Lecture 4: Understanding Media Audiences [UPDATED] Flashcards
State the three ways through which the media influences its audience.
- Powerful Effects Theory (PET)
- Cultivation Theory (CT)
- Uses & Gratifications Model (U&G)
Define Gerbner’s Cultivation Theory (CT). Give an example to support this definition.
Heavy mass media users tend to “cultivate” perceptions of the world that are congruent with those shown in the media. According to Gerbner, viewers who watch more programmes on violence tend to think that the world is violent.
According to CT, how are heavy and light mass media users impacted by the media?
Heavy mass media users allow the media to shape their reality much more than light media users. Since media portrayals are exaggerated, heavy media users tend to have erroneous perceptions of reality.
How is CT detrimental to society? Give an example to support your explanation.
According to CT, if primetime news often reports about African Americans committing crimes and you are a heavy mass media user of the news, you will believe that African Americans are dangerous.
This is because your perception of African Americans will be congruent to how the media portrays them.
This is detrimental to society as such media portrayals are often exaggerated and biased.
Cite research to support the Mean World Syndrome.
Light users of violent TV programmes predict their weekly odds of being a crime victim as 1 out of 100
Heavy users of violent TV programmes predicted their weekly odds of being a crime victim as 1 out of 10.
Actual crime statistics indicate that 1 out of 10,000 is more realistic.
Using the example of violent content, what is the relationship between CT, desensitisation, and acceleration?
CT → Desensitisation:
Long-term exposure to media violence can lead to desensitisation.
Desensitisation → Acceleration:
When viewers are desensitised, they accept violence as something that is normal and done frequently. In order to satisfy this niche market, the media has to increase the “dosage” of violence. This results in addiction, i.e. acceleration of users’ desire for more violent content.
What is the fallacy within CT?
False Cause and Effect: CT doesn’t take into account other variable factors that could affect heavy users. It is extremely challenging to find the root of their beliefs as there could be many other factors apart from the media.
How do you apply CT in your explanations?
You must establish either of the following:
1) The subject is a heavy user of that content
OR
2) The subject is heavily exposed to that content.
Define the Uses & Gratifications Model (U&G)
Audience members have certain needs/ drives that are satisfied by using both non-media and media sources.
NOTE: CONMED only focuses on media sources.
What are media users’ 6 needs under U&G?
1) Cognition
2) Diversion
3) Social Utility
4) Affiliation
5) Expression
6) Withdrawal
Cinderella Damaged Samurai Unless Aladdin Exercised Wisely
How do users use the media to fulfil their need for cognition?
When the audience uses the media to satisfy their need for cognition, it means they use it to keep up with current events/ learn about things.
i.e. audience uses information
How do users use the media to fulfil their need for diversion?
When the audience uses the media to satisfy their need for diversion, they use it to entertain themselves as a form of
1) Stimulation
2) Relaxation
3) Emotional release
i.e. audience uses media for entertainment
How do users use the media to fulfil their need for social utility?
When the audience uses the media to satisfy their need for social utility, they use it as a form of social integrative needs to strengthen ties with family, friends, and others in society.
Under social utility, how do users use “social conversation” as “conversational currency”? Give an example to illustrate your point.
If you and your friends are Deadpool fans, you go to the cinema to watch the movie together. This movie can become a common topic of interest that can be the subject of your conversations, i.e. a kind of “currency” to strengthen your friendship with them.
In the process of using the media to satisfy their need for social utility, what kind of relationship do users build with media characters? Explain what this relationship entails.
Parasocial relationship. This means that the audience develops feelings of kinship and friendship with media characters. E.g. fans with K-Pop idols.