Lecture 6 Flashcards

1
Q

What order are game objects drawn in?

A

The order they appear in the hierarchy

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2
Q

What 3 render modes has a canvas?

A

Screen space - overlay - renders on top of screen fullscreen

Screen space - camera - Renders certain distance away from camera, camera FoV, projection etc affect it

World space - acts as any other object in the scene

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3
Q

What is the first selected property of an event system?

A

Details the obect first selected on a ui, useful for gamepads

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4
Q

why resize instead of scale?

A

Doesnt blur text, border on sliced imgs etc

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5
Q

What does LoadSceneMode.Additive do?

A

Adds all the gameobjects from the scene to the current scene without deleting the current objects

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6
Q

If you decrease Timescale, you should also______________

A

Decrease Time.fixedDeltaTime by a similar amount

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7
Q

3 types of billboards:

A

Spherical: full rotation towards camera

Cylindrical: Rotation around one axis

Interleaved: Two quads at 90 degrees to each other

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8
Q
A
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