Lecture 18 Flashcards

1
Q

what is a cosmological simulation

A

representation of the universe on a computer that:
- begins at a very early cosmic epoch with density perturbations taken from cmb
- tracks matter distribution forward in time, accounting for effects of gravity and cosmic expansion
- outputs maps of matter distribution at many times along the way until today

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2
Q

why do we use simulations

A

they are numerical experiments that can be used to conduct experiments and test hypotheses

by comparing them to known observations, we can determine which combinations of parameters best describes our universe

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3
Q

what is the universe in a box simulation

A

cube chunk of the universe, mass is represented by massive number of particles each representing a small piece of total mass, particles get pulled around by each others gravity

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4
Q

how does gravity in computer simulations work

A

each chunk of mass gets pulled by the gravity of every other chunk of mass
acceleration computed from newtons law
over a small time, velocity and position changes
repeat for new velocity

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5
Q

why do simulations soften gravity

A

to avoid R tending to 0 and the force tending to infinity

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6
Q

how do simulations soften gravity

A

they choose a softening length epsilon

force is not accurate when less than epsilon

so epsilon sets simulations resolution, but the resolution can be comparable to the size of a galaxy so its okay on large scales

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7
Q

how do simulations set the change in time for measuring velocity and position changes

A

need a balance between a large enough time it doesnt take ages to run but not too large so it is jumpy

ensure each particle doesnt move too far in a single timestamp - not further than epsilon

ends up being roughly millions of years

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8
Q

what is the dynamic range

A

length of the box \ epsilon

we want the whole universe so the desired dynamic range is incredibly bigger than what the best simulations can get today

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9
Q

what do we do in a simulation about the edge of a box

A

we assume periodic boundaries
the same box is replicated exactly in each direction
particle that move off one edge can appear on the other

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10
Q

what is making mock simulations

A

need to take a simulation and make it look like real data that we have measured

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11
Q

how to get light in a simulation from a telescope

A

the telescope gives a square shape cone out of the sky

need to stack simulation boxes to get right geometry
figure out where galaxies are and how bright they are

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12
Q

how do you constrain cosmology based on real surveys

A

run a huge number of simulations with different cosmologies and see which ones come closest to the data

you use machine learning to build emulators so you don’t have to run as many

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13
Q

fails/suceeds of us living in a simulation

A

fails if:
technological process doesn’t continue. either due to fundamental limits or self destruction
future humans lose interest in toy models of reality

succeeds ifL
some way to become aware of glitches or bugs

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14
Q

pros of us living in a simulation

A

limits:
quantum mechanics tells us there is a fundamental limit to measurements given by the uncertainty principle, resolution?
fundamental limit in discreteness of time given by Planck time. clock speed?
cannot see beyond observable universe. box size?

do we see such parameters that rE ARBITARARILY CHOSEN Like our own?
why do speed of light and gravity have the values they do?
why does dark energy have the value it does?

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15
Q

cons of us living in a simulation

A

just as we don’t understand limits doesnt mean there isn’t a physics explanation

complexity increases as we descent further into the cosmos, this is opposite to a simulation where it would be simple

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