LECTURE 6 Flashcards

1
Q

is the structure that supports the visual components of
an interface

A

The Layout

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2
Q
  • it works opening the pads where the site can ship the
    group around and make sense of the information
A

The Layout

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3
Q

it also helps the content to highlight what is the most
important data

A

The Layout

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4
Q

this is also reflected in more test accomplishment and
more time on the side or engagement

A

The Layout

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5
Q

relates to objectives reflected in a
good user experience that is why we can say that a
correct layout makes the user mind what he is looking for

A

a good layout design

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6
Q
  • offers a different stance from both multi-channel and
    cross-media
A

Cross Channel UX

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7
Q

has argued that ‘the job
of the designer is now not just to design the device, the
software, and the way you interact with it, but to design
the whole experience of the service so it is coherent and
satisfying’.

A
  • Gillian Crampton-Smith (2004)
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8
Q

has moved from designing a website or an app to
do a single thing to designing a service.

A

ux

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9
Q

concerned not just with the details of
the user interface or how a website works but with
providing a service

A

ux designers

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10
Q

is a sequence of
interactions that constitutes a whole or more abstract
achievement

A

Service

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11
Q

important for service design.

A

time dimension

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12
Q

Elements of UX

A
  • Strategy
  • Scope
  • Structure
  • Skeleton
  • Surface
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13
Q

conceptualized the
development of websites in terms of five elements

A
  • Jesse James Garrett (Garrett, 2003)
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14
Q

This led to a famous figure that was widely adopted as
a guide to good web design

A

Elements of UX

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15
Q

the most abstract or hardest from implementation

A

Strategy Plane / Bottom Layer

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16
Q

concerned with understanding the overall objective of
the interactive system or service

A

Strategy Plane / Bottom Layer

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16
Q

the nature of the people who will be using it and what
their needs and desires are

A

Strategy Plane / Bottom Layer

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17
Q

the nature of the people who will be using it and what
their needs and desires are

A

Strategy Plane / Bottom Layer

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18
Q

the emphasis is on functionality or what the system will
enable people to do and on content or the information
that the system will hold

A

Scope Plane / Second Layer

19
Q
  • covers information architecture
A

Structure Plane / Third Layer

20
Q
  • also includes specifying the interaction design the data
    flows and allocation of function between user and
    system
A

Structure Plane / Third Layer

21
Q

concerned with information design, navigation design,
and interface design

A
  • Information Design
22
Q

Might also consist of many modalities including sound
and touch

A

Surface Plane / Final Layer

22
Q

Called as Visual Design by Garett

A

Surface Plane / Final Layer

23
Q

We call this representational design

A

Surface Plane / Final Layer

24
Q
  • This element of design is concerned with the aesthetics
    of the design
A

Surface Plane / Final Layer

25
Q

Consistency and appropriateness of the presentation
are critical here

A

Surface Plane / Final Layer

26
Q
  • a key step in the process of user interface design that
    answers the question
A

Conceptual Design

27
Q
  • This is the part of the system design that brings the
    designer’s mental model
A

Conceptual Design

28
Q
  • It is a theme, notion, or idea with the purpose of
    communicating a design vision about a system or
    product
A

Conceptual Design

29
Q

part of the design process after
you have a clear grasp of the problem and your users’
needs

A

Rapid Prototyping

30
Q

a structured technique for encouraging individuals to
come up with ideas for a design

A

Sketch (Sketching)

31
Q
  • the focus is on the design of individual screens not the interface mechanics
A

Sketch (Sketching)

32
Q

will be useful in defining and refining test
organization, conceptual ideas, and the general layout of
screens

A

sketch

33
Q

should be an entity that has enough of a
general look to suggest the functionality, interaction, and
layout of screens

A
  • hand sketch
34
Q

also suitable for use by entire
development team giving everyone a sense of what the
real design issues

A

sketches

35
Q

require no large investment of time and
money

A

sketches

36
Q

can also be quickly modified and iterated as
many times as necessary because there has been no
emotional investment in code and the status queue

A

sketches

37
Q

wrap approximations and often
yield more substantive suggestions or critical comments
than actual screen drone versions

A

screen sketches

38
Q

used to define a systems
requirement

A

sketches

38
Q
  • Concept sketches by two different designers are
    diversions, when the two work together to combine
    ideas from each separate sketches
A

Convergence

39
Q

a visual schematic blueprint or template of a screen or
web page design in an interaction design

A

Wireframes

40
Q

a skeletal representation of screen or page layout of
interaction objects such as tabs menus buttons dialog
boxes displays and navigational elements

A

Wireframes

41
Q

on screen content and
behavior but not graphical specifics such as fonts colors
or graphics

A

purpose of wireframes

42
Q

the basis for iterative rapid prototypes

A

wireframes

43
Q

are the blueprint for
design

A

wireframes

44
Q
A