Lecture 3 Flashcards

1
Q

What is a User Journey and when can it be used?

A
  • A specific sequence of user actions: doesn’t show all possible sequences.
  • Shows context and user’s emotions
  • Shows interactions with different touchpoint; doesn’t describe them in detail
  • Context (where is the user etc)
  • Progression (steps)
  • Devices (also are they notice or expert?)
  • Functionality (what type of functionality are they expecting? Is it achievable?)
  • Emotion (What is their emotional state in each step? Are they engaged, bored annoyed?)

Can be used:

  • What they do now (from user data)
  • What they might do in the future (in ideation)

Pros:

  • Demonstrating the vision for the project
  • They help us understand user behaviour
  • They help identify possible functionality at a high level
  • They help you define your taxonomy and interface
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2
Q

What is an Empathy Map?

A

Empathy maps can capture one particular user or can reflect an aggregation of multiple users.

  • Says
  • Thinks
  • Does
  • Feels
  • A representation of what you have discovered about the user(s) through qualitative research.
  • Represents a single user or a group of users.
  • A collaborative tool to create common group in the design team. A way to communicate a user or persona to others.
  • Used to create empathy and to help with decision making
### Pros
Get inside the users mind, to understand what they are experiencing. Very useful for decision making when you have come to a cross road.
### Cons
Doesn’t relate to a specific point in the journey i.e. they may have an accessibility requirement and struggle with a specific part of a system. You won’t get this in an Empathy Map. It’s more top level how the user feels.
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3
Q

What is a Persona, what do they contain, when are they best used?

A
  • Concrete representations of typical users
  • Synthesised from data about real people
  • Create a persona for each major user group

Personas contain:

  • Goals
  • Frustrations / Pain Points
  • Needs
  • Motivations / Intentions relevant to the new product.
  • Factors that might influence their behaviour with the system: experience, opinions, disabilities.
  • Details to enrich (name, photo, social history, quote)

Best used:

  1. As characters for future user journeys
  2. As a focus of ideation sessions, guiding design
  3. For expert reviews of prototypes
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4
Q

What process would you use to create a Persona?

A
  1. Collect data about users
  2. Analyse the research data
  3. Brainstorm
  4. Refine
  5. Make them realistic
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5
Q

Benefits and Drawbacks of Co-Created Personas

A

Benefits

  • Very rewarding for co-designers
  • Made the personas more ‘memorable’ to co-designers
  • Allowed co-designers to get into the process of ‘being a designer’.
  • Personas have more realism with specific details

Drawbacks

  • Attachment to the persona
  • Some unrealistic characteristics
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