Lectures Flashcards
Low-fidelity prototypes
Verbal Textual Paper Wizard of Oz (Evaluation is Function)
High-fidelity prototypes
Wire-frames (Evaluation is Interface)
Working interface
Physical
Live (Evaluate Performance)
Representation
What is the prototype?
Horizontal Prototypes
Design as a whole, but in more shallow way
Vertical Prototypes
Design small interaction and prototype in detail.
Prototyping Concepts
Representation
Fidelity
Evaluation
Scope
Design for Feedback
Design Deliberately and get feedback often.
Effective Prototyping
Easy to change Make it clear it's a prototype Be creative (change if needed) Evaluate risks (get early feedback) Prototype for the feedback you want to get
Verbal Prototype
Use an analogy like “InstaCart is like Uber for groceries”
Paper Prototype
Layout information and screen transition using cards
GOMS Model
Goals
Operators
Methods
Selection Rules
GOMS Weakness
Leaves out complexity
Assumes user is expert
GOMS Strengths
Identify efficiency
GOMS Variations
KLM - Key Stroke
CMN - Goal Hierarchy
NGOMSL - Natural language
GOMS Tips
Small goals
Nest goals
Descriptive and prescriptive
Assign cost to operators
GOMS Model Type
Processor