Lecture 4 - Problem Solving Flashcards

1
Q

What is a problem?

A

What is a problem?
Start state: your current situation
Goal state: the desired situation
It is not clear how to get from the start to the goal – subjective

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is a Well Defined Problem?

A

All aspects of the problem are well defined

Initial state, goal state and possible moves

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is an ill defined problem?

A

Start and end state or the possible strategies may be unknown
Most everyday problems

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is a knowledge rich problem?

A

Problems that require specific knowledge

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What is a knowledge lean problem?

A

Problems that do not require specific knowledge

Puzzles

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

The Behaviorist approach

A
Trial and error learning – Thorndike’s (1898) cat experiment 
•	Unsystematic behaviour 
•	Requires no knowledge 
•	Slow
•	Doesn’t work for all problems 
•	Risky
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Gestalt Approach

A

Problem solving requires insight

An aha moment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Evaluation of Gestalt Approach

A

Recognises the role of insight

Mechanisms underlying insight are not specified

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Representational Change Theory

A

Aims to explain the processes underlying insight

  1. Construct a problem representation
  2. Retrieve operators (moves/actions) from memory by spreading activation from the problem representation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Limitations of the Representational Change Theory

A

Does not explain what leads to representational change

Why incubation help

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Info processing - Computational modelling approach – general problem solver

A

Problem solving is a search though the problem space
Don’t have working memory capacity to think of all the possible moves
Objective measure of optimal performance and can test whether people make moves that are consistent with the heuristics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Info Processing Heuristics – Newell & Simon, 1972

A

Hill climbing – choose a move that brings you closer to the goal
This can lead to problems if the next step does not bring us closer to the goal – intermediate peaks or plateaus
Means end analysis - make achievable subgoals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Info Processing Evaluation

A
Works well for well defined problems 
Good objective measures of how well people perform 
Led to well-specified computer models 
Many everyday problem ill defined 
Doesn’t work for insight problems
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Analogical Problem Solving - learning from past problems

A

Negative transfer – functional fixedness
Positive transfer – near transfer to similar context, far transfer to different context
Learning from analogy – surface and structural features

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Expertise

A

Focus on problems that depend on expertise knowledge and learning
Chess expertise – compare experts and masters

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Summary

A

Behaviourists approach - Trial and Error learning
Gestalt psychologist & Representation Theory – Insight Problems
Information Processing Approach – Well-defined Problems
Analogical Problem-Solving – Learning from Experience
Expertise – Knowledge rich problems