Lecture 3 Flashcards
1
Q
What is a User Journey and when can it be used?
A
- A specific sequence of user actions: doesn’t show all possible sequences.
- Shows context and user’s emotions
- Shows interactions with different touchpoint; doesn’t describe them in detail
- Context (where is the user etc)
- Progression (steps)
- Devices (also are they notice or expert?)
- Functionality (what type of functionality are they expecting? Is it achievable?)
- Emotion (What is their emotional state in each step? Are they engaged, bored annoyed?)
Can be used:
- What they do now (from user data)
- What they might do in the future (in ideation)
Pros:
- Demonstrating the vision for the project
- They help us understand user behaviour
- They help identify possible functionality at a high level
- They help you define your taxonomy and interface
2
Q
What is an Empathy Map?
A
Empathy maps can capture one particular user or can reflect an aggregation of multiple users.
- Says
- Thinks
- Does
- Feels
- A representation of what you have discovered about the user(s) through qualitative research.
- Represents a single user or a group of users.
- A collaborative tool to create common group in the design team. A way to communicate a user or persona to others.
- Used to create empathy and to help with decision making
### Pros Get inside the users mind, to understand what they are experiencing. Very useful for decision making when you have come to a cross road.
### Cons Doesn’t relate to a specific point in the journey i.e. they may have an accessibility requirement and struggle with a specific part of a system. You won’t get this in an Empathy Map. It’s more top level how the user feels.
3
Q
What is a Persona, what do they contain, when are they best used?
A
- Concrete representations of typical users
- Synthesised from data about real people
- Create a persona for each major user group
Personas contain:
- Goals
- Frustrations / Pain Points
- Needs
- Motivations / Intentions relevant to the new product.
- Factors that might influence their behaviour with the system: experience, opinions, disabilities.
- Details to enrich (name, photo, social history, quote)
Best used:
- As characters for future user journeys
- As a focus of ideation sessions, guiding design
- For expert reviews of prototypes
4
Q
What process would you use to create a Persona?
A
- Collect data about users
- Analyse the research data
- Brainstorm
- Refine
- Make them realistic
5
Q
Benefits and Drawbacks of Co-Created Personas
A
Benefits
- Very rewarding for co-designers
- Made the personas more ‘memorable’ to co-designers
- Allowed co-designers to get into the process of ‘being a designer’.
- Personas have more realism with specific details
Drawbacks
- Attachment to the persona
- Some unrealistic characteristics