Lecture 3 - HCI Flashcards

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1
Q

What does HCI focus on in the ACP model in terms of environment

A

Environment:
* Product
* Website
* Tools

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2
Q

What does HCI focus on in the ACP model in terms of Cognition

A
  • Memory
  • Attention
  • Flexibility
  • Inhibition
  • Motivation
  • Enjoyment
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3
Q

What does HCI focus on in the ACP model in terms of Goals

A
  • Productivity
  • Performance
  • Happiness
  • Safety
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4
Q

What does HCI focus on in the ACP model in terms of indicators

A
  • Speed
  • Accuracy
  • Sales
  • Production
  • Errors
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5
Q

What are the levels of HCI

A
  1. Utility: It is useful to me, it meets my needs
  2. Usability: I am able to use the product easily
  3. Desirability: I like the way the product looks and feels
  4. Brand Experience: My overall feeling about the brand/product is good
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6
Q

What are displays?

A

Displays: human-made artifacts designed to
support the perception of relevant system
variables and facilitate the further processing of
that information

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7
Q

What are GUIs (Graphical User Interface)

A

GUIs: graphics, controls and responses used to
manipulate the display

  • Microsoft Windows
  • Apple iOS
  • Linux
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8
Q

Design principles of HCI

A
  • Physical properties: controls, layout, environment
  • Task: processes, monitoring, positioning
  • Human user: strengths, weaknesses
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9
Q

Perceptual properties of design

A
  1. Legibility: can you read it
  2. Absolute judgement: Geel is een andere kleur dan paars
  3. Top down expectation
  4. Redundancy gain: easy, faster, more accurate
  5. Discriminability: 1 euro is minder dan 2 euro
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10
Q

Mental model of design

A
  1. Pictorial realism
  2. Moving part
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11
Q

What is pictorial realism?

A

You can ‘see’ the proces (e.g. sound bars on DJ table)

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12
Q

What is a moving part

A

You can move the ‘stuurknuppel’

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13
Q

What are the design principles of attention?

A
  1. Information access
  2. Proximity compatibility: A, B en C zijn dicht bij elkaar net als Q, R en S
  3. Multiple resources
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14
Q

What are the design principles of memory?

A
  1. Knowledge in world: you know which button to click to give a command
  2. Predictions: buienradar
  3. Consistency
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15
Q

What is an example of the design principle of conflict?

A

That each button is different and does not interfere with the functionality of other buttons

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16
Q

What are the design principles of alerts?

A
  1. Warnings
  2. Cautions
  3. Advisories
17
Q

What are the design principles of labels, icons?

A
  1. Visibility
  2. Discriminability
  3. Meaningfulness
  4. Location
18
Q

Usability

A

The extent to which a product can be used by
specified users to achieve specified goals with
effectiveness, efficiency and satisfaction in a specified
context of use.

19
Q

What are usability goals?

A

Effectiveness
Efficiency
Safety
Utility
Learnability
Memorability

20
Q

Example of UG Effectiveness

A

Accuracy and completeness with which users achieve specified tasks

21
Q

Example of UG Efficiency

A

Resources expended in relation to the accuracy and
completeness with which users achieve goals

22
Q

Example of UG Safety

A

Avoid danger of carrying out unwanted actions
accidently; means of recovery when they happen

23
Q

Example of UG Utility

A

Right functionality

24
Q

Example of UG Learnability

A

Easy to learn, easy to master

25
Q

Example of UG Memorability

A

Retention over time

26
Q

What are the three factors of system development

A
  • Understanding
  • Design
  • Evaluation –> understanding –> design –> evaluation
27
Q

What are the 7 stages of action

A
  1. Goals
  2. Intentions
  3. Action specification
  4. Interface mechanism
  5. Interface display
  6. Interpretation
  7. Evaluation

There is an evaluation bridge between step 5 interface display and step 7 evaluation

28
Q

Metaphores

A

A mental model

29
Q

What are HCI guidelines

A
  1. Match real world
  2. Consistency and standards
    Visibility of system status
  3. User control and freedom
  4. Error prevention, recovery
  5. Memory
  6. Flexibility, efficiency
  7. Simplicity and aesthetics