Lesson 1 Flashcards

about computer graphics

1
Q

are used to display a picture of any size on a computer. involves technology to used

A

computer graphics

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2
Q

algorithms to display images

A

computer graphics

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3
Q

common uses of 3d graphics

A

real-time 3d
computer aided design
architectural or civil planning
medical imaging
scientific visualization
entertainment

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4
Q

1st stage history

A

first computers consisted of rows and rows of switches and lights r bulb lights

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5
Q

2nd stage history

A

programmable devices that printed on rolls of paper using mechanism similar to a teletype machine.
data are stored in magnetic tapes, disk, or row of hole punched paper

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6
Q

3rd stage history

A

color laser
Cathode Ray Tube (CTR) are terminals used to display ASCII text

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7
Q

4th stage history

A

2d

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8
Q

flat lines, circles, and polygon were used to create graphics

A

2d

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9
Q

5th stage history, height, width, depth

A

3d

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10
Q

actual drawing or filling in the pixels between each vertex

A

rasterization

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11
Q

drawing with lines

A

wireframe rendering

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12
Q

individual programs that execute on the graphics hardware to process vertices and perform rasterization task

A

shaders

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13
Q

a picture that we map to the surface of a triangle or polygon

A

texture mapping

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14
Q

mixing different colors together. how make things look transparent

A

blender

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15
Q

low-level rendering app.
you have to put together a model yourself by loading triangles and applying the necessary transformations as well as the proper textures, shaders, and if necessary blending model.

A

Open GL

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16
Q

coordinate system(position)

A

x,y

17
Q

horizontal direction

A

x coordinate

18
Q

vertical direction

A

y coordinate

19
Q

origin

A

x =0, y= 0

20
Q

flat surface

A

plane

21
Q

is a region within the windows client area that is used for drawing a clipping area

A

viewport

22
Q

a position in space

A

vertex

23
Q

object is composed of smaller shapes

A

primitives

24
Q

are one - or two entities or surfaces such as prints, lines, and triangles, that are assembled in 3d space to create 3d objects

A

primitives

25
Q

coordinate in 2d or 3d space

A

vertex

26
Q

basic 3d programming principles

A

3d cartesian coordinates (x, y, z)
Add a depth (z) in 2d coordinate system
Z-axis is perpendicular to both the x and y axis
Drawn from center to the screen heading toward a viewer

27
Q

specify the viewing volume in an ______ by specifying the far, near, left, right, top, and bottom clipping planes

A

Orthographic/Parallel Projections

28
Q

Objects and figures are then projected to a 2d image that appears on your screen

A

Orthographic/Parallel Projections

29
Q

Adds the effect that distant objects appear smaller than nearby objects. This type of projection gives the most realism for simulation and 3d animation

A

Perspective Projections