Lecture 5- Game theory Flashcards

1
Q

What is Game Theory?

A

A technique used to study interactive decision making where the outcome of each player depends on the actions of all other players in the game

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2
Q

What are the three basic elements of a game?

A
  1. The players, 2. The rules of the game/strategies, 3. The available payoffs
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3
Q

What is a game of perfect information?

A

A game where when any player makes a move, they know all the prior choices made by the other players

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4
Q

What is a game of imperfect information?

A

A game where when a player reaches a decision point, they don’t know all the choices of the other players who preceded them

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5
Q

What is a zero-sum game?

A

A game where the gains of one player equal the losses of other players, making the sum of payoffs always equal to zero

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6
Q

What is a non-cooperative game?

A

A game where players must make strategy choices in isolation without consulting other players, with no possibility of formal binding cooperation

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7
Q

What is a dominant strategy?

A

A strategy that is best for a player no matter what strategy the other player uses

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8
Q

What is a Nash equilibrium?

A

A state where no player wishes to change their behavior given the behavior of other players - each player’s choice is optimal given the other players’ choices

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9
Q

What are the three problems with Nash equilibrium?

A
  1. A game may have multiple Nash equilibria, 2. Some games have no Nash equilibrium, 3. Nash equilibrium may not lead to Pareto-optimal choices
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10
Q

What is a credible threat?

A

A threat that a player would actually carry out if the game progressed to that point, making it rational and believable

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11
Q

What is a non-credible threat?

A

A threat that a player would not actually carry out if the game reached that point, making it irrational and unbelievable

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12
Q

What is a sub-game perfect equilibrium?

A

A set of strategies where the actions prescribed for players in any sub-game constitute Nash equilibrium for that sub-game

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13
Q

What is backward induction?

A

A process of solving a game by starting at its end and working backward to figure out what each player will do along the way

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14
Q

What is the Prisoner’s Dilemma?

A

A game showing how individual rational choices can lead to collectively sub-optimal outcomes, where two prisoners must decide whether to confess or remain silent

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15
Q

Why is cooperation difficult in the Prisoner’s Dilemma?

A

Because cooperation is individually irrational - each prisoner has a dominant strategy to confess regardless of what the other does

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16
Q

What is an extensive form of a game?

A

A detailed description of the game rules shown through a game tree diagram, showing all possible moves and their sequence

17
Q

What is a normal form of a game?

A

The presentation of game strategies in matrix form, showing payoffs for each combination of player strategies

18
Q

What’s the difference between extensive and normal form?

A

Extensive form shows the sequence of moves through a tree diagram, while normal form presents all strategies and payoffs in a matrix

19
Q

What determines if a game is classified as ‘perfect information’?

A

Whether players know all prior choices made by other players when making their own moves

20
Q

How do you identify a dominant strategy equilibrium?

A

When each player has a strategy that dominates all others regardless of what other players do

21
Q

What makes the Nash equilibrium different from dominant strategy equilibrium?

A

Nash equilibrium requires each player’s choice to be optimal given others’ choices, while dominant strategy is optimal regardless of others’ choices

22
Q

What is the purpose of backward induction?

A

To find sub-game perfect equilibria by working backwards from end payoffs to determine rational choices at each decision point

23
Q

What is a pure strategy?

A

A complete plan of action that tells a player what choice to make at any node of the game tree or in any situation that might arise

24
Q

What happens in a cooperative game that’s different from non-cooperative?

A

In cooperative games, players can communicate and make binding agreements, while in non-cooperative games they must act independently

25
Q

What makes a threat ‘credible’ in game theory?

A

A threat is credible if it would be rational for the player to actually carry it out if the game reached that point, rather than just threatening to do so