Lecture 1 - Intro Flashcards
What’s a rebus?
a puzzle device that combines the use of images with individual letters to depict words or phrases
Name the 6 key concepts and terms discussed in the first lecture?
- History and its emplotment
- Hyperreality, simulation, and simulacra
- Imagined communities
- Narrative and nation-building
- Manifest Destiny
- Frontier
Theoretical considerations: History and its emplotment (Hayden White)
- historian Hayden White employes categories of literary theory for the analysis of historiographical writing
- he argues that historiography shapes a series of events, recorded for instance in chronicles or annals, into a narrative with a beginning, a middle and an end –> narrative
- in another step, to make a story intelligible and meaningful as history, the historian makes it conform to their preferences, consciously or unconsciously –> unconscious bias
What are the preferences White names narratives need to conform to?
Mode of Emplotment
romance
comedy
tragedy
satire
Mode of Argument / Explanation
formist (idiographic)
organicist
mechanistic
contextualist
Mode of Ideology
anarchist
conservative
radical
liberal
Argument or Explanation (preferences by White)
- the formist mode of argument sees individual historical units or entities as self-contained and relatively autonomous
- the organicist mode assumes that individual units are determined by their place in a larger whole and by a common spirit
- the mechanistic mode looks for laws of cause and effect connecting historical phenomena
- the contextualist mode relates units to each other against a common background or frame of reference.
Emplotment (preferences by White)
- romance celebrates the triumph of the good after trials and tribulations
- comedy is socially integrative and celebrates the conservation of shared human values against the threat of disruption
- tragedy stresses the irreconcilable element of human affairs, and laments the loss of the good necessarily entailed when values collide
- satire sees only meaningless change in human life; human affairs display no pattern, and for the most part are governed by folly and chance.
How are those preferences (Mode of Emplotment / Argument or Explanation / Ideology) used according to White?
- any of the modes of emplotment can be combined with any of the modes of argument and any of the modes of ideology.
- White maintains that all history written in the conventions established in the nineteenth century (which extend to the present day) defines itself by reference to these categories, i.e. that this set of options exhausts the possibilities of historical writing (or at least of conventional narrative history).
- this has the important corollary that there is no further, “scientific,” “correct,” neutral way of writing history which could be found outside this grid
- rather, historians are “indentured to a choice” among these options. They cannot not choose.
- within the grid, no single mode has a closer relation to truth than any other. Thus a sequence of events can be narrated as a tragedy or as a comedy, satire, or romance. There is no way of proving that one of these is the right way of narrating it.
- historical writing employs tropological pre-figuring: metaphor, metonymy, synecdoche, and irony
- metaphorical imagination makes connections by seeing likenesses; the metonymic, by making a part represent or stand in for any other part of a whole; the synecdochic, by making the part represent the whole; the ironic mind is sceptical about whether making connections is possible at all
Theoretical considerations: Hyperreality, simulation, and simulacra
What does Hyperreality mean?
- state where simulations and representations of reality become so pervasive and convincing that they begin to replace or obscure the original reality they are meant to represent
- represents a condition where the distinction between reality and simulation collapses, creating a world where the simulated becomes more real than the real itself. This concept is particularly relevant in the context of the American West, where manufactured narratives and carefully curated experiences have shaped perceptions of the region for over a century
- according to Baudrillard, Disneyland induces the belief in the existence of a reality that lies outside it. Yet this reality no longer exists; rather, it belongs to the hyperreal order
- hyperreality was defined by Baudrillard as “the generation by models of a real without origin or reality,” a representation, a sign, without an original referent
Theoretical considerations: Hyperreality, simulation, and simulacra
What does simulation mean?
- Umberto Eco described the emergence of an age of simulation after visiting imitations and replicas on display in various museums and tourist attractions
- Eco noted that the distinction between real worlds and possible worlds is undermined by these simulations and that these attractions were aiming to establish themselves “as substitute for reality, as something even more real”
- “Eco suggests that we have become so adept at manufacturing signs of the ‘real’ that they have become an acceptable, even desirable, substitute for the ‘real’ we can no longer have”
Theoretical considerations: Hyperreality, simulation, and simulacra
What does simulacra mean?
- Simulation (1981), Jean Baudrillard, represent a critical stage in the process of hyperreality, where signs and representations have become completely divorced from their original sources. This detachment from the real results in a world where meaning is constantly shifting and ultimately elusive, leading to a sense of disconnection from authentic experience.
- Baudrillard contended that the simulacrum is surrounded by the “desert of the real”, which he used as a metaphor to designate simultaneously the origin and the product of hyperreality by which, in a manner of speaking, the real was devoured
Theoretical considerations: Imagined communities
- the concept developed by the political scientist and historian Benedict Anderson
- in his study on nationalism, Anderson describes a nation as a socially constructed community, imagined by the people who perceive themselves as part of that group
- imagined communities are created also by the media, by:
- targeting a mass audience that is created as ‘the public’
- the dissemination of images
- the perpetuation of stereotypes
- all of which further the individual and collective relationship to this imagined community
- “nation” was defined by Anderson as “an imagined political community”:
- it is imagined “because the members of even the smallest nation will never know most of their fellow-members, meet them, or even hear of them, yet in the minds of each lives the image of their communion”
- members hold in their minds a mental image of their affinity as an “imagined community”, which may be stimulated through external events, such as notions of a common enemy or sports events
- finally, a nation is a community because,
- “regardless of the actual inequality and exploitation that may prevail in each, the nation is always conceived as a deep, horizontal comradeship. Ultimately it is this fraternity that makes it possible, over the past two centuries, for so many millions of people, not so much to kill, as willingly to die for such limited imaginings.”
Theoretical considerations: Narrative and nation-building
What is nation-building and what does it do?
- the constructing or structuring of a national identity, using the power of the state, is referred to as nation-building
- nation-building aims at political stabilization through the unification of the people within the state
- it can involve the use of propaganda or other means to promote social harmony and economic growth
- significantly, nation-building includes the creation of national paraphernalia: symbols (such as flags or coats of arms), anthems, national languages, and national myths (Smith 1986).
Theoretical considerations: Narrative and nation-building
How narrative connected to nation-building?
- narrative is a specific form of dynamic reality construction which is relevant to nation-building
- narrative organizes our experiences and interactions by framing them: “Framing provides a means of ‘constructing’ a world, of characterizing its flow, of segmenting events within that world” (Bruner 1990).
- the “story” is a typical form for framing, structuring, and remembering our experience in such a manner that the story and the knowledge it contains coincide
- stories are constitutive for memory
- the story told by framing represents a form of experience and memory organization that results in “affect regulation” (Bruner 1990) and identity construction (Gergen 2009)
Theoretical considerations: Narrative and nation-building
According to Jerome S. Bruner, construction of the form of dynamic reality consists of?
framing
feeling and identity formation
interactive actualization
language use
Theoretical considerations: Narrative and nation-building
Narratives
- exchange of narratives with others accounts for a person’s emotional world but also for their self-image, self-definition, and identity
- it should be noted, that as such, narratives are also open to delusion, self-deception, and imagination
- either way, narratives give meaning, they literally “make” sense.
- in an interactive process of actualization, stories become public and community property and thus negotiable
- in this way, a culture creates meanings, which in turn actualize that culture and further give it shape
- culture is understood in this context as a process that exists in the present between previously negotiated meanings and future-oriented intentions
- narrative language use is concrete, metaphorical, allusive, and sensitive to context (Bruner 1990)
Theoretical considerations: Narrative and nation-building
What are the four dimensions describing narrative sense-making according to Bruner?
- sequential
- indifferent to fact
- canonical
- dramatic