Lect 2: Display Pipeline Flashcards
1
Q
Explain why homogeneous co-ordinates are used in computer graphics and animation.
A
To be able to express translations using transformation matrices and thus to unify all types of transformations through the use of transformation matrices.
2
Q
If M defines a 4x4 transformation matrix and v a vector containing the homogeneous co-ordinates of a vertex after the transformation, how can the original vertex co-ordinates (i.e. before the transformation) be recovered?
A
By calculating the inverse of M and applying it to v, i.e M⁻¹v
3
Q
List the five spaces of the display pipeline in the correct sequence.
A
object-world-eye-image-screen space