Lesson 1: Introduction to Information and Communication Technology Flashcards
- deals with the use of different communication technologies such as mobile phones, telephones, Internet, etc. to locate, save, send, and edit information.
- Goal: having a unified way to communicate
- has saved companies a lot of resources (time & money) with the kind of ICT
ICT (Information and Communication Technology/Technologies)
- according to them, the ICT industry shares 19.3% of the total employment population here in the Philippines
PBI, NSO, in 2010
- this magazine places 2 cities from the Philippines in the Top 1 and Top 10 spots.
Time Magazine’s “The Selfiest Cities around the World” of 2013
- one of the countries that benefit most out of ICT
Philippines
- According to this, the philippines ICT Industry is still expected to improve and become more profitable due to the overall growth of the different sectors (telecommunications, Business Process Management-BPM, financial, and health ICT sectors)
Philippines Country Commercial Guide in 2017
- said that the IT industry size is worth $22.9 billion.
IBPAP (Information Technology and Business Processing Association of the Philippines) in 2016
- has been a vital tool to our modern lives
- truly a powerful tool
- used to promote businesses, gain new friends, and stay in touch with loved ones
- source of entertainment (games, online communities, and everything in between)
- one of the most dangerous places
- information superhighway
Internet
- static web pages
- flat page/ stationary page
- page is “as is” and can’t be manipulated by the user
- content is also the same for all users
Web 1.0
- most web pages were static
- created by Tim Berners-Lee
WWW (World Wide Web)
- dynamic web pages
- by Darcy DiNucci
- user is able to see a website differently than others
- social networking sites, blogs, wikis, video sharing sites, hosted services, and web applications
- user can interact
- user can comment or create an account
- allows users to use web browsers instead of operating systems
- most websites are
Web 2.0
- coined Web 2.0 in January 1999
- an information architecture consultant
- articles of “Fragmented Fracture” (The web we know now, which loads into a browser…..)
Darcy DiNucci
- agency that analyzes data from social media usage, states that in 2017,
- 58% of the population of the Philippines have internet access, 8% higher than the global average of 50%, and higher than southeast Asian regional average of 53%- 52% of the population are mobile-active social media users, higher than global of 34% and regional of 42%
We Are Social
Features of Web 2.0 (6)
- Folksonomy
- Rich user experience
- User participation
- Long Tail
- Software as a service
- Mass participation
- allows users to categorize and classify or arrange information using freely chosen keywords (tagging)
- Twitter, Instagram, and Facebook
- also referred to as hashtag
Folksonomy
- content is dynamic and is responsive to user’s input
- website that shows local content
- when logged on, your account is used to modify what you see in their website
Rich user experience
- owner of the website is not only the one who is able to put content
- others are able to place content of their own by means of comments, reviews, and evaluation
- allows readers to comment on an article, participate in a poll, or review a specific product (Amazon.com, online stores)
User participation
- services that are offered on demand rather than on a one-time purchase
- time-based pricing is better than file size-based pricing/vv
- synonymous to subscribing to a data plan that charges you or time on the Internet or amount of bandwidth used
Long tail
- users will subscribe to a software only when needed rather than purchasing them
- cheaper option if you don’t always need to use a software
- Google Docs (free web-based application that allows user to create and edit word processing and spreadsheet documents online
- Word Processor (purchased for one-time huge amount and install in your computer, its yours forever)
- allows you to rent a software for a minimal fee
Software as a service
- diverse information sharing through universal web access
- Web 2.0’s content is based on people form various cultures
Mass participation
- movement led by W3C
- coined by Tim Berners-Lee
- component of Web 3.0
- provides a common framework that allows data to be shared and reused across applications, enterprises, and community boundaries
Semantic Web
- encourages web developers to include semantic content in their web pages
W3C (World Wide Web Consortium)
- aims to have machines/servers understand the users preferences to be able to deliver web content specifically targeting the user
- studying personal preferences of an individual user and showing results based on those preferences
- results depend on how you have made choices in the past
Web 3.0
Several Problems of Web 3.0 (5)
- Compatibility
- Security
- Vastness
- Vagueness
- Logic
- HTML files and current web browsers couldn’t support Web 3.0
Compatibility
- users security is also in question since the machine is saving his preferences
Security
- WWW already contains billions of web pages
Vastness
- certain words are precise
- “old” and “small” would depend on the user
Vagueness
- there are certain limitations for a computer to be able to predict what the user is referring to at a given time
Logic
Trends in ICT (Innovations) (4)
- Convergence
- Social Media
- Mobile Technologies
- Assistive Media
- is the synergy of technological advancements to work on a similar goal or task
- besides using your personal computer to create word documents, you can now use your smartphone
- can also use cloud technologies to sync files from one device to another while also using LTE technology (access your files anytime, anywhere)
- suing several technologies to accomplish a task conveniently
Technological convergence (Convergence)
- is a website, application, or online channel that enables web users to create, co-create, discuss, modify, and exchange user-generated content
Social Media
- a global information and measurement company
- according to this, Internet users spend more time in social media sites than in any other type of site
Nielsen
6 Types of Social Media
- Social networks
- Bookmarking sites
- Social news
- Media sharing
- Microblogging
- Blogs and Forums
- sites that allow you to connect with other people with the same interests or background
- once a user creates his account, he can set up a profile, add people, create groups, and share content
- Facebook and Google
Social networks
- sites that allow you to store and manage links to various websites and resources
- most of these sites lets the users to create a tag that allows them to easily search or share these tags
- StumbleUpon and Pinterest
Bookmarking sites
- sites that allow users to post their own news sites or links to other news sources
- users can also comment on the post and comments may also be ranked
- also capable of voting on these news articles of the website, those who get the majority of votes are shown most prominently
- Reddit and Digg
Social news
- sites that allow you to upload and share media content like images, music, and video
- most of these sites have additional social features like liking, commenting, and having user profiles
- Flicker, YouTube, and Instagram
Media sharing
- sites that focus on short updates from the user
- those subscribed to the user are able to receive these updates
- Twitter and Plurk
Microblogging
- websites that allow users to post their content
- users are able to comment on the said topic
- Blogger, WordPress, and Tumblr (blogging)
- typically a part of a certain website or web service (Forums)
Blogs and Forums
- capable to do tasks that were originally found in personal computers
- several of these devices are capable of using high-speed internet
Mobile Technologies
- currently the fastest mobile network
- April 2019
5G
- most devices use this
4G (LTE) technology
Different Operating Systems (7)
- iOS
- Android
- BlackBerry OS
- Windows Phone OS
- Symbian
- WebOS
- Windows Mobile
- used in Apple devices such as iPhone and Ipad
iOS
- an open-source operating system developed by Google
- open- source (means several mobile phone
companies use this OS for free)
Android
- a propriety mobile operating system developed by Canadian company BlackBerry Limited (BlackBerry Ltd)
- provides multitasking and supports specialized input devices that have been adopted by Blackberry for use in its handhelds, particularly the track wheel, trackball, and most recently the trackpad and touchscreen.
- uses QNX, a UNIX like real0time OS
- was discontinued after the release of Blackberry 10
- known for its network security and messaging service
BlackBerry OS
- a closed source and propriety OS developed by Microsoft as a replacement successor to Windows Mobile and Zune
- features a new user interface derived from Metro design language
Windows Phone OS
- the original smartphone OS
- used by Nokia devices
- is a discontinued mobile OS and computing platform designed for smartphones
Symbian
- originally used for smartphones
- now used for smart TVs
- an LG-owned, Linux-based, smart TV OS that is set up to allow control and access of LG Smart TV’s more advanced features and connected devices through a GUI (Graphical User Interface)
WebOS
- a discontinued family of mobile OS succeeded by Windows Phone developed by Microsoft fr smartphones and pocket PC’s
Windows Mobile
- a non-profit service designed to help people who have visual and reading impairments
- a database of audio recordings is used to read to the user
Assistive Media