet documents online
- Word Processor (purchased for one-time huge amount and install in your computer, its yours forever)
- allows you to rent a software for a minimal fee
A
Software as a service
19
Q
- diverse information sharing through universal web access
- Web 2.0’s content is based on people form various cultures
A
Mass participation
20
Q
- movement led by W3C
- coined by Tim Berners-Lee
- component of Web 3.0
- provides a common framework that allows data to be shared and reused across applications, enterprises, and community boundaries
A
Semantic Web
21
Q
- encourages web developers to include semantic content in their web pages
A
W3C (World Wide Web Consortium)
22
Q
- aims to have machines/servers understand the users preferences to be able to deliver web content specifically targeting the user
- studying personal preferences of an individual user and showing results based on those preferences
- results depend on how you have made choices in the past
A
Web 3.0
23
Q
Several Problems of Web 3.0 (5)
A
- Compatibility
- Security
- Vastness
- Vagueness
- Logic
24
Q
- HTML files and current web browsers couldn’t support Web 3.0
A
Compatibility
25
- users security is also in question since the machine is saving his preferences
Security
26
- WWW already contains billions of web pages
Vastness
27
- certain words are precise
| - "old" and "small" would depend on the user
Vagueness
28
- there are certain limitations for a computer to be able to predict what the user is referring to at a given time
Logic
29
Trends in ICT (Innovations) (4)
1. Convergence
2. Social Media
3. Mobile Technologies
4. Assistive Media
30
- is the synergy of technological advancements to work on a similar goal or task
- besides using your personal computer to create word documents, you can now use your smartphone
- can also use cloud technologies to sync files from one device to another while also using LTE technology (access your files anytime, anywhere)
- suing several technologies to accomplish a task conveniently
Technological convergence (Convergence)
31
- is a website, application, or online channel that enables web users to create, co-create, discuss, modify, and exchange user-generated content
Social Media
32
- a global information and measurement company
| - according to this, Internet users spend more time in social media sites than in any other type of site
Nielsen
33
6 Types of Social Media
1. Social networks
2. Bookmarking sites
3. Social news
4. Media sharing
5. Microblogging
6. Blogs and Forums
34
- sites that allow you to connect with other people with the same interests or background
- once a user creates his account, he can set up a profile, add people, create groups, and share content
- Facebook and Google
Social networks
35
- sites that allow you to store and manage links to various websites and resources
- most of these sites lets the users to create a tag that allows them to easily search or share these tags
- StumbleUpon and Pinterest
Bookmarking sites
36
- sites that allow users to post their own news sites or links to other news sources
- users can also comment on the post and comments may also be ranked
- also capable of voting on these news articles of the website, those who get the majority of votes are shown most prominently
- Reddit and Digg
Social news
37
- sites that allow you to upload and share media content like images, music, and video
- most of these sites have additional social features like liking, commenting, and having user profiles
- Flicker, YouTube, and Instagram
Media sharing
38
- sites that focus on short updates from the user
- those subscribed to the user are able to receive these updates
- Twitter and Plurk
Microblogging
39
- websites that allow users to post their content
- users are able to comment on the said topic
- Blogger, WordPress, and Tumblr (blogging)
- typically a part of a certain website or web service (Forums)
Blogs and Forums
40
- capable to do tasks that were originally found in personal computers
- several of these devices are capable of using high-speed internet
Mobile Technologies
41
- currently the fastest mobile network
| - April 2019
5G
42
- most devices use this
4G (LTE) technology
43
Different Operating Systems (7)
1. iOS
2. Android
3. BlackBerry OS
4. Windows Phone OS
5. Symbian
6. WebOS
7. Windows Mobile
44
- used in Apple devices such as iPhone and Ipad
iOS
45
- an open-source operating system developed by Google
- open- source (means several mobile phone
companies use this OS for free)
Android
46
- a propriety mobile operating system developed by Canadian company BlackBerry Limited (BlackBerry Ltd)
- provides multitasking and supports specialized input devices that have been adopted by Blackberry for use in its handhelds, particularly the track wheel, trackball, and most recently the trackpad and touchscreen.
- uses QNX, a UNIX like real0time OS
- was discontinued after the release of Blackberry 10
- known for its network security and messaging service
BlackBerry OS
47
- a closed source and propriety OS developed by Microsoft as a replacement successor to Windows Mobile and Zune
- features a new user interface derived from Metro design language
Windows Phone OS
48
- the original smartphone OS
- used by Nokia devices
- is a discontinued mobile OS and computing platform designed for smartphones
Symbian
49
- originally used for smartphones
- now used for smart TVs
- an LG-owned, Linux-based, smart TV OS that is set up to allow control and access of LG Smart TV's more advanced features and connected devices through a GUI (Graphical User Interface)
WebOS
50
- a discontinued family of mobile OS succeeded by Windows Phone developed by Microsoft fr smartphones and pocket PC's
Windows Mobile
51
- a non-profit service designed to help people who have visual and reading impairments
- a database of audio recordings is used to read to the user
Assistive Media