Lecture 4 - Building Blocks and Features of Emotions Flashcards

1
Q

Building blocks
versus features

A
  • Emotions are adaptive functional states
    that are at a level of complexity in
    between reflexes and volitional control
  • Emotions are evolved packages of
    functional adaptations that are more
    constrained than volitional control but
    more multidimensional and flexible
    than reflexes.
  • We can define properties of emotions
    including ‘building blocks’ and ‘features
  • Building blocks
  • essential, basic properties of emotion
  • shared by all or most specific emotions
  • present in precursors to full emotion
    states in simpler organisms
  • Features
  • more elaborated and variable properties
    of emotions
  • not shared by all emotions
  • For example, in a car, wheels are
    building blocks while air conditioning is
    a feature
  • Emotion building block
    Valence
    All emotion states share a quality of
    evaluating good or bad, pleasant or
    unpleasant, approach or avoid.
  • Emotion feature
    Social communication
    Very prominent in mammals but likely
    recently evolved and not present in all
    animals
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2
Q

A provisional list of emotion properties

A

The division of building blocks and features is not black
and white. It is instructive, not absolute.
Emotion properties are the processing features that define
emotion states (i.e. the things that we look for in the brain
to discover an emotion states)
We can put together a provisional* list of operating
characteristics of emotion states that are essential to
carrying out the functional role of emotion to begin to
illustrate how we can investigate emotions in general
*(i.e. not complete, there could be others, some could be
removed, this is not ‘truth’)

Scalability
Valence
Persistence
Generalization
Global coordination
Automaticity
Social communication

Higher up scale = building blocks, lower = features

We can use these properties to differentiate
emotion states from reflexes
We can also use these properties to
characterize a specific emotion state and
differentiate it from another emotion state
We can think of emotions in dimensional space

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3
Q

Scalability

A

Scalability: An emotion state can scale in intensity. Importantly, parametric scaling can result in
discontinuous behaviours, such as the transition from hiding to fleeing during the approach of a
predator. Intensity is often conceptualized as arousal, although these two are not the same thing.

  • Emotion states are commonly classified based on
    valence (positive or negative) and intensity
  • Different emotions have different levels or
    intensity e.g. sadness, rage
  • In psychological models, scalability is often
    incorporated as arousal
  • Scalability differentiates from stimulus-response
    reflexes which tend to be all or nothing
    responses
  • It is not yet clear if the intensity of emotion is
    inherent to the mechanism of a specific
    emotion or if there might exist some kind of
    general arousal system for emotion
  • Differences in intensity could be graded or
    qualitatitive
  • A graded increase in intensity could be
    observed by increasing vigor of the same
    behaviour e.g running from threat
  • Gradations in emotional intensity can also have non-linear effects
    on behaviour
  • For example, the threat imminence continuum of defensive
    behaviour in rodents and octopi
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4
Q

Valence

A

Valence: Valence is thought by many psychological theories to be a necessary feature of emotion
experience (or ‘affect). It corresponds to the psychological dimensions of
pleasantness/unpleasantness, or the stimulus-response dimension of appetitive vs. aversive (but
again, these two are not the same thing).

  • Good- bad, pleasant- unpleasant,
    appetitive- aversive
  • Darwin talked about ‘antithesis’
    Emotions come in pairs of opposites which are
    expressed by physical opposite and
    complementary behaviours.
    This could be important for social
    communication functions
    Ex: dog hostile vs. dog affectionate. Position of body is the opposite.
    Same with fruit flies
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5
Q

Persistence

A

Persistence: An emotion state outlasts its eliciting stimulus, unlike reflexes, and so can integrate
information over time, and can influence cognition and behaviour for some time. Different emotions
have different persistence. Emotions typically persist for seconds to minutes

  • Emotions often outlast the stimulus that
    elicited them
  • This is a key feature that distinguishes
    emotions from stimulus response reflexes
  • For example, fear has a long-lasting effect
    on behavior: heart rate, stress hormone
    levels, breathing rate etc. remain elevated
    for some time after encountering a threat
  • Persistence makes emotion states
    flexible
  • A persistent emotion state allows for
    integration of different kinds of
    sensory information over time which
    may be important for neural
    computation and action selection
  • Persistence also allows emotion states
    to interact with other other internal
    states and powerfully influence
    cognition and behaviour

In Drosophila (fruit flies), air puffs
cause a persistent state of
increased movement
In Drosophila, brief
optogenetic stimulation to
activate specific neurons
leads to courtship wing
extensions that lasts for
minutes

  • Different emotion states tend to persist for
    different amounts of time
  • E.g. surprise or joy vs sadness
  • Emotion states that persist for hours, days
    or longer are ususally classified as moods
  • Persistence seems to be independent from
    memory and consciousness
  • Amnesic patients still experience
    persistent sadness after watching a sad
    film, even though they don’t remember
    having seen the film (Feinstein, Duff &
    Tranel, 2010)

Side Note: Moods
* Emotions generally do not persist for very
long after the situation that triggered the
emotion has been resolved
* Moods are emotion-like states that last
much longer than emotions (hours-years)
* Moods may be more prominent in humans
than animals
* Emotions function to cope with present,
acute situations
* Moods may function to cope with events in
the past or future
* May not just be emotions on a longer time
scale
* Moods often have no clear trigger
* Often involve effects on cognition more than on
behaviour
* Moods are similar to emotions in having
dimensions of persistence, scalability, valence,
generalization and automaticity
* Moods are distinct from emotions in not
serving a clear social communication function

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6
Q

Generalization

A

Generalization: Emotions can generalize over stimuli and behaviour, much of which depends on
learning. This creates something like a “fan-in”/ “fan-out” architecture: many different stimuli link to
one emotion state, which in turn causes many different behaviours, depending on context.
Persistence and generalization underlie the flexibility of emotion states.

  • Because of the property of
    persistence, an emotion state induced
    by one stimulus can generalize to a
    different context and influence
    responding to different stimuli
  • This is context generalization or
    trans-situationality
  • Context generalization allows
    emotions to bias cognition and
    behaviour
  • Context generalization is another way
    that emotion states differ from
    reflexes
  • Applying this criterion can distinguish
    between a behavioural response
    mediated by a simple reflex and by a
    persistent internal state that
    generalizes to other context to
    influence subsequent behaviour
  • Stressed honeybees show a negative
    bias in a test of ambiguous odor cues
    (Bateson et al 2011)
    Bees that were shaken (stressed) avoid the ambiguous odour. Bees who weren’t shaken (stressed) don’t avoid the ambiguous odour.
  • This suggests that the stress
    manipulation induced an internal state
    in honeybees that influenced their
    behaviour in other contexts
  • Stimulus generalization &
    pleiotropy contribute to other
    aspects of generalizability of
    emotion states
  • Many stimuli ‘fan-in’ (stimulus
    generalization) to cause an
    emotion state which can then ‘fanout’ (pleiotropy) to cause many
    effects
  • The same behavioral expression
    can be triggered by many different
    stimuli, including those for which
    the behavior appears to serve no
    useful purpose, if those stimuli
    evoke the same internal emotion
    state
  • This is stimulus generalization in
    action
  • Darwin’s example : cats kneading
    their paws on a blanket
  • This behaviour serves to stimulate
    milk flow from a nursing mother but
    serves no purpose in the blanket
    example
  • Darwin argues that it became
    associated with the same state
    (“pleasure”) either through habit
    (learning) or ‘inheritance
  • Emotion states are pleiotropic
    i.e. they have multiple, parallel
    effects on behaviour, body,
    cognition
  • Simple reflex responses
    generally don’t induce
    multidimensional responses
  • For example fear induces
    defensive behaviours (freezing,
    fleeing) as well as endocrine
    changes (stress hormone
    release), autonomic changes
    (heart rate, blood pressure,
    sweating) and cognitive changes
    (attention & memory)

Emotions &
Learning
* Stimulus generalization is
closely linked to learning
* Most stimuli that cause emotions
gain this property through
experience (i.e. associative
emotional learning)
* The best understood example of
this is Pavlovian conditioning
* In Pavlovian fear conditioning, through
presentation with a foot-shock, a
previously neutral cue comes to elicit the
same behavioural response (freezing) as
the shock itself
* All species studied show associative
emotional learning
* Some species also show learning through
observation without the need for direct
experience
* Humans can also learn from being told
about things
* Learning is a key mechanism that
increases stimulus generalization

  • Emotions also have some ‘domain specificity’
  • There is a restricted range of stimuli or
    circumstances that can cause an emotion state
    and some stimuli can be more readily learned
    about than others
  • For example, tastes readily come to elicit
    disgust but is much less likely that a tone will
    come to elicit disgust
  • Domain specificity distinguishes emotions
    from volitional control
  • Associative learning can also be used to test if a
    stimulus induces an emotion state
  • Conditioned place preference pairs a neutral stimulus
    (one half of a box) with something potentially
    rewarding or aversive (e.g. an injection of a drug). In
    a later test session, where the animal spends time is
    interpreted an index of any internal state induced by
    the stimulus
  • If the state is rewarding, animals will spend more
    time where they encountered it
  • If the state is aversive, animals will avoid the location
    where they encountered it
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7
Q

Global coordination

A

Global coordination: Related to the property of generalization is the broader feature that emotion
states orchestrate a very dense causal web of effects in the body and the brain: they engage the
whole organism. In this respect, they are once again differentiated from reflexes.

  • Emotion states causally interact with
    other internal states to a large extent
  • Emotions influence behaviour &
    cognition as well as endocrine and
    autonomic responses (pleiotropy)
  • Emotions evolved to deal with
    challenges that required a whole body
    response
  • Outputs of emotion states need to be
    cohesive and to achieve this they need
    to be coordinated
  • Co-ordination is a global feature of
    emotions and a property to look for in
    the brain
  • Also differentiates emotions from
    reflexes
  • There are different ways this could
    occur
    e.g. anatomical projections to different
    downstream targets
  • E.g. Projections from the central
    nucleus of the amygdala to brain
    stem and hypothalamic nuclei
    mediate different components of
    the fear response
  • This is likely too simple to be a full
    explanation of co-ordination
    because emotion states are
    almost certainly more distributed
    than one single brain region
  • Also, different subsets of
    responses are seen on different
    occasions and/or on different time
    scales
  • Synchronized oscillations across
    networks of brain regions could be
    another potential mechanism of coordination
  • For example, freezing associates with
    a brain state of synchronized 4Hz
    oscillations in prefrontal cortex and
    amygdala (Karalis et al., 2016)
  • There are multiple system architectures
    that could achieve co-ordination
  • Distributed systems could control
    individual components with
    synergistic/antagonistic interactions
    between components
  • Centralized systems with a single
    command neuron could execute a range of
    responses
  • Likely the brain uses multiple solutions to
    co-ordinate responses to emotion states
  • The co-ordinated control exerted by
    emotion states is distributed in time and
    space
  • Emotion states often involve a large
    time range of sensorimotor processing
  • E.g. shrinking back from an attacking
    bear vs planning how to escape from a
    bear that is still some distance away
  • This is extraordinarily complex
    because it is distributed in space and
    time but also the many components of
    the response interact with each other
  • Much remains to be understood about
    how this occurs
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8
Q

Automaticity

A

Automaticity: Emotions have greater priority over behavioural control than does volitional
deliberation, and it requires effort to regulate them (a property that appears disproportionate, or even
unique, in humans).

  • Somewhat like reflexes, emotion states
    exhibit automaticity over behaviour i.e.
    no effort is required to elicit the
    behaviour
  • It is generally effortful to inhibit the
    behavioural response
  • Emotions could be thought of as an
    ‘interrupt’ mechanism for prioritizing
    urgent/important needs
  • Control of emotions most commonly observed
    in adult humans
  • In young children and animals, emotion seems
    to exert a larger control on behaviour
  • Emotion regulation through conscious control
    may be largely unique to adult humans

Emotion Regulation
* The ability to have some degree of control over your emotion state
* Regulation could occur at multiple levels:
at the point of inducing the emotion state
E.g. choosing circumstances and environments that will influence if and how an emotion is induced (e.g.
avoiding taking a class that has an oral presentation to avoid experiencing fear of public speaking)
reappraising the stimulus
E.g. Internally reinterpreting a situation that could induce an emotion (e.g. A friend ignores you when you
say hello to them in the hall, you convince yourself they didn’t hear you.)
directly trying to control the experience or expression of the emotion state
e.g. telling yourself to stop feeling sad
* Disrupted emotion regulation is
implicated in a range of
psychiatric disorders
* For example, PTSD, phobias,
depression
* Cognitive-behavioral therapies
develop strategies to re-establish
cognitive control over one’s
emotions
* Emotion regulation involves the prefrontal
cortex
* The prefrontal cortex is one of the last brain
regions to develop and plays a major role in
emotion regulation
* There are also substantial species
differences in prefrontal cortex and it
is largest and most elaborated in
humans. This could be relevant to
understanding differences in emotion
regulation.

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9
Q

Social communication

A

Social communication: In good part as a consequence of their priority over behavioural control,
emotion states are pre-adapted to serve as social communicative signals. They can function as
honest signals that predict another animal’s behavior, a property taken advantage of not only by
conspecifics, but also predators and prey.

  • Because emotional behaviours
    are difficult to control, they can
    serve as authentic social signals
    about an individual’s emotion
    state
  • Emotional behaviours are poised
    to be co-opted as social
    communication signals
  • We can infer something about
    another person or animal’s
    emotion state from their
    behaviour
  • But are we always right?
  • Volitional control over emotional
    expressions leads to the possibility of
    deception and manipulation
  • In humans, facial expression may
    have evolved from emotion
    behaviours to also serve as social
    communication signals
  • Facial muscles are controlled by a mix of
    volitional control and automatic controls
  • We have more volitional control over the
    lower half of our faces
  • We can see this in the difference between a
    smile elicited by a genuine emotion and a
    ‘fake’ smile
  • Facial expressions are used in social
    communication but they can be very complex
    and ambiguous to interpret
  • E.g. People smile in different circumstances &
    for different reasons (anxious, happy,
    submissive)
  • Cultural differences in the meaning of facial
    expressions and when it is appropriate to
    display them
  • It is challenging to reliably link facial
    expressions to a specific human emotion
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10
Q

A dimensional space for emotions

A

‘Core affect’ is commonly represented in 2
dimensional space with axes defined by
arousal and valence (e.g. Russel, 1980)
Arousal: not aroused, aroused
Valence: unpleasant, pleasant

We can locate any emotion within this 2D
space
The proximity/distance between two
emotions is interpreted as an indication of
similarity/distance
We can think of this as a ‘similarity
structure’ for emotions

This 2D representation is common to many
psychological theories
The two dimensions of valence and arousal
correspond well to human ratings of
emotions
This dimensional representation is based on
human subjective emotional experience
rather than behavioural or neural data.

Other theories propose different dimensions
e.g. Edmund Rolls proposed that emotions
can be defined as states elicited by
administration or withholding of reward or
punishment
Intensity increases away from the centre
Emotions are associated with different
reinforcement contingencies
- Presenting a positive reinforcer (S+)
- Presenting a negative reinforcer (S-)
- Omitting/terminating a positive reinforcer (S+/ S+!)
- Omitting/terminating a negative reinforcer (S-/S-!)
Different reinforcement contingencies will
produce different emotional states

Although the axes are different in these 2
representations, the dimensionality remains low in both
For example, fear is a high-arousal, negative-valence
state or a state caused by administration of a negative
reinforcer (i.e. the anticipation of something bad).
Any two dimensions are unlikely to be sufficient to
capture all the variance in emotions

Here, specific emotions have been given labels (e.g.
anger, fear, disgust) based on English words for
emotion categories and located in 2D space
A dimensional approach could also be used to classify
emotions without needing to classify under specific
labels

Emotion states could be categorized based
on their location within multidimensional
space
Here only 3 are illustrated (intensity,
valence, persistence) but more can be
added
We can then observe how emotion states
associated with similar or different
behaviours cluster (or don’t) in this space

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11
Q

Are some emotion
features uniquely human?

A
  • Some emotion states are likely unique
    to humans or primates e.g. pride,
    embarrassment, awe
  • Are there general emotion features
    that are unique to humans?
  • Volitional control i.e. emotion
    regulation could be thought of as an
    ’add-on’ that is specific to humans
  • Subjective report i.e. the ability to
    verbally report on our emotional
    experience can be conceived of as a
    human-specific emotion behavior
    caused by an emotion state
  • Stimulus decoupling- in humans an
    emotion state can be induced just by
    thinking about stimuli
  • This could be thought of as an
    extreme example of stimulus
    generalization
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12
Q

Recognizing emotional
expression in mammals,
model organisms and
martians

A
  • To study emotion states and their
    neural mechanisms we need to
    identify observable behaviors
    that can be used as a ‘readout’ of
    experimental manipulations
  • In mammals, this can often be
    identified through similarity to
    human behaviours e.g. freezing
    to threat in rodents
  • In model organisms e.g.
    Drosophila in which behavioural
    repertoires are more primitive this
    is more challenging
  • How can we identify (primitive)
    emotion behaviours that are not
    similar to our own?
  • How would you know if a martian
    has emotions?
  • This requires taking a more
    ethological approach
  • Observe range of behaviours in
    the species and look for those that
    exhibit the properties of emotions
    that we outlined
  • Then, we can investigate how
    these behaviours are controlled by
    brain states

Why do Drosophila
mate?
* Do Drosophila have emotion states or is
all behaviour controlled by chains of
stimulus-response reflexes?
* Stimulus-response (S-R) view: specific
sensory cues trigger reflexive
behavioural responses that in sequence
produce mating behaviour.
Drosophila mate because they are genetically
programmed to respond to specific signals
(e.g. odour cues) emitted by a potential mate
* Emotion view: behaviours are organized
by a central emotion state
Drosophila mate (at least in part) because it it
is associated with a state of reward

Do Drosophila like
sex?
* Drosophila males will spend more time
close to an odour that they encountered
during mating (Shohat-Ophir et al.,
2012).
(Recall, stimulus generalization and
associative learning)
* Brief activation of ’courtship neurons’
leads to persistent courtship behaviour
* Together these observations suggest
that S-R accounts are at best
incomplete

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13
Q

Experimental
investigation of central
emotion states

A
  • Emotions are a type of central neural state
    that are caused by stimuli and that, in turn,
    control a wide range of behavioural, cognitive
    and bodily changes
  • These central states have defining properties
    that are shared across different specific
    emotions within a species and across
    different species
  • How do we search for these central states?
  • How do we know if we have found one?
  • Understanding how any functional state is
    implemented in the brain is a key challenge
    that modern neuroscience is grappling with
  • Research on circadian oscillators provides an
    example of how we might distinguish between
    ‘central states’ and the outputs of central
    states

Circadian clocks
* Like emotions, circadian oscillators
control a ‘central state’
* This state is rhythmic changes in
system wide biological processes that
follow a 24h day-night cycle
* Circadian rhythms are evident across
brain regions (& in behaviour,
physiology etc.)
* Circadian research has identified a
central circadian oscillator in the
suprachiasmatic nucleus (SCN) that is
a master controller of circadian
rhythms
* Disrupting the central circadian
oscillator in the SCN disrupts all
circadian rhythms
* Manipulating a single output of the
clock only changes circadian rhythms
in that specific output
* This confirms that there is a central
state regulating circadian oscillations

Take home point
* The defining feature of a
central state is that
experimental manipulations
of that state should affect
multiple outputs of that state
* To determine this, it is
necessary to be able to
manipulate components of the
state (e.g. genes, brain cells)
* For this, we need model
organisms and modern
neuroscience techniques

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