Lesson 1 - Human Computer Interaction (HCI) Flashcards

1
Q

is a cross-disciplinary area (e.g., engineering, psychology, ergonomics, design) that deals with the theory, design, implementation, and evaluation of the ways that humans use and interact with computing devices.

A

Human Computer Interaction (HCI)

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2
Q

Interdisciplinary of HCI (AECLPNS)

A
  • Artificial Intelligence
  • Engineering
  • Computer Science
  • Linguistics
  • Psychology
  • Neuroscience
  • Sociology
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3
Q

Three (3) Components of HCI

A
  • Human (Action Language)
  • Interaction
  • Computer (Presentation Language)
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4
Q

Purpose of HCI (SAU)

A
  • Simple
  • Accessible
  • Useful
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5
Q

Important of HCI (VSD)

A
  • Value
  • Sensitive
  • Design
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6
Q

Examples of Interface (GGVHA)

A
  • Gesture Interfaces
  • Gaze Systems
  • Voice Recognition
  • Haptics Technologies
  • Augmented Reality
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7
Q

Goals of HCI (TSMEV)

A
  • Take pictures/videos
  • Share pictures/videos
  • Manage pictures/videos
  • Edit pictures/videos
  • Voice Activation
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8
Q

encompasses all the feelings, thoughts, sensations and actions of engaging in some activity.

A

User experience (UX)

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9
Q

is their conscious, subjective opinion of your app or site.

A

User’s individual experience

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10
Q

is important—sometimes—but UX designers need to do a lot more than that

A

User feedback

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11
Q

Some examples of influential interactive products, services and systems (INBIF)

A
  • iPhone
  • Nest Home control
  • Burberry
  • iRobo-Q domestic toy robot
  • Facebook
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12
Q

is often experienced through an ecology of devices rather than on a single device.

A

UX

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13
Q

is where a number of different organisms (or devices in this case) work together to create an environment.

A

Ecology

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14
Q

Devices Ecologies

A
  • product design
  • system design
  • service design
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15
Q

Sometimes designers will be working on both the hardware and the software for a system

A

product design

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16
Q

Sometimes the designer will be producing a piece of software to run on a computer, on a programmable device or over the internet.

A

system design

17
Q

Sometimes the designer will be working on providing a connected group of facilities that is available over a number of devices

A

service design

18
Q

Key concerns of the UX designer may be summed up as follows (DTPAC)

A
  • Design
  • Technologies
  • People
  • Activities and Contexts
19
Q

who said the seven (7) factors that influence UX

A

Peter Morville

20
Q

According to Peter Morville, the seven (7) factors that influence UX are: (UUVAFDC)

A
  • Useful
  • Usable
  • Valuable
  • Accessible
  • Findable
  • Desirable
  • Credible