Lectures Flashcards

1
Q

An agent

A

anything that can be viewed as perceiving its
environment through sensors and acting upon that
environment through effectors. architecture + program.

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2
Q

Reactive

A

ability to receive information and respond

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3
Q

Pro-active

A

ability to take the initiative

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4
Q

Social

A

ability to communicate and cooperate

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5
Q

First-order

A

bel(p) : the agent believes that p
goal(p) : the agent has a goal (or wants) that p

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6
Q

Autonomous

A

agents control their own processes

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7
Q

Second-order

A

bel(A; bel(B; p)) : A believes that B believes that p
bel(A; goal(B; p)) : A believes that B wants that p
goal(A; bel(B; p)) : A wants that B believes that p
goal(A; goal(B; p)) : A wants that B wants that p

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7
Q

A cognitive agent

A

anything that can be (usefully)
viewed as a system that has:
* beliefs, desires, goals, intentions, plans,
expectations, hopes, fears, joy

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8
Q

Event processing

A

process events like percepts and
messages

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9
Q

Knowledge representation

A

process events like percepts
and messages. It allows maintaining a model of the
environment and other agents. (E.g.: use Prolog)

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10
Q

Decision-Making

A

agent is able to select an action based
on its beliefs, knowledge, and/or goals

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11
Q

cognitive state

A

The internal state of a cognitive
agent

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12
Q

Fully/partially observable

A

If the environment is not
completely observable, the agent will need internal states

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13
Q

Deterministic/stochastic

A

Deterministic if completely
determined by agent’s action. If the environment is only
partially observable, then it may appear stochastic (while it
is deterministic

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14
Q

Static/dynamic

A

The environment can change while an
agent is deliberating

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15
Q

Discrete/continuous

A

If there is a limited number of percepts
and actions, the environment is discrete

16
Q

Single/multi agents

A

Is there just one agent, or are there
several interacting with each other

17
Q

Key language elements

A
  • events received from environment (& agents)
  • beliefs and goals to represent environment
  • actions to (i) update beliefs, adopt goals, (ii)
    send messages, (iii) act in environment
  • plans to structure action
  • rules to select actions/plans/modules
  • modules to structure rules & action selection
  • support for multi-agent systems
18
Q
A