Lecture 4 - Georeferencing II Flashcards
What is a map projection?
A system in which locations on the curved earth’s surface are displayed on a flat sheet or surface according to some set of rules
- transforms geographic location to cartesian grid (x, y)
- basically like peeling and flattening the earth (like an orange peel)
- results in loss of info
- all maps require transformation of spherical earth to flat surface, so are very important aspect of mapping
- you can convert between map projections
What is the transformation sequence for map projections?
- model geoid as ellipsoid or spheroid
- reduce scale
- project from globe to developable surface
- distortion is inevitable, but smaller areas will have the least distortion (larger has more distortion)
What are map projections used for?
- for calculating distance, direction, and area on a flat surface
How do map projections work?
- perspective projections can be constructed geometrically
- original method was ray tracing
- all projections can be represented by mathematical equations (computer generation)
How is the amount of distortion assessed?
Through the use of Tissot dots - because all projects have distortion, this helps us to understand how much
Explain Tissot’s indicatrix
- small circles centred on earth’s surface
- look at shape after it is transformed by a given map projection to understand what kind of distortion occurs (linear, angular, and/or area)
What are the 3 ways of classifying map projections?
- Properties
- Physical class
- Aspect
What are the 3 properties?
- Equal-area (aka equivalent)
- Equidistance (scale and distance)
- Conformity (angles and shape)
- IMPOSSIBLE TO HAVE ALL PROPERTIES TOGETHER IN ONE MAP PROJECTION (only 1/3)
Explain equal-area map projection
- correctly represents area sizes on the map (proportional to ground areas)
- considerable distortion of angles and shapes on small-scale maps showing large regions
- useful for applications requiring area measurements
- ex. Lambert cylindrical equal-area projection
Explain equidistant map projection
- correctly represents distances to places
- limited: distances can only be shown true to scale from one or two points to any other point on the map or in certain directions
- equidistant along meridians and parallels (scale is correct here)
- ex. Plate Carree projection (equidistant, cylindrical)
Explain conformal map projection
- represents angles and shapes correctly at infinitely small locations and shows directions (bearings) correctly
- shapes/angles only slightly distorted as the region becomes larger
- at any point, scale is same in every direction
- useful for navigation
- ex. Mercator (conformal, cylindrical)
Give examples of projections with special properties
- Alry: minimum-error map (all scale errors are as small as possible)
- Mercator: rumb lines (lines of constant direction) are shown as straight lines
- Gnomonic: great circle paths (shortest routes between points on a sphere) are shown as straight lines
What are the 3 physical classes?
- Cylindrical
- Conical
- Azimuthal
Explain cylindrical projections
- cylinder wrapped around globe
- can be tangent to globe along great circle or secant to globe along two small circles
- normal orientation assumes cylinder tangent along equator (meridians and parallels form rectangular grid)
- distortion increases with distance from standard lines
- useful for projections of the world or regions with narrow extent in one direction (ex. tropics or Chile)
What are some examples of cylindrical projections?
- Mercator: parallels and meridians are straight lines intersecting at right angles; meridians evenly spaced; as latitude increases, area exaggeration occurs (poles)
- Transverse Mercator: distances are true only along the central meridian; distances, directions, shapes, and areas reasonably accurate within 15° of central meridian (distortion rapidly increases outside)
- Mollweide: parallels are represented by parallel straight lines while the medians are curves; equal area projection; distortion increases with distance from origin
- Robinson: compromise projection (neither conformal nor equal-area); useless other than it is visually appealing