Lecture 8 Flashcards

1
Q

Retinal Ganglion Cells

A

Sensitive to frequency, but not to orientation

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2
Q

Response Properties of V1 Neurons

A

By combining information from several retinal ganglion cells, it is possible to detect the orientation of lines

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3
Q

Tilt After-Effect

A

-We have the different populations of neurons that specialise in certain frequencies and orientations
-Adaptation : looking at a pattern of stripes for a certain time will ‘‘tire’’ the neurons and shift the balance in the opposite direction
-Note : this also implies that orientation is encoded by a population of neurons

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4
Q

Primary Visual Cortex : Hypercolumn

A

A 1mm block of striate cortex containing ‘‘all the machinery necessary to look after everything the visual cortex is responsible for, in a certain small part of the visual world’’
-Each hypercolumn contains cells responding to every possible orientation (0-180 degrees), with one set preferring input from the left eye and one set preferring input from the right eye

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5
Q

Area V1 : Simple Cells

A

-Respond to light with increasing intensity when the orientation matches their receptive field
-Orientation selectivity represented by tuning curves (firing rate vs. line orientation)

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6
Q

Area V1 : Complex Cells

A

-Detect motion in their receptive fields
-Selective for line orientation and often for movement direction

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7
Q

Area V1 : Receptive Field Properties

A

-Larger and less well-defined than simple cells
-Some span a whole hemifield, responding to specific orientations/movements across this area

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8
Q

Area V1 : Specialized Complex Cells ; End-Stopped Cells

A

-Respond best to moving bars of a specific length that end within their receptive fields
-Do not fire if bars exceed their receptive field
-Involved in detecting angles, corners, and bounderies

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9
Q

Depth Perception

A

-We naturally percieve it
-Visual information reaching our retina is two-dimensional
-Our mind already knows that space exists before receiving sensory information, and it uses that prior knowledge to interpret sensory information

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10
Q

Monocular Cues

A

Don’t need 2 eyes to percieve, to make an inference

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11
Q

Binocular Vision

A

Seeing with 2 eyes

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12
Q

Stereopsis

A

Perception of depth from binocular vision

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13
Q

Monocular Cues : Pictorial Cues

A

Depth cues that can be inferred from a static image, using monocular vision
-These include cues like occlusion, relative size, familiar size, linear perspective, texture gradient, and aerial perspective and shading, which help the brain interpret depth in two-dimensional scenes

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14
Q

Pictorial Cue : Occlusion

A

A depth cue where one object partially blocks another, indicating that the blocked object is farther away
-It is one of the most reliable depth cues

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15
Q

Pictorial Cue : Accidental Viewpoint

A

A specific line of sight that creates an ambiguous or misleading depth interpretation

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16
Q

Pictorial Cue : Relative Size

A

A comparison of size between items without knowing the absolute size of either one
-All things being equal, we assume that smaller objects are farther away from us than larger objects

17
Q

Pictorial Cue : Familiar Size

A

A comparison of size between items when knowing the absolute size of one of the items
-In this case, we can infer the absolute distance because we know the exact size of one of the objects

18
Q

Pictorial Cue : Relative Height

A

For objects touching the ground, those higher in th visual field appear to be farther away (higher up)
-For objects that are floating in the air, shadows can help infer their relative heights

19
Q

The Reason behind the robust perception of depth through relative height

A

-Objects that are further away are seen with a wider angle relative to our body
-It is when our sight is parallel to the ground, perpendicular to our body, that we experience the greatest feeling of distance

20
Q

Pictorial Cue :Texture Gradient

A

A depth cue based on the geometric fact that items of the same size form smaller, closer spaced images the farther away they get

21
Q

Pictorial Cue : Linear Perspective

A

Lines that are parallel in the three-dimensional world will appear to converge in a two-dimensional image as they extend into the distance

22
Q

Pictorial Cue : Vanishing Point

A

The apparent point at which parallel lines receding in depth converge

23
Q

Pictorial Cue : Aerial Perspective

A

A depth cue based on the implicit understanding that light is scattered by the atmosphere
-More light is scattered when we look through more atmosphere
-More distant objects appear fainter, bluer, and less distinct

24
Q

Pictorial Cue : Shading

A

Variations in light and shadow on a surface provide information about its shape, depth, and orientation.
-Objects with gradual shading changes appear curved, while sharp contrasts suggest edges or discontinuites in depth
-The brain assumes light comes from above, influencing depth perception

25
Q

Monocular Cues : Dynamic Cues

A

Depth information can be extracted from the movement of images on the retina
-When the observer is stationary, depth is perceived through the relative movement of objects at different depths (kinetic depth effect)
-This effect is particularly strong for rotating spheres, where luminance variations further enhance depth perception

26
Q

Dynamic Cue : Motion Parallax

A

Images closer to the observer move faster across the visual field than images farther away
-The brain uses this information to calculate the distances of objects in the environment
-Objects beyond their fixation are moving in the same direction as them

27
Q

Dynamic Cue : Optic Flow

A

The apparent motion of objects in a visual scene produced by the relative motion between the observer and the scene
-Objects that are closer to the observer will move more rapidly
-Objects in the focus of expansion won’t move