Lecture 3: Personality, intelligence and prosocial behaviour Flashcards

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1
Q

What are the key findings re the link between volunteering and personality?

A

> A and E during childhood Personality predicted volunteering during adolescence , relationship not mediated by organisational membership (Atkins et al 2005)
A (r = .23) and E (r = .14) correlated with current, past and anticipated volunteering in college students (Carlo 2005)
Volunteers from Meals on Wheels and professional caterers differed on A and E but not other personality traits –> so volunteering not a factor of the activity it self (Elshaug &Metzer, 2001)

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2
Q

What are the key findings re the link between cooperation and personality?

A

> Employees high on A and E are more likely to give and receive support from their co-workers (rs = .19 & .31) (Bowling et al, 2005)
A and E most associated with achievement related attitudes. E more likely to see competition as hyper-competitive (winners vs. losers) where as A very unlikely to see competition like that. A and E very likely to cooperate in a competition (Ross et al, 2003)

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3
Q

What are the key findings re the link between charitable giving and personality?

A

> less research

> support via economic games

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4
Q

What is the link between intelligence and pro-social behaviour?

A

> g associated with less aggression, less criminal activity and more complex socio-moral reasoning
Intelligence predicts outcomes associated with cooperation in economic games
example of US Presidential IQ negatively correlated with battle deaths in wars (Pinker 2012)

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5
Q

What are the explanations for the relationship between personality and prosocial behaviour?

A
  1. Pure altruism - motivated to act in a prosocial way purely by the outcome at a cost to self
  2. Warm glow - Acting in another’s interestbecause the act is enjoyable “action motivation”
    > Both 1 & 2 seem to underpin the same neural reward system - you find this rewards
  3. Enlightened self-interest - have a view of the world that if more people behave prosocially then it will make the world a better place and it will then benefit one’s own interest.
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6
Q

Why are economic games used?

A

> Real world example of prosocial behaviour are not pure examples of behaviour and there could be multiple motive underlying each behaviour in addition to pure altruism, warm glow and enlightened self-interest such as fun, exercise, social interest
Can manipulate and control for lab context
Can be generalisable as the basic elements are same as real social issues e.g. (self vs collective interests)
measure behaviour directly

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7
Q

Link between happiness and charitable giving?

A

> pro-social spending correlated with greater levels of overall happiness (r-.10) cf personal spending (no correlation) (Dunn et al 2008)
spending money on others (vs. on self) increased happiness (doesn’t matter whether it was $5 vs $20) (Dunn 2008)
happiness predicts future pro-social spending (Anik et al 2009)
same relationship between pro-social vs personal spending and positive affect found in Canada and Uganda (Ankin 2010)

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8
Q

What is social decision making?

A

Decision making which impacts other people

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9
Q

What are characteristics of economic games?

A

> model social interaction
2+ players
Goals and rewards to motivate people and rules
limited information about the intentions of others
payoff matrix is interdependent on decisions of self and others

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10
Q

What have economic games shown?

A

> there is a departure from traditional economic assumptions of self-interest and rationality
there is individual variation in behaviour

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11
Q

Which aspects of Big Five personality traits explain individual differences in prosocial behaviour in economic games?

A

> A and E as they reflect interpersonal relationships
A (cooperative, sympathetic, altruistic) concerned with maintenance of positive interpersonal relations
E (lively, bold, talkative and sociable) - two components
1. Affiliation - concerned with warmth, interpersonal engagement
2. Agency - concerned with reward related self-interest

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12
Q

What is the Interpersonal Circumplex?

A

> model of interpersonal behaviour
E closer to Assertiveness aspect
A closer to Compassion aspect
Enthusiasm and Affiliation between E and A

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13
Q

Describe HEXACO model

A

6 factors
> Extraversion - similar to B5
> Conscientiousness - similar to B5
> Openness - similar to B5
> Emotionality - similar to N but doesn’t include anger related characteristics
> Agreeableness - anger related characteristics are here - A is defined by lack of anger and forgiveness (in HEXACO) model
> Honesty-humility - reflects qualities such as trustworthiness, fairness and lack of greed

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14
Q

What are the two main aspects of HEXACO model and prosocial behaviour?

A
  • HH (honest and humility) and HA (HEXACO Agreeableness) reflect divergent aspects of prosocial behaviour
    1. Honesty-humility - active cooperation = tendency to be fair despite opportunities for exploitation
    > Associated with cheating and other dishonest behaviours - such as workplace deviance, academic misconduct, delinquency etc (Lee et al, 2005)
    2. HAgreeableness - reactive cooperation = tendency to be forgiving and tolerant of other’s transgressions
    > Associated with forgiveness and vengefulness
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15
Q

Two main types of economic games with examples of each

A
  1. social dilemmas - Interdependent situation in which an individual’s immediate self-interest is in conflict with collective interests
    > collective interests are maximised through mutual cooperation
    > but self-interested individuals have a strong incentive to defect
    > e.g. prisoner’s dilemma, public goods game, resource dilemma
  2. bargaining games - tasks in which two players must divide a sum of money between themselves
    > collective payoff = zero -sum
    > less emphasis on uncertainty about other’s intentions
    > allocations of wealth reveal social and fairness preferences
    e.g. ultimatum game, dictator game and impunity game
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16
Q

Define prisoner’s dilemma

A

> If both cooperate both get reward > when both defect (punishment)
If one cooperates and one defects - the defector gets the highest reward (temptation) and the co-operator gets the lowest payoff (sucker)

17
Q

What are the two routes to defect in prisoner’s dilemma

A

> fear that if you cooperate and the partner defects which will make you the sucker
greed that if partner cooperates your defection will get you the temptation

18
Q

how much do people cooperate in prisoner’s dilemma

A

about 50% of the time

19
Q

define public goods game

A

> Several players which can invest their money into a public good which is multiplied and redistributed equally- everyone benefits if everyone cooperates
Individual players have temptation of withholding their contribution and being a free-rider

20
Q

how much to people contribute in public goods game generally?

A

around 40-05% of their endowment

21
Q

define ultimatum game

A

Proposer decides how to split a sum of money and the responder can either accept or reject - if responder accepts (deal goes ahead) if responder rejects (both get nothing)

22
Q

what is the rational decision according to economic theory in ultimatum game?

A

> proposer should give the least amount possible

> responder should accept anything over zero

23
Q

what are the general findings in ultimatum game?

A

> proposers offer around 50-50

> unfair offers get rejects (about 50% of the 80-20 offers get rejected)

24
Q

Why do people reject unfair offers in the ultimatum game at a cost to themselves?

A

> Negative reciprocity - exacting punishment for unfairness (we have an aversion to unfairness)
Preserve our reputation - that we won’t stand to be mistreated
Impunity games (where the proposer is protected from rejection - only the responder loses) - done in Japan. Substantial proportion of offers are rejected - due to reject of inferior status and emotional commitment to an unfair offer

25
Q

What is the disadvantage of ultimatum games? What can be used instead.

A

> Offers in the ultimatum game don’t tell us much about prosocial behaviour because 50-50 offers could mean (a) fairness or (b) don’t want to get rejected
Dictator game

26
Q

Define dictator game

A

Like ultimatum game but the second person has to accept the offer unconditionally

27
Q

what does economic theory predict about dictator games? What are general findings?

A

> Self-interested and rational individuals should not give away anything
Generally people give 30% (less than ultimatum game but still a substantial proportion)

28
Q

What is the role of personality in social dilemma games?

Cooperation in prisoners dilemma

A

> no strong correlation with A
mixed findings regarding E. Enthusiasm aspect seems to be positive correlated
strong correlation with HH

29
Q

What is the role of personality in social dilemma games?

contribution in public goods game

A

> Moderate relationship with A
Strong negative correlation with reward aspect of E
strong correlation with HH

30
Q

What is the role of HH in social dilemma games?

A

> when the partner is unlikely to cooperate - there is not much variation in cooperation by HH (because rational decision is to defect)
when the partner is likely to cooperate - strong positive correlation of cooperate with HH
Where there is punishment in public goods game - everyone contributes more
Where there is no punishment in public goods game - there is a positive correlation between HH and contribution

31
Q

What is the role of personality in bargaining games?

A

> Reward aspects of E - high offers in ultimatum game (maximise likelihood of rewards) but low offers in dictator game (maximise amount of reward)
A - positive r with offers in dictator game
HH - positive r with offers in dictator game (active cooperation)
HH not associated with acceptance in ultimatum game (not assoc with reactive cooperation)
HA - positive r with acceptance in the ultimatum game (reactive cooperation, being forgiving and accepting)

32
Q

What do economic games tell us about pro-social behaviour and A & E vs. volunteering?

A

> A & E both associated with volunteering which has many other benefits (such as social element, fun etc)
however when these other aspects are removed in a lab - the relationship between E and prosocial behaviour is unclear (and small at best) and there is a more clear relationship with A

33
Q

What is the difference between games with real money and hypothetical money - incentivisation?

A

Ben-Ner et al (2008)
> When hypothetical money - E say they will give 1.5 SD more than mean (social desirability reward?) whereas A say they will give 1.5 SD less than mean (humility?)
> When real money A give .35SD above the mean (altruistic) whereas E give .52 SD below the mean (reward system kicks in)
> E generous when generosity is costless