Lesson 1 - Human Computer Interaction (HCI) Flashcards
is a cross-disciplinary area (e.g., engineering, psychology, ergonomics, design) that deals with the theory, design, implementation, and evaluation of the ways that humans use and interact with computing devices.
Human Computer Interaction (HCI)
Interdisciplinary of HCI (AECLPNS)
- Artificial Intelligence
- Engineering
- Computer Science
- Linguistics
- Psychology
- Neuroscience
- Sociology
Three (3) Components of HCI
- Human (Action Language)
- Interaction
- Computer (Presentation Language)
Purpose of HCI (SAU)
- Simple
- Accessible
- Useful
Important of HCI (VSD)
- Value
- Sensitive
- Design
Examples of Interface (GGVHA)
- Gesture Interfaces
- Gaze Systems
- Voice Recognition
- Haptics Technologies
- Augmented Reality
Goals of HCI (TSMEV)
- Take pictures/videos
- Share pictures/videos
- Manage pictures/videos
- Edit pictures/videos
- Voice Activation
encompasses all the feelings, thoughts, sensations and actions of engaging in some activity.
User experience (UX)
is their conscious, subjective opinion of your app or site.
User’s individual experience
is important—sometimes—but UX designers need to do a lot more than that
User feedback
Some examples of influential interactive products, services and systems (INBIF)
- iPhone
- Nest Home control
- Burberry
- iRobo-Q domestic toy robot
is often experienced through an ecology of devices rather than on a single device.
UX
is where a number of different organisms (or devices in this case) work together to create an environment.
Ecology
Devices Ecologies
- product design
- system design
- service design
Sometimes designers will be working on both the hardware and the software for a system
product design