Lecture 3: History of VR Flashcards
When was the idea of stereoscopy already known? Who built the first stereoscope?
The idea of stereoscopy was already know
in the 19th century.
In 1838 Charles Wheatstone built his first
stereoscope.
What is a stereoscope?
A stereoscope is a device used to view
stereoscopic images. Each eye is presented a different image to create the illusion of depth. Lenses help to make the image seem more distant.
(Remove the screens and tracking from
an modern HMD and you get a
stereoscope)
What was the start of modern VR? Who is the inventor?
The “Sensorama” was proposed by
Morton Heilig in the 1950s.
Considered by many to be the first VR system!
Which senses do Sensorama use?
What is considered to be the first HMD?
Telesphere Mask: The “Telesphere Mask” proposed in the 1960s is considered to be the first HMD!
The Telesphere Mask is designed to:
* display stereoscopic content
* be an individual 3D TV
* use miniaturized TV tubes
Stereo audio is supported, but no
tracking of movements
What was the Sketchpad? Who was the inventor?
What was the Ultimate Display?
Who had the vision?
1965, Ivan Sutherland:
The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.
What was The Sword of Damocles?
HMD with Tracking:
A see through HMD that displays wireframe
models by Ivan Sutherland. The HMD is attached to the ceiling by the mechanical “sword of Damocles” tracking system.
Not strictly VR, but more of an AR system.
The ceiling carried the weight of the HMD!
Who creates the Term “Virtual Reality”?
Commercial VR:
In 1984 Jaron Lanier founds VPL Research.
VPL is one of the first companies to sell
commercial VR products (dataglove, HMD, …).
In the late 1980s, Jaron Lanier also creates the
term “Virtual Reality”.
Who conducted at the second half of the 1980s and the early 1990s several research projects into VR and why?
NASA
Primary interests for NASA were training simulations for astronauts.
What was VIRTUALITY?
A company.
In the early 1990s several VR arcade machines were built. VIRTUALITY produced several games, including multiplayer games.
VIRTUALITY offered head- and hand-tracking and released a 2nd generation in the mid-90s.
Initial VIRTUALITY systems were powered by an Amiga 3000.
The resolution was 276x372 per LCD screen.
There was never a product for home-use
What does CAVE stands for?
Briefly describe the concept behind it.
What was the Virtual Boy?
Nintendo’s attempt.
In 1995 Nintendo released the Virtual
Boy as a standalone VR games console.
It could only display in red and was silently
discontinued. It was a commercial failure. SEGA tried something similar a few years
earlier. It never left the development phase.
What turned more into focus from 2010? Give two product examples for the trend.
3D
Microsoft released the Kinect 3D camera.
Nintendo released the 3DS in 2011 featuring a autostereoscopic display.
What were the beginnings of Oculus?
In 2012 Palmer Luckey started a Kickstarter campaign to fund Oculus and build a VR
headset designed for gaming.
The first development kit of the Oculus Rift (DK1) was released in…
How many DOF were supported?
March 2013
It did not support full 6DOF tracking yet, but was limited to 3DOF (head rotation). Compared to the latest generation of HMDs,
the resolution was rather limited at 640x800
per eye.
What were the improvements from Oculus Rift DK1 to DK2?
K2 was released in 2014 and featured several key improvements over DK1.
Improvements included:
* LEDs on the HMD to track positional changes
* Improved resolution at 960×1080 per eye
* One screen per eye